"Videogames have often been linked to teenage violence."
I could get into a whole discussion about the inaccuracies of polls and how utterly simple it is to manufacture data to support an argument (also, many such polls are conducted by organizations that are actively seeking to portray games in a negative light), but I won't. I don't need to.
You know what's also "linked" to teenage violence? Drinking, drugs, household abuse, mental disorders, victimization by peers, angst, gang-culture, inability to communicate, stupidity, ANGER. Rather than arguing about the legitimacy of the connection of games to violence, don't these aforementioned causes seem more obvious and fundamental causes? Maybe people should deal with these root causes instead of trying to figure out more causes for violence. What's the point of creating more problems when you haven't solved the initial ones?
On another note, after I was playing Protoype yesterday, I got the irresistible urge to run outside and unleash my critical mass in the neighbor. I then realized that I couldn't eat people, couldn't reach critical mass, and could jump on a helicopter and surf it into a building.