Do Videogames Really Cause Violent Behavior?

JoshGod

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Aug 31, 2009
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you insulted mee! ill fight you to prove you wrong!!
lol jk

seriously
they'e just a scape goat
ive played an 18 at 11 and im one of the least violent people in my whole school

so no

well with me but it varies from person to person
 

Computer-Noob

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Mar 21, 2009
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Gotta love how no one ever assumes that the nut that goes on a school killing spree was mentally unstable to begin with.

If video games caused violent behaviour, wouldnt this site not exist? Wouldnt we have all gone on killing sprees somewhere, making this and other websites have no population?

Hell, people at the Escapist play games. This site wouldnt have even been made.
 

Tharticus

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Dec 10, 2008
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No. If a person who has pent up rage in their minds. You can't shield children away from danger anymore because they simply can't tell the difference between realism vs. fiction. Besides from that, children are ticking time bombs in which the government has to step in to protect the children due to irresponsible parents.

I played Wolfenstein 3D when I was age 8. Jolly good times and it didn't turn me violent.

But there was much more violent behavior way, way, way before video games existed.
 

kronoset

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Jan 1, 2009
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"Videogames have often been linked to teenage violence."

I could get into a whole discussion about the inaccuracies of polls and how utterly simple it is to manufacture data to support an argument (also, many such polls are conducted by organizations that are actively seeking to portray games in a negative light), but I won't. I don't need to.

You know what's also "linked" to teenage violence? Drinking, drugs, household abuse, mental disorders, victimization by peers, angst, gang-culture, inability to communicate, stupidity, ANGER. Rather than arguing about the legitimacy of the connection of games to violence, don't these aforementioned causes seem more obvious and fundamental causes? Maybe people should deal with these root causes instead of trying to figure out more causes for violence. What's the point of creating more problems when you haven't solved the initial ones?

On another note, after I was playing Protoype yesterday, I got the irresistible urge to run outside and unleash my critical mass in the neighbor. I then realized that I couldn't eat people, couldn't reach critical mass, and could jump on a helicopter and surf it into a building. ;)
 

Aptspire

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Mar 13, 2008
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I have but 1 term for Anderson: Control Group
if he did not ask for a group made up of the average age that hadn't played either game before taking part in the test, then I cannot accept his findings as scientific
 

kronoset

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Jan 1, 2009
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Aptspire said:
I have but 1 term for Anderson: Control Group
if he did not ask for a group made up of the average age that hadn't played either game before taking part in the test, then I cannot accept his findings as scientific
haha, of course they're not going use a control group...or if they do, it'll be hand-picked. They want "DATA" that supports their argument. Of course they're going to leave anything out that has a chance to contradict that.
 

Ben Legend

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Apr 16, 2009
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No... just no!!! Seriously, some people need to go find other people/things to blame. :p
 

Jamous

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Apr 14, 2009
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Meh. It doesn't mean shit. I can accept more sadistic, but not more violent. I play my fair share of violent games and I'm more or less pacifistic as I won't hurt anyone- but that doesn't mean I won't come up with nasty things to do and probably be quite happy to inflict them if it was offered to me on a plate as the tested people were.