Do you like combo or skill videos?

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,550
1,378
118
Gender
Male
In Hades, after you complete your first successful run (or from the beginning, if you choose to start a Hell Mode file), you're shown the Pact of Punishment, which allows you to add conditions that make your next run more difficult from a list of 15 options (with a special 16th on Hell Mode). Clearing the next Heat level above the last one you cleared will give you physical rewards; clearing up to 32 will give you cosmetic rewards. The maximum amount is 63 (64 on Hell Mode) and there's no reason to do it except to show everyone else that you did; you don't get an achievement or a cosmetic for it or anything.

The complete list of conditions on a maximum Heat run:
-All enemies deal 100% more damage.
-Some (though not all) forms of healing are disabled. (I'm pretty sure food is disabled, but fountains still work. Don't quote me on this.)
-All shop items cost 80% more.
-60% more enemies appear in most fight rooms (not counting mid-boss or boss rooms).
-All four bosses in the run are made significantly harder.
-All enemies have 30% more health.
-Armored enemies will have 2 additional perks randomly chosen from a list of 11.
-Mid-boss rooms are harder, usually by having additional armored enemies in the room.
-After each boss, you must sell one of the Boons you've picked up in that run before moving on.
-All enemies move and attack 40% faster.
-All traps, and the magma in Asphodel, deal 400% more damage.
-All of your Mirror of Night unlocks (a significant chunk of your meta-progression) are disabled.
-All enemies have to be hit twice before they'll take damage.
-You only get one option every time you choose Boons instead of three.
-You have 5 minutes to complete each of the four sections; any leftover time is carried forward. Certain rooms will pause the timer.
-(Exclusive to Hell Mode) You don't get I-frames after being hit.

This is only the second person who has been confirmed to have completed the 64 Heat run without a set seed. That's how hard this challenge is.

Beware of spoilers.

 
Last edited:
  • Like
Reactions: BrawlMan

Dreiko

Elite Member
Legacy
May 1, 2020
3,047
1,060
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
Fatal Fury stuff, lets go:








 

Dreiko

Elite Member
Legacy
May 1, 2020
3,047
1,060
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
The gato divekick juggle, holy shit that was crispy
You can do the other flying kick too but divekick does a bit more damage in exchange for being corner-specific. Little optimizations like this are the stuff I love the most about fighters haha.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
7,550
1,378
118
Gender
Male
It's difficult to explain just how impressive the following video is to someone who doesn't play Runescape, but I'll see what I can do. Feel free to skip ahead if you think I'm already tl;dr in WAYCP more often than not.

The foundation of high-level PVM (player versus monster, some MMOs call it PVE) combat in Old School Runescape is protection prayers. There's three that you can use: Protect from Melee, Protect from Ranged, and Protect from Magic. As the name implies, while these are active, they'll negate most to all of the damage from that style of attack taken from enemies; you can only have one active at a time, though, and if you run out of prayer points then you can't use any of them at all. Usually, you die horribly at that point unless you bug out immediately. There is a high-level technique called "prayer flicking" that involves activating a prayer for exactly one game tick before turning it off, which doesn't cause you to lose any prayer points, but while also dealing with attacks from high-level enemies and bosses that you can't just block with prayers, it's difficult to stay on top of perfectly. It gets even harder if you also use prayers that boost your stats at the same time, letting you kill enemies faster in exchange for running out of prayer points faster.

Most of the time, when you go to fight bosses, you'll bring as many supplies as you can to try and get as many kills as possible before you have to leave and get more. There are some bosses where perfect play can theoretically allow you to get a kill without losing any health or prayer points, but for most of them you're going to take chip damage from auto-attacks even through protection prayers, and holding those up will eventually drain your PP even with prayer flicking until you have to recharge. Bosses are balanced such that a skilled player can usually get multiple kills from a single inventory of supplies, stacking loot (which may include more supplies) into the spaces that used supplies vacate until you can't carry any more.

The Leviathan is a high-level boss that randomly uses several Melee, Ranged and Magic attacks in a row before dealing some chip damage and dropping boulders that permanently block several tiles at random. Unlike a lot of attacks, you can start a protection prayer between when you see the attack and when it's actually calculated, but it gets more difficult after each sequence until you force it to reset using a magic spell, which also triggers one of two special attacks. The rocks that fall during the battle don't restrict you a lot for most of the fight, but during the enrage sequence at low health you need to stay next to the moving 'Abyssal Pathfinder', and that's when they start getting in your way.

One potential drop is an 'Awakener's Orb', which can be spent at the start of the battle to activate a harder version of the fight that triples the boss's health, makes it harder to reset its attack speed, adds a tornado that forces you to stay on the move even before the enrage, and increases the amount of boulders that fall, making both avoiding the tornado and chasing the Abyssal Pathfinder more difficult. And since you only have a certain amount of stamina to move at running speed, if you run out of that, you'll die almost as surely as running out of prayer points. In return, however, if you do manage to pull it off, you'll receive three rolls on the loot table instead of just one.

Naturally, for an extremely difficult boss like that, you'd want to come loaded to the gills with as many supplies as you can carry, right? Boost your stats, restore your prayers, heal off chip damage and any mistakes, maybe bring a couple of niche weapons with powerful special attacks. And since the Orb takes up an inventory slot until it's used, you don't want to bring more than one per trip so that there's more room for your supplies. That's how most people who get good enough to handle Awakened Leviathan do it, if they do at all - the usual method is to do it successfully once for the achievement and then never worry about it again.

Not this guy.

This guy doesn't just fill but, using a semi-exploit, overfills his inventory with Awakener's Orbs, and then without going back to the bank in between kills, takes on the Awakened Leviathan fifty-four times in a row without a single failure (either dying or teleporting away from the battle), or using any healing or restoring items during the battles either. He does refill health and run energy between kills with help from an alt, but not prayer points.

This is one of the most insane things I've ever seen anyone do in this game, and the list is already pretty long. I don't expect anyone present to actually watch the full six hours, but at least watch the setup explanation and the first battle.


For reference, this is an "average" Awakened Leviathan kill, with a full load of food, potions and special weapons:


PS: I want to make it clear, if it's not already, that just killing Awakened Leviathan one time is impressive. There's a member of my clan who's been playing Runescape pretty much since it came out, who needed about 30 deaths and who knows how many more escapes just to win the fight once. A 54 KC 'trip' is utterly wild.
 
Last edited:
  • Like
Reactions: BrawlMan