Do you self insert?

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CrimsonBlaze

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I don't because although I am the protagonist, it's not my story that is unfolding, but the protagonist that I am playing. I just feel like the conscience of the character, guiding them into the unknown, taking the right and most enjoyable actions, and exploring the world around them.
 

Headdrivehardscrew

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Aug 22, 2011
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How dare you...

Oh. I see.

Do I self insert (yeah, still sounds well pervvy to me)?

Sure. But only if the game is worthy and capable enough. In the past year, the only two games I've self... done it were Skyrim and Dark Souls. In Skyrim, I went for a spot-on me and a furry cat thing me, and I had a blast. In Dark Souls, I went for a creepy clone of me that looked like well dead me, in a coffin for most of the time, and another, caricature-type corrupted gollum me.

I don't do it on a first playthrough. I need/want my first playthrough to be 'vanilla', I want an archetype I can relate to. Something that does not distract me too much. Something that is the pizza margherita of the gaming experience, something that allows me to compare the gaming experience to others I've had up to that point. So, it's mostly female rogue for me. I like leptosomic, old beardymen wielding magic. If going for a fighter, I'll choose a muscular male 8 out of 10 cats times. I don't self... do that with them. They're just toons, like LOL characters, chess pieces, a horse or car you control.

I tried with Fallout 3, but it always looked hideous. So I went for random faces, only to then get more random faces from the plastic surgeon for teh lulz. A bit like Lil Kim, but not for real.
 

ImperialSunlight

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I generally try to play "as" whatever character I'm playing. If I play a game with moral choice, I choose what makes the most sense for the character to make, because at that time, I "am" that character. And when I play a game with customizable or mysterious characters, I generally think of a story about what kind of person they are (which is usually not the same as me) and "become" that person. I guess I'm just a roleplayer in that way. No inserting is involved.

krazykidd said:
OT: no i don't insert myself into characters . I couldn't insert myself into femshep no matter how hard i tried
Context is a funny thing, isn't it? :p
 

PeterMerkin69

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It depends on the game. If I'm playing a sandbox or roleplaying game with a custom character like Fallout, I'll insert myself, or at least make the decisions that I want to make, but are impractical in the real world(She owes someone money? I can help! I can help by... decapitating her and forcing her disembodied head watch me have sex with the rest of her.), that sort of thing.

If it's a game with a weakly characterized protagonist with a morality meter(Deus Ex, Mass Effect), I'll forge the character I want him to be, but he's still a distinct entity. Thereafter, my idea of him informs future decision making, and the game is played as if it has a strongly characterized protagonist.

If it's a game with a strongly characterized protagonist, like anyone from Heavy Rain, or Lee from TWD, or even whatshisface from RDR, I'll play those characters how I think they should be played, based on what I know about them. Every decision is made as a logical extension of their goals and histories, rather what I feel like doing at the moment. Well, except in the case of Heavy Rain, in which everyone was such a stupid dick that I couldn't help but torture them for my own amusement.

Of the three, the sandbox/rpg games are my favorite kind to play. :)
 

loc978

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As someone who played pen-and-paper RPGs before CRPGs... no. Self-insertion is a bad habit (did I just up the ante there?) from a role-playing perspective (it also shows a severe lack of creativity), and I haven't made a personal avatar of a character since I was twelve years old.
 

JagermanXcell

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Almost never unless its really good. I very much prefer either well written characters or a voiceless protagonist or both to really feel like I can insert myself. Persona 4, Walking Dead, Spec Ops, and when I get my hands on it, Bioshock Infinite are good examples of this. For the protagonists that aren't voiceless I like to think of myself as a member of an audience enjoying the ride but still feel for the characters much like a well written film, or the grasshopper in their sub-conscience if you will, already inside them but feeling like I have a much bigger role/impact on the journey.

I'm sweating a lot more then usual...
 

Boris Goodenough

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Not at all, and honestly I didn't know people did that, I guess that's why I don't have so many problems with antagonist being this and that and doing this and that as so many people seem to have so I guess it's for the best.
 

Signa

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I think it depends on the game, but usually I will to some extent. Walking Dead was mentioned, and I tried to play a character more than what I would do.

It's funny you should bring up Jim, because as much as I loved the episode, I found myself wondering if I'd really enjoy a female relationship in a game. I suspect I wouldn't. It's not that I don't think girl protagonists should have relationships, but something about the way Jim said it made me think I wouldn't enjoy one in a game. I think it would be because the game would start to dip into romantic/(comedy) territory for the story, and I've seen enough of where those go to feel they are completely shallow.

I love playing as females though, because it usually means being a badass chick in some way, and badass or not, it's a MAJOR departure from the norm. I always think of Jade from Beyond Good and Evil as what the ideal female protagonist should be. She was able to have a relationship, but it was with her best friend, and not some "hot dude" that might feel kind of awkward to watch while feeling at least partially self-inserted. I guess I won't know until I play one, and I hope when I do, that relationship isn't there just for the sake of one, but is there because it brings more meaning to the game.
 

Silly Hats

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Often enough. I tend to treat open world/RPGs like I would if I were in DnD, I love filling in untold gaps about the character though I don't mind the gender - I am more likely to play as a female because the option is there.

