Do I Hate JRPGS?

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FPLOON

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Jul 10, 2013
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TizzytheTormentor said:
The Wykydtron said:
Oh you could just play the (vastly superior) PS2 version if you don't have a Vita.
Oh friend, when will you see the light, the golden light...
*blinks* I don't get it...

OT: Eh... I don't see it... (yet...) You probably just have a distinct taste for what you want in a JRPG... So far, I can only recommend the Tales games (any will do, I guess) and maybe try out Persona 3 (on PS2 or PSP) or 4 (on PS2, since I can't vouch for the Vita version), if you don't mind a bit of a "sim" in your JRPG mix...
 

NiPah

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Hmm, going off the definition:
verb (used with object), hat·ed, hat·ing.
1.
to dislike intensely or passionately; feel extreme aversion for or extreme hostility toward; detest: to hate the enemy; to hate bigotry.
2.
to be unwilling; dislike: I hate to do it.
No I'm going to say you don't hate JRPGs, you may dislike JRPGs, or maybe just certain JRPGs, but if you're at the level of actual hate towards a gaming genre then that's more mental disability territory. I guess the term is interchangeable in today's diction, but for most well adjusted humans you can dislike something without hating it (then again this is the internet, not really the home of the well adjusted).

Just ask yourself, are you willing to take the gable with your money? Did you enjoy Ni No Kuni enough that the possibility of another great experience is worth the possibility that you may not enjoy it? If so go for it, if not go with something you think better suits your tastes.
 

Rutabaga_swe

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TizzytheTormentor said:
Rutabaga_swe said:
Ya kinda borked up the quoting there bud.

Sounds like what you would like are the Shin Megami Tensei games, let take SMT IV as an example.
-Battle transitions are lightning fast
-Attack animations are short and sweet
-No overly long attack animations (longest I saw was bout 4 seconds)
-Simply attacking will kill you, you are awarded more turns if you exploit the enemies weaknesses while protecting your own)
-Story is dark and while it takes a while to get rolling, it hooks you in later on.
-Plenty of challenging bosses and quests with various rewards.
-Build your character as a gunner/fighter/mage and leveling up is rewarding as you get app points and access to new allies.
-Demon fusion allows limitless possibilities for making teams, if you are clever, you can fuse a team with no weaknesses.

I suggest you take a look at SMT: Nocturne (PS2) SMT: Strange Journey (DS) SMT IV (3DS) and there are a multitude of spin-offs, like the Devil Survivor and Persona series, each with different themes and slightly different combat based around the same formula. The games have you carefully managing your teams and if you don't play smart (i.e, just pressing attack) will get you killed.
Oh i've tried some of the SMT games, and my big gripe with them is rather that there seems to be a LOT of grinding in them. Something i don't like all that much tbh. But they certainly are stand-out games in terms on jRPGs, i'll give them that.
 

Raikas

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I generally can't stand the JRPG-style turn-based combat and have often thought that they tend to have nonsensical character moments, but I loved Persona 4, so if you generally dislike them for either of those reasons you may be surprised by the game and enjoy it. If it's something stylistic that turns you off then that's another story, because the character's looks and the way the dialogue plays out is pretty genre-typical.


Chaos Isaac said:
Seriously guys? You're just gonna leave your friend in hell for a week or two before you save her? Goodjob, 'cause you know weather forecasts are so accurate.
Eh, you don't have to wait until the last minute to save your friends, so if that's game-breaking, why not go after them earlier?
 

Kyber

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Isn't Dark Souls technically a JRPG, because doesn't the name just mean the country of origin? I mean, I think the real term to be used should be Tactical or Action RPG. Because there has been western games made in the style of tactical rpgs, and japanese games made in the style of action rpgs. I guess it's irrelevant but still.
 

FPLOON

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TizzytheTormentor said:
FPLOON said:
*blinks* I don't get it...
Persona 4 Golden, the updated port.
...And it's like the "FES" of Persona 4 and/or worth just getting a Vita for (before "Persona Diva F" comes out)?

Kyber said:
I think the real term to be used should be Tactical or Action RPG.
True... but, not everyone knows what "Tactical" means without confusing it with "Strategy"... (At least, that's my reason for the lack of technicality...)

Edit: 666? I don't believe it...
 

The Wykydtron

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Sep 23, 2010
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TizzytheTormentor said:
FPLOON said:
*blinks* I don't get it...
Persona 4 Golden, the updated port.

The Wykydtron said:
That Accomplice ending tho... Which drugs were they on when added that? Atlus pls. Just stop. Tacking random bits onto a perfectly good house /=/ immediately improved. I would have decent TV channels if so.

I'm only concerned because I love you Persona 4. You know I went on a week long spiritual journey once finishing Persona 4 to conclude it is fucking perfect. Shhhhhh, any arguments to contrary will be deal with with the Subjective Opinion LOL Hammer. It goes without saying that adding things to something that is already perfect is a little bit suspect to say the least.

THAT ACCOMPLICE ENDING THO
You seem to see only the bone-chillingly brilliant accomplice ending, there is more ya know...

You say its wrong to add on to something already perfect, but my friend, its basically the exact same game, with more events with your favorite characters, all add on to the experience, all feel natural and all are welcome, add some new skills, personas, dungeons and characters onto the same game, and you have an experience that beats even the PS2 version. The valentines day, the ski trip, Halloween, the Junes concert, all fit in perfectly to an already great game.

