- Apr 5, 2020
Most traditional RPGs I've played has some variations on it, whether it is rule 0, GMs fiat or something similar. Either way, the idea that the GM is the final arbiter and can change rules, settings or whatever as they see fit is widespread enough to be a cornerstone of most RP groups. Though I do really like Jason Morningstar's games, in which the group needs to make collective decisions (and they tend to either be without GMs entirely or rotate the GM responsibility).Nope.
Most RPGs don't have this Rule 0. It is specifically a D&D thing. Elsewhere important decisions tend to be done by the whole group, not just the GM and that works far better.