Do you self insert?

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Ulquiorra4sama

Saviour In the Clockwork
Feb 2, 2010
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It depends...

If i can create my own character like in RPG's i'll go for a self insert character. (Huh... i see what you mean now)
However in games with an established character and a linear story i tend to assume the role of the observer to their struggles.

That's one of the things i didn't like about the transition from Dragon Age: Origins to DA2. You became Hawke (in one form or another) rather than playing as your own character.
 

Bertylicious

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Apr 10, 2012
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Of course, method acting FTW!

On a side note it is interesting how many people have cited The Walking Dead both as an excercise in self insertion but also as a game where they couldn't if they tried. I wonder what that means?
 

TheYellowCellPhone

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Sep 26, 2009
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Every time I insert myself, I turn into a smartass instead of the character I'm playing.

Which is fine by me, because I'm roleplaying an extremely genius character.
 

Legion

Were it so easy
Oct 2, 2008
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Only games where you make your own character, and even then, not always.

If I am playing Fallout, Skyrim, Mass Effect, Dragon Age and so on, then more often than not I play as "me" on at least one play through, even if only in personality.

In games where you have a named protagonist then no, I don't. I might still play it as I think I might in that situation, but I don't myself as the main character, I see myself as something more akin to the narrator.

I think it's why I dislike voiced protagonists so much in RPG's. It makes it very difficult to create "me", when my voice is apparently American. With text based conversation you can easily imagine your voice to be your own.
 

Strazdas

Robots will replace your job
May 28, 2011
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i insert game characters into me. real life me would suck in videogames, not that 99% of games even offer this option. no scrap that, 100% does not offer it. i just make a plan what my character shoudl be like and follow that. but itsn ot like i pretend it is meo r anything.
 

Starik20X6

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Oct 28, 2009
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Oh, I see how it is Escapist. When I make a thread on this topic nobody cares, but when Daystar does we're all here.

Jokes aside, if there's an established character, that's who I am. I'm not Mario, I'm not Samus, I'm not Cole MacGrath. But given the ability to create or customise the character, They're as close of a reflection of myself as I can get. I find it's quicker than coming up with an entirely new character, and it makes the whole thing feel more personal when the NPCs are addressing me by my real name.
 

Sack of Cheese

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Sep 12, 2011
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No, hell no! Not even on forums. I am not related to the person who's typing this in any ways.
I tend to think of playing the game as manipulating the protagonist, or helping someone to achieve their goals. Maybe?
 

Simonism451

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Oct 27, 2008
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Nah, I don't really think it's possible for the majority of us to satisfyingly answer the question "What would I do if I were a half-orc half-dwarven Battle Maid whose entire family has been killed when the army of the dark wizard raided her medieval village, who is now faced with the choice of giving a beggar all her money or disembowelling him in front of his children?"
If I had to face that choice, it wouldn't be really me as the circumstances would have certainly influenced my personal development quite a bit and even if my player character were in a situation that could possibly happen to me, I'd still probably take the choice I think will be most fun, which doesn't necessarily reflect what I myself would do, since I as of yet haven't found the quicksave and quickload buttons for real life and also since I spent quite huge parts of my life with myself and know myself well enough to grow a bit bored.
That said, I still can't help "roleplaying" even the most blank slate characters, such as the invisible Pilotman in flightsims such as IL-2 or my X-Com soldiers, however, they are their own persons and not me.
 

J Tyran

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Dec 15, 2011
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No I do not, not even in RPGs. In games like Mass Effect and the Elder Scrolls I am roleplaying a character not roleplaying myself, I usually create the character I want and play the game around them instead of making the choices that I would make. Sometimes I do make make a character based on my own personality but that usually doesn't work in RPGs with moral choice mechanics. In games like Mass Effect the mechanics generally work better if a character is one or the other, usually mixed alignment characters suffer from lack of focus and lose points and get locked out of dialogue or story paths.
 

The_Darkness

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Nov 8, 2010
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To lend a slightly unusual angle to this - I'm an author. (In my spare time - I enjoy it as a hobby, nothing published, etc.) I'm quite used to identifying as, and thinking as, a character that isn't me. I put myself behind their eyes. Is that self-inserting? (Still dirty - *sigh*)

Samus Aran, Isaac Clarke, Master Chief... all these people aren't me. But I am them when I'm playing.

To draw on the topic of RPGs... (no, not the Rocket Propelled Grenade type...) Because I craft the character, because there is no set-in-stone version of the character, and because I don't feel like going out of my way to create a completely new personality, I inevitably end up playing as someone similar to my self. Is that self inserting? It certainly is self-identifying...

Commander Shepard isn't me - but he's very close. The Grey Warden wasn't me - but since I chose his exact words, and (in my imagination) used my own voice, he was even closer. Likewise with the Lone Wanderer from Vault 101.

So no, and yes, at the same time.
 

