Does Online Multiplayer Always Make Sense?

Lucky Godzilla

New member
Oct 31, 2012
146
0
0
Fuzzed said:
I got all the respect in the world for Yahtzee. He's such an asset to the gaming world it's ridiculous. But I know, and a lot of other people also know, this article is a pile of dung.
Gonna have to agree with this.
Yahtzee, I love ya man, but you got to understand this article is ludicrous. Shocking as it may be, some people actually like competition. Knowing you beat another human is far more satisfying (in most cases) than defeating the A.I will ever be.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Well, there is a transitional phase where players go from being totally unskilled, to complete expert. I'm kind of there myself I know some things, but haven't mastered everything.

That said, the point of Online Multiplayer is to compete against other people, without the social dynamics, it's a contest of skill, favoring the "complete expert" level of player who wants to prove their mastery without the issue of terrorizing an opponent. There is also a degree of glory in being able to climb up certain ratings ladders, that you either get or you don't. Of course as I learned the hard way, online multiplayer with fighting games also leads to a lot of douchbaggery where people do things like report everyone who beats them for unsportsmanlike conduct or whatever for payback... which is why I stopped doing them online.

Also remember fighting games have become one of the big E-sports out there, and are one of the generes that is actually working to turn competitive gaming into something more than a bad joke. Players like Justin Wong have gotten reasonably big followings, and there are a number of people who make a living (or just a decent supplemental income) playing these things competitively. Like many sports your not going to get better just by trashing your brother 57 differant ways again and again. Being able to go online, take on so-called experts who are also putting hundreds of hours into these things, and being able to build up huge win streaks and break the huge win streaks of other players doing the same thing is how you practice.

When it comes to online fighters in paticular, I think part of the issue is that it's not really about fun anymore for a large portion of the people who are into them. For those guys who are there for the fun, playing the AI can be enough, as can playing some friends on the couch. The online multiplayer can be seen as directed at the increasing number of people who consider themselves pros, or want to be able to consider themselves pros. If you listen to some of the discussions on say Gamefaqs when new fighters are released, a lot of the people there at least CLAIM to be pros, which says something about the core audience, as does the fact that there are enough people in that audience where they keep
making them. That said, it's not for everyone.

That said when it comes to many kinds of games, including "beat 'em ups", multiplayer modes seem like an excuse to neglext the single player content... recycle the few enviroments you created, throw in multiplayer, call it a done deal and if criticized just claim the single player was never the point of the game. If it's crap multiplayer people will just drop it and your not likely to get quite as much flak since the people who disliked it generally tend to just go on to whatever multiplayer they like instead of spending a lot of time harping (though it does happen).
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,847
0
0
And we'd all be much better people if, when someone's dad walks in the convention hall and asks why everyone is dressed like Japanese cartoon characters, we didn't actually continue until we had an answer that satisfied him.
Why? If someone's dad doesn't like it, fuck him. What if no answer never satisfies him? Should everyone stop doing something they enjoy because one person's dad doesn't get it?

And what's the deal with the fighting game put-downs. Not every fighting game is casual slop like Super Smash Bros and the recent clone, Sony Smash Bros. I don't enjoy the genre all that much either, but even I can see that people can get incredibly skilled at it.

And again, why does anyone need to make someone's dad (or in more accurate terms, you) satisfied with why they enjoy it before they should continue? I have to agree with many of the other people who have already commented: this article reeks of "Stop liking what I don't like!" and is one of the worst I've read. What's the deal with this shit anyway? First it's "I don't like Mario anymore so it should die" and now it's "I'm tired of people playing multiplayer against humans so they should play bots". If you had something interesting or insightful to say on either subject, that would be one thing, but in both cases you don't. It's just "I don't like it so you stop liking it too!" How about you just stop playing things you don't like and let others enjoy them? Honestly, all the problems in the game industry right now (see yesterday's Jimquistion for a perfect example) and you just keep writing articles about how people shouldn't like what you don't like.
 

man-man

Senior Member
Jan 21, 2008
163
0
21
Anyone here played Zwok before? It's a simple little game where you shuffle a character across a 2D landscape, and huck various rocks (bouncy rock, rolling rock, cluster-bomb rock, etc) at the other team. Two teams, 3v3.

