DOAX3 officially not being localized for the west

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Carceri

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Jun 21, 2010
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deadish said:
BloatedGuppy said:
deadish said:
I never thought I would ever see "US market" and "too small" in the same sentence.
The US market is enormous. The US market for this title is extremely small.

Frankly the global market for the title is so small it's a wonder they're bothering to make one at all. Games that sell ten to twenty times as many copies are viewed as crashing disappointments.
So "extremely small" that they made a movie banking on it's name?
I just want to point out that in the US market the movie bombed.
In the US it grossed $480,813 in 505 theaters over 21 days.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Elfgore said:
I highly doubt the potential backlash from people who would get their balls in a twist over this are not the reason the game is coming to the West. From what I've seen of companies who mostly work in Japan, they really don't care at all what people think about them in the west. Just look at the ongoing Techmo Koei's PC ports, the forums are flooded with people complaining and they really don't seem to care at all.

Like others have said, it's most likely a money thing. They don't think that the cost of localizing, which most likely would have to include a dub, will profit them enough. I mean think about, since when has Japan cared about what people in the West think about them?
I wouldn't go so far as to say they don't care at all.
Some of them clearly do...

See if you can find some of the discussions that were held in Japan regarding the legal status of Lolicon.
Or, their apparent reasoning for banning the commercial production of actual child pornography.
... Something they only did in 1998 by the way...

You'll almost certainly run into a lot of stuff that relates to how the rest of the world thinks of Japan.
Kinda disturbing really, if you think about it...
That their justification for banning child pornography may not have been 'this is wrong', but 'the rest of the world thinks we are weird and creepy.'

Yeah...

They might not care that much, but I wouldn't go so far as to say they don't care at all...
 

Ragsnstitches

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deadish said:
BloatedGuppy said:
deadish said:
I never thought I would ever see "US market" and "too small" in the same sentence.
The US market is enormous. The US market for this title is extremely small.

Frankly the global market for the title is so small it's a wonder they're bothering to make one at all. Games that sell ten to twenty times as many copies are viewed as crashing disappointments.
So "extremely small" that they made a movie banking on it's name?
Bloodrayne and Postal both got movies (Uwe Bol says hi). That's not a barometer of quality or popularity.

They are just easily exploited IPs that were sold to sutdios for peanuts. It also bombed miserably as both a commercial and critical failure, something it shares in common with DOAX2 funnily enough.

So yeah, extremely small would be what I'd say too. Niche is the key word. Niche can work though, but obviously Play Asia and Koei Tecmo don't think it's viable.
 

deadish

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Dec 4, 2011
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Carceri said:
deadish said:
BloatedGuppy said:
deadish said:
I never thought I would ever see "US market" and "too small" in the same sentence.
The US market is enormous. The US market for this title is extremely small.

Frankly the global market for the title is so small it's a wonder they're bothering to make one at all. Games that sell ten to twenty times as many copies are viewed as crashing disappointments.
So "extremely small" that they made a movie banking on it's name?
I just want to point out that in the US market the movie bombed.
In the US it grossed $480,813 in 505 theaters over 21 days.
I would like to point out the fact that they even bother to make a movie out of it ...
 

Defective_Detective

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Jul 26, 2010
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What cynical marketing rubbish. They snatched "SJW" as a buzzword from the Twittersphere, and are trotting it out as a cynical, nonsense excuse.

They don't want to front the (pretty hefty) cost of localizing a game that will have a niche American audience. These kinds of decisions are something which they and other Japanese developers have chosen to take in the past. It's a pretty critical decision to make when the costs of over-reaching into the international market can eat into the "safer" and less risky gains to be had in Japanese domestic market.

Also, not being "localized" doesn't mean there isn't an international release. There will be one, but it'll have subtitles.

By not localizing, they just didn't want to bother re-scripting for better english language text, provide english voice work or edit strange Japanese cultural references. And that's because all of that costs a significant amount of money.

This isn't "SJW" censorship. This is a corporation doing what a corporation is incentivized to do. Make money. And they're taking advantage of a feminist/anti-feminist culture clash as an excuse so it doesn't hit their PR with the US fans.
 

Superbeast

Bound up the dead triumphantly!
Jan 7, 2009
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This might not have anything to do with "SJWs" at all.

https://twitter.com/koeitecmoeurope/status/669507094584950784

We said the CM was honest to confirm that isn't coming to the west.We don't approve that he put the blame on anyone.

Given the official facebook was used as proof SJWs were behind the lack of localisation, I assume the official Twitter is valid proof that said facebook statement does not have full company backing?

++EDIT++

Why are there 3 threads on this? Given this Twitter announcement is quite important I feel it needs to be put in each thread, but at the same time it feels like I'm spamming.
 

BloatedGuppy

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Feb 3, 2010
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deadish said:
I would like to point out the fact that they even bother to make a movie out of it ...
Generally speaking, deadish, people use "sales" as a metric to gauge market size, not "did it get a movie made out of it".

And since the movie was a bomb too, you pointing out its existence only further establishes the point that hardly anyone gives a shit about this franchise. In fact, I'd wager that none of the people presently wringing their hands over it not coming west give a shit about it either, save as ammunition in their ongoing crusade against the SJWs infidels.

Superbeast said:
This might not have anything to do with "SJWs" at all.

https://twitter.com/koeitecmoeurope/status/669507094584950784

We said the CM was honest to confirm that isn't coming to the west.We don't approve that he put the blame on anyone.
Unfortunately no one is going to care. The truth of the allegation was never important, simply that it was made.
 