TheFinalFantasyWolf

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Dec 23, 2010
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Never, I really don't understand the appeal. Although I suppose that creates a stranger relationship between me and the character.
I am them, and I'm not.
I treat every character as their own entity, think of it as more as a friendship, me and the character working together to achieve their goals. (Even that explanation isn't quite on mark with how I feel playing, but it's the closest one I can come up with at the moment.)
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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Daystar Clarion said:
I get the impression that most gamers do project themselves into games as the protagonist, seeing as how only around 18% of Mass Effect 3 players used Femshep :D
You see that's one of the games where I can insert myself, for once we have a female protagonist.
Games where you can create your character from scratch (Fallout: New Vegas, Skyrim) there is always an element of me in my female characters.

But I'm also a realist, I?m a disabled woman who couldn't jump over a wall or yell at a Dragon (apart from talking to my mother!) in real life, that's why I play video games!
 

Varrdy

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Feb 25, 2010
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Fijiman said:
I have a tendency to insert myself into the protagonist's shoes.
Just so long as you're not inserting the protagonist's shoes into yourself then it's all cool!
 

lunavixen

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Jan 2, 2012
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generally not, unless it's a game designed with that in mind, i like characters to be who they are and i'm just a little person riding on their shoulder, moral choice systems, i either go all the way good, or all the way bad, as there is usually little other choice
 

AnthrSolidSnake

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Jun 2, 2011
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Actually, I have this long, overly complicated, and maybe childish way of always projecting myself into the shoes of the protagonist, regardless of who they are.

When I was 9, really getting into gaming with my N64, I was playing Ocarina of Time imagining what it would be like to actually be there. I'd dream about it sometimes, it was one of the first games I played that allowed me to explore so openly. But then I realized, the game itself was my way into the world. So I started playing pretend AND video games at the same time. I would sometimes talk out loud to myself as Link, (mainly in my own head though to avoid looking insane..) and I would create my own narrative outside of the one already existing in the game. "How did I get here? Who am I?" I'd look in the water, though there werent water reflection in Ocarina of Time, and say to myself "No way...I'm Link!" and then play the entire game with that mindset.

As I got older, the narrative I created for myself got more complicated. I even created for myself one, large antagonist. "The Game Master". A huge, evil entity that controls all games, on all platforms, of all genres, for all time. With his power, he is able to literally transfer a persons existance into the digital world, forcing them to fight in these video games for their actual life. Depending on what game they were sucked into, they could either die immedietely, or have a few chances at death, if the game rules apply. (you can also earn more lives, and these earned lives are transferable to all games). Thus, "I was warped into the digital world". My first game was Grand Theft Auto 3, the first game I used this larger narrative for myself. No matter the graphical quality of the game, as soon as you were warped into it, it all looked real (with a few exceptions, such as overly colorful games still looking real, but obviously with exaggerated color), so I thought the world of GTA3 was just a real city that I somehow been transported to. I "slowly found out how real, but unreal everything really was, and that the only way to return home was to complete the game as if it was my destiny in life".

I pretended main characters of games were once real people, who have been trapped in the game by the Game Master, forced to be in here for all enternity until they can find the way out. All main antagonists of games are actually working for the Game Master, trying to torture and kill people for the enjoyment, but also because that data of death becomes power for the Game Master. Eventually I became what was known as an "Elite", one of the few people sucked into the digital world that can temporarily return to the real world, but will soon have to go into another game to be faced as a challenge. A 6 hour game to just a normal gamer can actually be several days, or weeks, or years to someone in the game, but my real body will never age, only my digital one.

There are times when I'm not the actual character, but rather temporarily being a part of their body to give them the power to press on so they can escape from the game.

All abilities and powers I gain in a game cannot come out with me into the real world, so no matter how many computers I expertly hack in Fallout 3, I forget all knowledge of knowing how to hack once I escape the game. No matter how strong I got in Skyrim, it is back to my average body in the real world.

So, as you can see, I have built my own story to go along side the actual story of the games I play, and I've been doing this since I was 9. I'm 19 now, and as a habit I still think about these things, but I don't think about it nearly as much as I did when I was younger. Still though, it's actually made my experience with games more immersive, and more fun, even with bad games. It doesn't matter what gender, sexuality, race, or religion the main character is, that is the body the Game Master has given me to fight with, and it also challenges my understanding.

I actually plan on writing a book about this, more fleshed out and detailed. I think it could be a great book about gaming that we need. Sure, it's not about gaming itself in the real world, but it's about being a part of those games.

So to finally answer, yes, I typically always immerse myself as the main character, regarless of who they are.
 

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
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Varrdy said:
Fijiman said:
I have a tendency to insert myself into the protagonist's shoes.
Just so long as you're not inserting the protagonist's shoes into yourself then it's all cool!
Yeah, that would be pretty bad.
 

Psycomantis777

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Apr 24, 2012
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Only really with RPG's and free roamy type games, otherwise I just kind of accept that every protagonist has the same approach to any situation as me, but with cooler clothes and lots of guns and stuff...