The strategy of it came from being... I'm not even sure of the term, I'm going to call it simultaneous turn-based. Each turn you'd have 10 seconds to move, pick your weapon and aim your shot, without being able to see what everyone else was doing. Then everyone moves, then everyone fires, all together.

So if your opponent was a little bit clueless you could run behind them, avoid their forward-facing shot, and pelt a brick into the back of their head, then next turn duck back the other way to avoid the shot they throw backwards and... pelt a second brick into the back of their head again, classic comedy. If your opponent was decidely not clueless, it became a cat and mouse game of trying to guess where your opponent would be next turn while being as unpredictable as possible yourself.

I'm not sure how long ago it's hey-day was, but it was damn good fun. It started out with a chat box, where you could type whatever you wanted (mostly in the non-interactive portions where you were either already committed to your shot, or watching events play out - no sense wasting your movement time). Sometimes though, it would revert to a pre-written list of options... turned out that bots had been quietly added to the game, and they couldn't take part in arbitrary chat.

I think some technical issue, or possibly just declining player numbers (I really don't know how it went down, I'm guessing from what I've seen on forums) made it necessary for the game to go full-bot - every opponent is now an AI, all of the time, and there is no chat at all. It's still sort of fun if you forget that you're not playing against real people, still kinda satisfying to run rings around a "stupid" player, or land a wildly improbable shot, but the heart is gone.

The trash talk, the off-topic chatter, the psych-outs, the congratulations and the grudging respect for or from a worthy opponent. It all made it feel like time spent with friends, or at least with people. When it comes to mechanically playing the game, the bots can do a passable job of it... they're not smart, if you're any good you'll likely win close to every time, but to an untrained eye they're alright. But it's about more than just mechanics - give us the smallest wedge of potential communication or social interaction and it adds a whole extra layer on top of whatever the game happens to be.

I don't know about fighting games, don't play them, but are they really so devoid of communication with other players that no-one would notice if you swapped them out for AI? Maybe that's why I don't play fighting games...
 

Gearhead mk2

New member
Aug 1, 2011
19,999
0
0
I like fighting with or against other people. Regardless of genre, there is just something thrilling about knowing that prick you just got vengance on is swearing into the mic somewhere, or knowing that guy you just saved from a zombie is actually a person and not just a bit of code. That said, I get where Yhatzee's coming from. I play a lot of UMVC3, and I swear to god, the vast majority of people I fight on there are either tourney-level bastards detemined to make everyone use the same Wesker/Morrigan/Doom combo, or there are more bots then there are humans.
 

orangeapples

New member
Aug 1, 2009
1,836
0
0
There is one major difference between an AI player and a human: I've never seen an AI competently and consistently juggle an opponent. AI are designed to be beatable and not exploit that system to its fullest, whereas some human players just cannot seemingly lose.

With that said, I too don't see much of a purpose to online multiplayer. yes the human factor is there when playing online, but it is still missing that social element. Yahtzee is right in saying that no crowd and no face time with your opponent makes fighting games loses something. That social charm is lost. I can understand it if your play online to train for tournaments I suppose, but for regular players max level bots and playing offline with friends should be enough.

When it comes to casual friends I don't want to be "that guy" who destroys everyone in some game. I hate "That Guy" because s/he makes the game not fun. Eventually it is down to 2 "that guy"s and everyone else left half an hour ago. Personally when everyone is on the same relative level the game is fun. I may be better than others but I'll still lose or just barely win. When my friend (a "that guy") win 3 matches in a row and possibly has a few perfect victories I tell him he needs to stop. When he plays the game isn't fun. If you have a room full of "that guy" then everyone is on the same relative level and it is fun, but outside of tournaments how often is that going to happen?

If you're at the point where level 10 bots are easy and you don't play in a league, you should probably consider getting a different game.
 

Username Redacted

New member
Dec 29, 2010
709
0
0
poiumty said:
Super Street Fighter 4 actually used a ranking system that pit you against players of your own skill level. I think it had something to do with button presses per minute. I thought it was a pretty good system.
That isn't how SSFIVs online matchmaking works. It matches people up based on their point totals. Said point totals are generated via some sort of bootleg ELO system. Selecting 'Same' for opponent matches you up with a narrow-ish range of players that are your point total +/- some amount. Selecting 'More Skilled' doesn't work very well as it seems to include the player pool from the 'Same' skill but then also allow for a higher ceiling in players that it will match you up with.