You seem to harp on the totally optional and easily miss-able accomplice ending which is shocking and spine tingling, which in my opinion, was a great addition as a shock ending (which it was)

I agree on Dual Destinies, one of the best yet. Also try find games like Devil Survivor Overclocked (goddamn, the story trumps Persona 4 in sheer badassery and scale)
But it's still in the game optional or not. I know guys, let's just break the entire story and theme of our game in half 30+ hours in for no reason lol XD. I just hate how they thought it was a good idea to begin with... I mean at least the betray everyone lol ending in Persona 3 made sense. The P4 main character never struck me once as someone who would ever do something like that, yeah I could see the P3 MC doing it in a heartbeat but that's just me :D

Anyway I legit don't have the money to waste on a new handheld + game at the moment, my bank is in double digits. Double! Unless my tiny Christmas list (like 2 manga books and Fire Emblem) this year gives people the hint to just throw some money into a card instead. Man, I have all the First World Problems. Do you know Atlus never got the hint to licence the Persona tarot card deck as merchandise? That would be amazing to have. Well I might not really *read* them exactly, just put some on a table in my room face down with a Tower and Moon facing upright and leave them.

I was looking at Devil Survivor OC the other day actually, was there a 3DS rerelease? Maybe I did put that on my list after all? This is why I shouldn't spend 10 minutes haphazardly jotting things down on a Word document at 3AM.
 

Chaos Isaac

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Raikas said:
Chaos Isaac said:
Seriously guys? You're just gonna leave your friend in hell for a week or two before you save her? Goodjob, 'cause you know weather forecasts are so accurate.
Eh, you don't have to wait until the last minute to save your friends, so if that's game-breaking, why not go after them earlier?
Well, because they don't let you pursue your friend the moment they run off. They force you to leave then are like, "Welp, it looks like she went deep into this dungeon of death. Too bad you weren't here earlier when she literally ran through a door after you got there, and you decided not to pursue."

Seriously, they're just like, "Yeah, I know like 3 people were killed in like, a week or something. But now we have two weeks before the fog hits and someone dies. You know how 100% correct meteorology is."

It probably didn't help that I played and beat Persona 3 before this, and all the dirt stupid of the characters there was more off of their characters, then game mechanics. It probably doesn't help Chie is supremely annoying.

The game-breaking part is the RNG gameplay. Yeah, it's super fun to cast a spell on a enemy, have it miss, then have the same enemy hit your weakness and insta-kill you. In the first dungeon. (I consider when you're after... Yukiko? I think, the first dungeon as that's when you really get your party and get the dungeon adventuring.) Yeah, I was done then.
 

Chaos Isaac

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Rutabaga_swe said:
Chaos Isaac said:
Uh, don't try Persona 4 if you like interesting gameplay. The combat system is, unfortunately, a super bore.
Well that's true about pretty much every jRPG ever. The best you can hope for is a system that doesn't waste too much time. In that sense Persona 4 is a pretty mild offender. Encounters are over and done with quickly enough, and that's what saves it.
This isn't particularly true. Persona 4's gameplay is pretty much static, with little more then whacking a enemy to start a fight with an advantage being the difference. The game also 100% about whoring weaknesses and that's about it. You hit a enemies weakness, yah, you pretty much won. Your enemy hits a weakness, hope it isn't your main, because when he dies game over and fun times that is. And how easy that is, mind.

But looking at .Hack//G.U., Tales of, Demon/Dark Souls, Legend of Dragoon, Final Fantasy, Pokemon, they all have more active elements that liven up the gameplay, or make it more involved. (I would also put up Final Fantasy Tactics and Fire Emblem, but I don't know if they count due to the strategy element and not straight up RPG)

Like Pokemon has STAB, natures, ability and gender to change how things are, like a fighting type who can punch a ghost in the face and do decent damage.

Persona is straight up, fire hits ice, ice falls down, and then you curb stomp ice. Though, it cheats, because it has certain set ups to entirely screw you over when you do the effective thing, or have enemies who randomly change type, and is invulnerable to everything else.
 

Raikas

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Chaos Isaac said:
Well, because they don't let you pursue your friend the moment they run off. They force you to leave then are like, "Welp, it looks like she went deep into this dungeon of death. Too bad you weren't here earlier when she literally ran through a door after you got there, and you decided not to pursue."
Huh, I don't remember that at all (not doubting it, I just literally don't remember it happening, but then it's been a while) - that must have been just the first dungeon, because I remember trying to get to them with as many extra days on the end as possible, but that was probably with the last few (which were more memorable for me).
 

ShinyCharizard

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Eh who knows. I'm a big fan of JRPGs yet there is quite a few of them that I hate with a passion.



Captcha: Time will tell.

Indeed it will captcha.
 

Kotaro

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The Wykydtron said:
Does that mean you never did end up playing Persona 4? Because you should definitely play Persona 4. Right now. I'll wait. Persona 4 transcends genres with its quality don'tcha know.

Oh you could just play the (vastly superior) PS2 version if you don't have a Vita. 'S really cheap too.
This. I do disagree in that I think that Golden is the better version, but the PS2 one is still AMAZING.
However, I am a huge fan of JRPGs, and Persona 4 is my absolute favorite game ever. It starts off a little slow; there's about two hours of dialogue, character introductions, and world-building before the actual GAME starts, but it is worth it. It is so worth it.
 

Chaos Isaac

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Raikas said:
Chaos Isaac said:
Well, because they don't let you pursue your friend the moment they run off. They force you to leave then are like, "Welp, it looks like she went deep into this dungeon of death. Too bad you weren't here earlier when she literally ran through a door after you got there, and you decided not to pursue."
Huh, I don't remember that at all (not doubting it, I just literally don't remember it happening, but then it's been a while) - that must have been just the first dungeon, because I remember trying to get to them with as many extra days on the end as possible, but that was probably with the last few (which were more memorable for me).
Yeah, it's the first one. I about quit the game then, but I wanted to go further in case it was one of those games that kinda started bad but got really really good. But then I got dropped by like the third enemy I fought with a single attack and just walked away. The game was not good enough at that point for me to care to continue.