octafish said:
So what no "Maximum Strength"? That isn't Crysis, then.
They've just incorporated it differently. It activates when you perform certain moves (like leaping from a 20ft rooftop and punching someone on the ground in the head), whilst sprinting also comes under power, as does jumping. Basically strength and speed are now one and the same, and you don't activate a mode, they happen when you do other stuff.
Armour and cloak are still modes, and bear in mind things get changed in multiplayer for balancing purposes.
Also, this is the multiplayer, the series' focus is still on singleplayer. Saying "it's just like Call of Duty" in the multiplayer doesn't mean shit, since I can compare CoD to the bloody Jedi Outcast multiplayer if I wanted. Deathmatches only have so many ways to go, but the suit powers definitely add to it; to the point where I'd suggest that if you are saying it's like CoD, you're not playing it right.
Also, I thought the first Crysis' multiplayer was fucking awful, and whilst it isn't wholly original (IN MULTIPLAYER - DON'T NOT BUY IT BECAUSE YOU THINK THE MULTIPLAYER IS THE SAME AS COD, I BEG YOU) it's a damn-sight better.
The beta also has a relatively small map, and it is being played on a console. It's trickier to pull off some advanced moves than it will be on the PC.
As for the singleplayer, they've said maps will be slightly smaller in area for the most part, but they've got much more volume to work with because of the buildings and rooftops.