Yeah.Rex Dark said:No, violent behavior causes videogames.
Ok, I read the synopsis. http://en.wikipedia.org/wiki/Give_a_Boy_a_GunToxxistorm said:That's not what I meant.axia777 said:If you really think ANY video game can teach ANYONE how to shoot a real gun you have never fired a real gun. Go shoot some real guns and then come back to tell me how much a FPS prepared you for shooting real weapons of any kind, even a .22. To put it bluntly that is a load of crap. Sorry to say it like that but it is so true.Toxxistorm said:Also in such cases such as Columbine, video games taught them HOW to shoot. (Read "Give a Boy a Gun" and you'll know what I am talking about.)
Like I said, if you have read the book I was referring to you'd know EXACTLY whatI mean rather then making assumptions.
Why the hell is this news now? That article was written in mid 2008!?Lauren Admire said:Was this study a positive finding of videogames causing a quick and sudden rise in violence? Read more in "Monkey Play, Monkey Do [http://www.escapistmagazine.com/articles/view/issues/issue_153/4958-Monkey-Play-Monkey-Do]" to find out, and share your own opinions on the matter with us.
Indeed, I call bullshit on that - http://www.milkandcookies.com/link/168812/detail/SuperFriendBFG said:No no no no... There were school shootings throughout history, long before videogames even existed. The only common denominator between young violence across history is the fact that these kids are troubled.Lauren Admire said:Do Videogames Really Cause Violent Behavior?
Videogames are often the scapegoat for any adolescent violence that makes it onto the evening news. However, are these "murder simulators" truly the reason behind teenage violence?
Videogames have often been linked to teenage violence - especially in cases of Columbine or other senseless, adolescent shootings. Various activist groups have claimed a correlation between violent videogames and the rise of violence amongst adolescents, but does correlation imply causation? In Issue 153 of The Escapist, Michael A. Mohammed examines recent studies of videogames and violence and draws his own conclusions.
[blockquote]
To establish causation, researchers must rule out these "other factors" by performing a lab experiment. For example, Anderson ran an experiment in 2000 that had college students play a violent game (Wolfenstein 3D) or a nonviolent game (Myst). Then each subject played a game in which they could punish a student in another room with a blast of noise - though the game was rigged and the other student did not exist. The subjects who had played Wolfenstein chose longer blasts of noise than those who played Myst.[/blockquote]
Was this study a positive finding of videogames causing a quick and sudden rise in violence? Read more in "Monkey Play, Monkey Do [http://www.escapistmagazine.com/articles/view/issues/issue_153/4958-Monkey-Play-Monkey-Do]" to find out, and share your own opinions on the matter with us.
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAmen!Furburt said:Violent videogames exacerbate existing problems, in the same way any other media could. The people who perform terrible things were not 'converted' by violent videogames, the problem already existed.