I only read the first page of comments, so I apologise in advance if I'm repeating, but the problem fans have is simple. We've had our franchise railroaded.
I've never been of the opinion that a game shouldn't be made, if someone has an idea, they should feel free to roll with it, even if it isn't very good, even if I or anyone else doesn't like it. Everyone has a right to their own ideas, and the right to try and make something creative with those ideas.
But one thing I won't abide is a company taking an established franchise, a franchise which has existed for several years, over several products which has an established setting, characters, backstory and fans. And then using that franchise as an excuse to sell copies of their own idea, not the original product.
Let me refine that with an example. Say someone took a game, and decided to do a sequel, or a prequel. And then instead of actually delivering on that promise, to the fans, they instead kept the name and perhaps the very basic premise (like, the hero hits things with swords, and has two guns). Then stripped away every other facet of the game, then proceeded to market the game as part of that original franchise. The game could be great, but it has nothing to do with the games that came before it. It's just a shallow excuse to capitalize on a pre-existing fanbase and a pre-existing brand. It stinks of business strategy and doesn't resemble any kind of faithful and respectful handling of source material. Go ahead and make your video game about some dude with black hair hitting shit with a sword and screaming fuck all the time. But don't use another loved franchise to do it. Because then you prevent a fanbase from enjoying that franchise and being able to see it continue to grow.
There's no reason to prevent someone from enjoying a story and a game, just because you want to make one of your own. There's room enough for both.
That's the problem I and many, many others have with this new "DmC".