It seems to be a lot in past years that people have begun to hate cut-scenes because its scripted and not allowing the player to move around. People mainly say that it breaks immersion. In my opinion, interactive cut-scenes can sometimes break immersion.
I played Half-Life 2 which was a pretty good game but I found it hard to get immersed into the world, when I would be at what would normal be a cut-scene, I could move around and do anything, if I shot my gun no one would notice and the characters would continue to talk as if I was doing nothing.
Now most likely the response to this would be "Well why didn't you just stand-still?" Well then what was the point of the interactive cut-scene? Their wouldn't be.
When I played Red Dead Redemption, it was easy for me to get immersed into the world, sure I couldn't walk around during the cut-scenes but because of how well they were made it didn't matter much and they could do more with the cut-scenes because of it being non-interactive. With interactivity you have to limit what you can do.
For me the best interactive cut-scene for me in HL2 was near the end where it was a scene were you couldn't move and so I could see how the story-played out and it made it more engaging. Now I am not talking about choices in games to effect the story, I am just talking about the ability to have control over the character in cut-scenes.
So what do you guys think?
Do you think most games cut-scenes should allow you to move around or not? What do you believe is better immersion?
I played Half-Life 2 which was a pretty good game but I found it hard to get immersed into the world, when I would be at what would normal be a cut-scene, I could move around and do anything, if I shot my gun no one would notice and the characters would continue to talk as if I was doing nothing.
Now most likely the response to this would be "Well why didn't you just stand-still?" Well then what was the point of the interactive cut-scene? Their wouldn't be.
When I played Red Dead Redemption, it was easy for me to get immersed into the world, sure I couldn't walk around during the cut-scenes but because of how well they were made it didn't matter much and they could do more with the cut-scenes because of it being non-interactive. With interactivity you have to limit what you can do.
For me the best interactive cut-scene for me in HL2 was near the end where it was a scene were you couldn't move and so I could see how the story-played out and it made it more engaging. Now I am not talking about choices in games to effect the story, I am just talking about the ability to have control over the character in cut-scenes.
So what do you guys think?
Do you think most games cut-scenes should allow you to move around or not? What do you believe is better immersion?