I always do things that I would do in RL situations given the opportunity.
 

sumanoskae

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I can do it well enough when my character doesn't talk. I self insert into Fallout and Dragon Age: Origins without a problem, but I never feel like Commander Shepard is me. It usually feels more like I'm assisting in writing a character if I'm given control over a voiced protagonist.

I don'r necessarily prefer one method over the other by default, but I think some games are better for leaving the main character a blank slate and some have interesting leads.

The problem for me is when a game ends up in the middle. I often had trouble with the way Shepard said things in Mass Effect, because I didn't feel like any of the options expressed what I wanted to say. If Shepard was capable of doing things on his own, I wouldn't have minded, because then I have a sense of who he is and I can get invested in his choices; I make decisions with his best interest in mind instead of my own. Mass Effect 3 didn't have this problem a much as the first 2

When a voiced protagonist's every action is dictated by me, I can neither convince myself that we're the same person, because although we may agree on certain things, we behave differently, and I can't get invested personally because the character never makes any decisions of their own.

I don't have this problem in games like Red Dead: Redemption and The Witcher, because the leads in those games still make crucial decisions on their own, and they have history that's not determined by me.

Still though, I think my favorite self insert protagonist is the Exile, from Sith Lords. The Exile somehow manages to be both a character in his own right, and a blank slate.

I think The Exile works because he has a history; the game doesn't so much tell you to build a character from scratch as it asks you what kind of person would do the things The Exile did.

When we play games, we adopt a sort of openness; while it's true that we might bring over our fundamental principals or instincts into a game, we also enter with an understanding that this world is not our own, and that we've yet to grasp it's entirety.

By giving the Exile a past, Obsidian afforded me a look into the nature of the galaxy Sith Lords takes place in, whilst providing me with an evocative question to build my character with; not simply "Who are you?" but "Who WERE you?".

This also brings up an oft overlooked issue; how much do people change? How different is the Exile than he was when he made his decision years ago? Can we even be said to be the same person as we were long ago, and if so, how can we make decisions about for ourselves if we don't know who will have to live with them one day?

I kinda digressed, huh? (I really like KOTOR II). In conclusion; I do self insert, but I'm not sure I have the same understanding of the term as most people.
 

piinyouri

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Considering I've spoken in characters voices while playing after a long night of coffee drinking, I'd say no, I don't supplant the character with myself.

That's why I enjoy those type of games in the first place.
Pulling up the creator, wondering what glimmer of an idea is going to pop in my head, watching as it evolves into a quasi-formed personality.
I love getting into the characters that I play. : D
 

GundamSentinel

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Aug 23, 2009
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I don't.
Daystar Clarion said:
I'm making decisions I think he'd make.
Same thing here. Sure, I put quite a bit of myself into the decisions I make (in games with morality systems, I can seldom bring myself to be evil), but I mostly adjust my choices to what the character would do, and I don't see my character as an exponent of me. I'm fine with that, as it allows me to enjoy exploring characters who are very unlike me. Guess that's also why I never mind playing as a female character (Hell, six of my eight GW2 chars are female).
 

Tsun Tzu

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It was much easier to do this sort of thing when I was younger...

Hell, as a kid, I used to RP while playing the original Starcraft by protecting/attributing properties/personalities/objectives to individual units.

Not so much with the self-insertion (...I can't not make that dirty) these days, since almost every game out doesn't really allow for it. There is a named protagonist with a set back story, set dialogue, set voice, set appearance, and set actions.

It's pretty difficult to project myself into a character that's already been fleshed out. The Elder Scrolls games are sort of an exception, but they're just TOO empty. They're shells lacking life support, so to speak, so I don't feel I can properly inhabit them.

I'm not sure what the correct formula is for me to enjoy self-insertion (No! Bad!), but it'd be nice to experience it again.
 

Fasckira

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Oct 22, 2009
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When I was a kid, sure. I remember playing Link to The Past - that wasn't Link running around, that was me, exploring Hyrule. The fact that you could give your own name made it that much more credible.

Now I'm older though, the immersion is still there but Im playing the role of another character.
 

Hagi

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Nope, and I despise media that seem to be begging for that. Less common in Video Games, but still present, but more seen in stuff like Anime where you've got protagonists that seem designed to be self-inserted into. They're always horrible.

When possible, in open games, I do enjoy crafting a bit of a story around a character. Never based it on myself though, that just leads to horrid mary-sue characters.
 

popa_qwerty

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For some reason I always insert my self (sounds Worst) in to the game. I never even thought of it until I played Fable 2 and I tried my best to play as an evil character but just could not. I got as far as having horns and turned a complete 180 and ended up with a halo. For games like call of duty i kind of insert my self in to the game but with in the role given.
 

Mausthemighty

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No I don't self insert. I don't think it's me when I play as Lara, Batman, Gordon Freeman or my own created character in Skyrim.
 

Anti Nudist Cupcake

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I can't NOT self-insert. I freaking love it!

Captcha: It hurts.

BWAHAHAHAHAHAHAHAHAAAAAAA!!!! I COULDN'T MAKE THIS SOUND DIRTIER EVEN IF I TRIED!