"Easy" Difficulties are very easy to do and will give the user two selectable Difficulties instead of two. Make your Game, test it, see if it will be too hard or too easy, then call the finished run "normal" mode.
For "hard mode" add a few enemies, for "easy" remove some. Very easy to do; why would you get rid of this very easy to implement Option?
I will say something though; Developers should get more People to test the Games out. "Easy" should be really easy and "Hard" should be really hard.
Everyone, including your Mom should be able to beat a Game in easy mode after a few tries. While even the most dextrous super pros should not be able to beat any "hard" mode on their first run.
For "hard mode" add a few enemies, for "easy" remove some. Very easy to do; why would you get rid of this very easy to implement Option?
I will say something though; Developers should get more People to test the Games out. "Easy" should be really easy and "Hard" should be really hard.
Everyone, including your Mom should be able to beat a Game in easy mode after a few tries. While even the most dextrous super pros should not be able to beat any "hard" mode on their first run.