RJ 17

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Nov 27, 2011
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Soooo yeah, anyone know a good site to import games from? I've never done it before.
 

Jeremy Dawkins

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RJ 17 said:
Soooo yeah, anyone know a good site to import games from? I've never done it before.
I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.
 

RJ 17

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Nov 27, 2011
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Jeremy Dawkins said:
RJ 17 said:
Soooo yeah, anyone know a good site to import games from? I've never done it before.
I've used PlayAsia.com, got 2 games from them and was not disappointed by the speed I got them in.
Thanks for the tip! :D
 

deadish

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Dec 4, 2011
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BloatedGuppy said:
deadish said:
I would like to point out the fact that they even bother to make a movie out of it ...
Generally speaking, deadish, people use "sales" as a metric to gauge market size, not "did it get a movie made out of it".

And since the movie was a bomb too, you pointing out its existence only further establishes the point that hardly anyone gives a shit about this franchise. In fact, I'd wager that none of the people presently wringing their hands over it not coming west give a shit about it either, save as ammunition in their ongoing crusade against the SJWs infidels.
Generally speaking you don't make a movie if you don't think the property is going to be profitable.

They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
 

BloatedGuppy

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deadish said:
Generally speaking you don't make a movie if you don't think the property is going to be profitable.
Once again, the market size for a game is determined by the sales of said game. Not whether or not someone thought there was profit in making a film from it.

deadish said:
They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
I have no idea why you think the Mario Bros. movie bombing is relevant to this discussion in any way. Is it your contention that because both Mario Bros and Dead and Alive had movies made out of them, and both films were poorly received, that the two properties have equivalent market sizes?

I hope it is, because that would be amazing.
 

Weaver

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Apr 28, 2008
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Play Asia is selling an English subtitled version :)

It's a shame that Yohei Shimbori took a stance to not bring the game over because of all the shit he was constantly getting on twitter and didn't want to deal with the barrage of complaints from people who weren't going to buy the game anyways.
 

deadish

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Dec 4, 2011
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BloatedGuppy said:
deadish said:
Generally speaking you don't make a movie if you don't think the property is going to be profitable.
Once again, the market size for a game is determined by the sales of said game. Not whether or not someone thought there was profit in making a film from it.

deadish said:
They made a Mario Bros movie. It bombed big time - less than half its budget at the box office. The market for Mario in the early 90s must have been "extremely small".
I have no idea why you think the Mario Bros. movie bombing is relevant to this discussion in any way. Is it your contention that because both Mario Bros and Dead and Alive had movies made out of them, and both films were poorly received, that the two properties have equivalent market sizes?

I hope it is, because that would be amazing.
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".

Mario is a counter example.

The success/failure of the movies based on a game have little to nothing to do with how well a game is received - but whether a movie gets made does depend on how well a game is received.
 

BloatedGuppy

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deadish said:
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".
No one is asserting that. In fact, people have continually attempted to tell you that the performance of the DoA movie is utterly irrelevant to the market size for the game, which sold less than 600,000 copies globally. That's not very many. Your rebuttal to this has perpetually been "but they made a film", and I've yet to understand why you think that matters.
 

deadish

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BloatedGuppy said:
deadish said:
I'm NOT the one asserting that just because the DoA movie bombed that must mean the US market for DoA is "extremely small".
No one is asserting that. In fact, people have continually attempted to tell you that the performance of the DoA movie is utterly irrelevant to the market size for the game, which sold less than 600,000 copies globally. That's not very many. Your rebuttal to this has perpetually been "but they made a film", and I've yet to understand why you think that matters.
My assertion is they made a film because it's relatively popular enough to make a film based on it.

600,000 is pretty good for a typical game - not every game is going to be GTA.

The market for it is by no means "extremely small" like some here like to claim. It's big enough to be worthwhile localizing that's for sure.
 

BloatedGuppy

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deadish said:
600,000 is pretty good for a typical game - not every game is going to be GTA.
Those are global sales. And not, they're not good.

deadish said:
The market for it is by no means "extremely small" like some here like to claim.
Yes, it is.

deadish said:
It's big enough to be worthwhile localizing that's for sure.
Apparently not.
 

deadish

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Dec 4, 2011
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BloatedGuppy said:
deadish said:
600,000 is pretty good for a typical game - not every game is going to be GTA.
Those are global sales. And not, they're not good.

deadish said:
The market for it is by no means "extremely small" like some here like to claim.
Yes, it is.

deadish said:
It's big enough to be worthwhile localizing that's for sure.
Apparently not.
It's good enough to keep making them - i.e. it's profitable.

It was also profitable enough before to localize ...

Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.

The rest of the us have to pay for the whining of a minority.
 

BloatedGuppy

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deadish said:
It was before ...
Arguing that because something happened once it will continue to happen into the future is rather bankrupt reasoning.

deadish said:
Why not just admit that the hostile press is partially responsible for them not bring it over to the west? The SJWs have won. Artistic freedom be damned.
Because it was tweeted by a community manager, and the developers of the game later stated they only intended for him to confirm the game was releasing in the west, and did not approve of him blaming anyone for that happening?

Oh let me guess though. They're probably lying, out of terror.

deadish said:
The rest of the us have to pay for the whining of a minority.
Yes I agree. Listening to minority groups whine loudly on the internet is EXHAUSTING.
 

nomotog_v1legacy

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If the market is too small for them to really make money, then why make it? Well they could be doing it for the art? That is kind of funny. You don't normally think of titillation games as passion projects. I mean this game just fascinates me. There dosen't seem to be a reason for it existing other then it dose.