YES.k-ossuburb said:...but is it really required?
Yes it is.
Bingo.k-ossuburb said:I suppose it's good for first-time gamers who are new to the medium and need things to go at a more manageable pace to help people get used to things and feel like they're achieving something which will push them to maybe try out the harder modes later on when they feel comfortable.
Different people enjoy different challenges. Just because some people like jogging doesn't mean they should be forced to run at the same pace as an olympic runner. Sometimes people are there to relax and enjoy a stress free jog, not a grueling sprint.k-ossuburb said:Maybe it's also good if you just want a quick, un-frustrating game to pass the time and just want to relax while you're waiting for something, but the challenge is part of the fun and a lot of gamers would have a lot more fun when the game isn't too easy, so why not just go for what you're used to and play on "normal" or "hard" instead?
But then a lot of people complain about normal mode being too easy. It's a lot better to just provide a separate difficulty and make everyone happy.k-ossuburb said:Surely if you're new to gaming then a fair difficulty curve alongside a decent demonstration of core mechanics (see: EgoRaptor's "Megaman X VS Classic Megaman Sequalitis" for how this can be accomplished) would mean that we don't need the "easy" mode even for people new to gaming.