So, there's all these complaints about The Last Guardian having bad controls or PS2-era controls. The boy purposefully has weight to him unlike most modern gaming characters. That doesn't mean the controls are bad. Plus, it takes only like 10 minutes to adjust to the controls as well. I hear people (and IGN) mention that triangle is not the usual jump button, well fucking change it then, problem solved.
Anyways, after playing TLG, I've moved onto Rise of the Tomb Raider and it has some pretty bad controls for a modern day TPS. It's not much of a problem getting through the vast majority of areas, but I got to probably the 1st tough combat section and the control issues completely reveal themselves when you need quick, responsive, and accurate controls. The aiming just isn't right, the aim acceleration is nonexistent. Any cover system that is contextual sucks and I've already gotten killed by it a couple times now. You can't even adjust the freaking camera sensitivity, you aim with the free look camera in any shooter and not being able to aim the way you like is a huge fail. Overall, the latest Tomb Raider has worse controls than even Uncharted, which has average controls at best.
Where's reviewer criticism of Uncharted's or Tomb Raider's controls? It's almost nonexistent. Uncharted 4 has a 93 average score on MetaCritic with average controls at best. How does that happen? Jim Sterling's review of TLG criticizes one button being used for numerous things, which rarely interfere with each other. While Uncharted ever since the first game has used the same button for cover and roll, and the game constantly puts you in cover when you want to roll or vice verse. Jim's review of Rise of the Tomb Raider never even mentions controls. Yet, I've already died numerous times in Rise due to controls and never died once in TLG due to controls. Modern controls while being more contextual and easier to use lack more accurate controls of past generations. Go back to Metal Gear Solid 4 and just see how many more actions you can do without any contextual controls whatsoever (and just check out just how many control options you have too, there's literally tabs of things you can change). Yeah, they are harder to learn, but you can do far more with them and you won't die because of them.
Anyways, after playing TLG, I've moved onto Rise of the Tomb Raider and it has some pretty bad controls for a modern day TPS. It's not much of a problem getting through the vast majority of areas, but I got to probably the 1st tough combat section and the control issues completely reveal themselves when you need quick, responsive, and accurate controls. The aiming just isn't right, the aim acceleration is nonexistent. Any cover system that is contextual sucks and I've already gotten killed by it a couple times now. You can't even adjust the freaking camera sensitivity, you aim with the free look camera in any shooter and not being able to aim the way you like is a huge fail. Overall, the latest Tomb Raider has worse controls than even Uncharted, which has average controls at best.
Where's reviewer criticism of Uncharted's or Tomb Raider's controls? It's almost nonexistent. Uncharted 4 has a 93 average score on MetaCritic with average controls at best. How does that happen? Jim Sterling's review of TLG criticizes one button being used for numerous things, which rarely interfere with each other. While Uncharted ever since the first game has used the same button for cover and roll, and the game constantly puts you in cover when you want to roll or vice verse. Jim's review of Rise of the Tomb Raider never even mentions controls. Yet, I've already died numerous times in Rise due to controls and never died once in TLG due to controls. Modern controls while being more contextual and easier to use lack more accurate controls of past generations. Go back to Metal Gear Solid 4 and just see how many more actions you can do without any contextual controls whatsoever (and just check out just how many control options you have too, there's literally tabs of things you can change). Yeah, they are harder to learn, but you can do far more with them and you won't die because of them.