I understand how the heat sinks work, I just don't see why. If I have to choose between a gun that can fire endlessly providing you give it enough time to cool down between shots and a gun that can never fire again until you find more of a particular component, which one sounds like the better choice? Take the old sniper rifles. In the first game, if you took your time between shots, then you could take headshot after headshot constantly, without necessarily having to change weapons to go searching the battlefield. Now, with the Mantis sniper rifle, you have to go looking for clips after 10 shots, and have to come out of the scope to reload between every shot. In the case of assault rifles as well, you could no longer pin the enemy down with a barrage of fire because its too wasteful. It might be closer to real weapons, but if that's what I was interested in, I'd just go and play Call of duty.InterAirplay said:They handwaved the thermal clips thing. A thermal clip contains a load of Lithium heat sinks to use for cooling, which can simply be used up on a shots-per-sink basis and ejected when used up. This is actually better, since it allows an assault rifle to just keep firing, provided you have enough sinks left in the clip.
There used to be a system whereby the player could just switch over to the built-in old-school heat sink at wil if ammo was scarce or they felt like conserving it for whatever reason, but apparently playtesters didn't like it so they scrapped it, thus making it all seem like a great big technological step backwards.
You're right, I was giving a fuck when it wasn't my turn to give a fuck. And my tone was getting out of hand, I'm sorry, I'm in the wrong here. And although you warning me about adblock is neither here nor there, thanks again for the warning, really. *bows and returns to lurking*SmashLovesTitanQuest said:You seem to not have read my last post properly, I suggest you do that now.
And, with all due respect, I think youre in no position to lecture me, no matter the subject. And, disregarding that, you could just stop giving a fuck and not act like you are gods gift to earth, a gift that feels the need to call people out over their tone on an internet forum. There are times for courtesy and rationality, times when they are important and obligatory - but this is no such time. Why should I sugar coat my words, for people like you? Who wont even read a post properly? Yeah, right.
And to think I was so kind as to warn this guy about the adblock rulings. Tzz.
? theres only been 2 games...now ask that question when number 6 comes out and mabye It will make more senseAkichi Daikashima said:Personally, I don't think so; I enjoyed Mass Effect 1 & 2, and I am looking forward to ME3, but there has been a lot of buzz about how Mass Effect has lost it's RPG roots. Personally, Mass Effect I was a bit dreary and deep(in a good way!), and Mass Effect II has taken some of that depth away, but RPG elements were nver 'crucial' to me in an RPG, and if EA want it to be a hybrid, I say 'Why not?'.
Basically, what I'm trying to ask people on the escapist is why all the cynicism towards Mass Effect losing it's RPG elements?
EDIT: and has it lost it's touch?
There's so many things wrong in that sentence, it's hard to figure where to begin.JBGigas said:People tend to forget what real roleplaying means, You could basically remove all the character management parts and it would still be a amazingly good RPG game, because it gives you choises that affect the world around you, you can play your own character. Old school tabletop gamers know what I'm talking about.
Yeeah, I have no idea what I was talking about, after a short nap I realized how wrong that really was. I'm terribly tired, Sorry.veloper said:There's so many things wrong in that sentence, it's hard to figure where to begin.JBGigas said:People tend to forget what real roleplaying means, You could basically remove all the character management parts and it would still be a amazingly good RPG game, because it gives you choises that affect the world around you, you can play your own character. Old school tabletop gamers know what I'm talking about.
Old school tabletoppers (D&D) didn't even NAME their characters on creation. They did not roleplay in the thespian sense.
The games were more like a vicious wordplay puzzle games, mixed with dungeon crawling.
The only thing RPGs have in common is character progression through experience.
The first CRPGs on computers were no different: they were dungeon crawls, with a simple premise instead of a story.
All that larping is a recent thing. Then people started erroniously parsing the words in the term RPG, instead of looking at the original game.
I'm always itching for another heated argument, but this is fine too I guess.JBGigas said:Yeeah, I have no idea what I was talking about, after a short nap I realized how wrong that really was. I'm terribly tired, Sorry.veloper said:There's so many things wrong in that sentence, it's hard to figure where to begin.JBGigas said:People tend to forget what real roleplaying means, You could basically remove all the character management parts and it would still be a amazingly good RPG game, because it gives you choises that affect the world around you, you can play your own character. Old school tabletop gamers know what I'm talking about.
Old school tabletoppers (D&D) didn't even NAME their characters on creation. They did not roleplay in the thespian sense.
The games were more like a vicious wordplay puzzle games, mixed with dungeon crawling.
The only thing RPGs have in common is character progression through experience.
The first CRPGs on computers were no different: they were dungeon crawls, with a simple premise instead of a story.
All that larping is a recent thing. Then people started erroniously parsing the words in the term RPG, instead of looking at the original game.
what I was going with my point was exactly that! you see, in mass effect, the choice is so minuscule that you ussualy end up siding the same people, saying the same things and even doing the same things as another shepard, even if you chose a different class!. The choice in mass effect is present, I know. you can kill characters you don't like and you can customize your character to fight as you want him to fight, but that's it. You can't even chose his middle name! (I know it is so that NPC greet you by name, but still, they could have thought of another way!)Savagezion said:No, playing Master Chief only with a sword is not choice in "defining your character" in the same way the choice is offered in Mass Effect. This is why I don't like getting into these discussions of hyperbole much anymore because people pick it down to semantics. I can admit Mass Effect has illusive choice in many places but you can't admit Halo does not have an ounce of choice in the same vein as Mass Effect. What I am talking about is obvious. There is no way to define who Master Chief is - on the part of the player. You can decide what he fights with. This is also why I see Final Fantasy as an adventure game, not an RPG. In an RPG you can influence your relationships with the different faucets of the gaming environment. Nothing you do in Halo is going to do that. Mass Effect, however, does allow this. Moreso than a lot of self-proclaimed RPGs out there even. Choice and consequence have been a staple of the RPG genre since they evolved out of "dungeon crawlers" with DnD. IN an RPG the player helps tell the story. In games such as Halo, a story is experienced by the player usually in the shoes of the hero who is most centric to the action.humor_involuntario said:still, you answerd to me, and it is irelevant to me the acctual reccipt of this threat.
by doing that, you are almost contradicting a lot of what many have said in this thread. You are saying that mechanics offer choice (true) but still, in a game with no mechanics that are specificly dessigned to offer choice, you can still adress a situation differetly (a choice).
so, my sneaky sword-man master-chief is still different to your (hipothethical) heavy-guns MC, just like the shepards.