As someone who plays this game online quit a bit I am well aware of its shortcomings. To this end I tend to look at online opponents as training dummies who act in ways that I could possibly program into the actual training dummy. It's all about optimizing ones response to a given action or situation so that when you encounter that offline you'll have a better idea what to do. At this point there (still) aren't enough large communities for everyone to enjoy robust offline competition so a fighting game needs to come with online capabilities to support those who don't live near enough to other players. Any fighting game that's fucked this up in the last few years has been pretty much dead on arrival.
 

CorvusFerreum

New member
Jun 13, 2011
316
0
0
Why do I have the feeling Yatzee just wanted to stir up a shitstorm for his peronal amusement again? It's like his 40k article all over again....

OT:
As many before me said...

-friendslist
-voicechat

Plus there is just more fun in winning knowing somebody loses.
 

godgravity

New member
Aug 20, 2012
22
0
0
kagecrush said:
This is the WORST article from Yahtzee that I've seen to date. Yahtzee yields that he may be ignorant on the topic, but he is the most ignorant person I've ever heard trying to spew some ridiculous nonsense about something he has no right talking about.

I will never watch or read anything from Yahtzee again because this is about the worst thing I've ever read about video games. This is probably the only thing I've ever read that has actually offended me.
Wait, what? What's so offensive about asking for feedback or differing opinions? If you're offended, calm down, take a deep breath, and provide the opposing perspective in a calm, rational manner. ;)
 

ResonanceSD

Elite Member
Legacy
Dec 14, 2009
4,538
5
43
This is what Guild Wars 1 devolved into. You were playing an RPG with things shooting at what you told them to, and sometimes, your team was full of players, sometimes it was NPCs, but you could never tell.
 

Generic_Dave

Prelate Invigilator
Jul 15, 2009
619
0
0
More copies sold. On-line multi-player expands sales base because if anyone wants to play with their friends they have to purchase a copy of the game.

Economics.
 

BobisOnlyBob

is Only Bob
Nov 29, 2007
657
0
0
Nice bait-and-switch with the edited title, but the content of the article remains really quite silly.
 

Colt47

New member
Oct 31, 2012
1,065
0
0
The problem with Yahtzees comparison between an AI and a person is that they actually don't act the same. Unless the game is very specific in what actions can be taken, such as in a turn based game, a computer can not be accurately programmed to simulate human learning. It [em]can[/em] be programmed to be capable of learning, however.

Kind of wish I was more qualified to go into the details of the differences, but unfortunately I'm not quite that far yet in my major. The best I can say is that humans are extremely efficient analog systems, while computers are primarily binary systems.
 

redknightalex

Elusive Paragon
Aug 31, 2012
266
0
0
Here I was thinking he was mostly referring to online fighting games, not the more traditional FPS games (as he pointed out in the article), yet I seem to be missing something as everyone is defending the games Yahtzee made a point of excluding. And, for once, I felt like Yahtzee was being entirely sincere, rather than overly sarcastic, for most of the article...minus where he starts wondering if we all exist.

If we talk solely of fighting games, I'm more than biased but I really dislike them and their multiplayer. When it comes down to it, you've either got the faster connection or reflexes (not necessarily skill) to throw the first punch. Once that happens, you've got to pray very, very hard to even get a hit in. I don't understand these games at all. Then again, I don't really understand multiplayer either.

I think the one, main point that multiplayer, as a system, has going for it is the social aspect that it creates, reaching to the very core of who we are as humans. I think MP takes away from what games are, story and gameplay combined to create an interactive medium, but it doesn't entirely detract from it either.

Although, maybe we all are just cogs in the machine...
 

yunabomb

New member
Nov 29, 2011
133
0
0
The idea that playing the CPU is comparable to playing against another person is hillarious.

Anyways, I find that the only useful way to play online for fighting games is to set up a room with other people you know are competent. Ranked isn't really useful for advancement, unless you're just learning a new character, and I personally find it unenjoyable.

Yahtzee's opinion on fighting game online play may be influenced by the fact that the last two fighting games he's reviewed have had crappy netcodes. He's also probably never played any good players.
 

Silk_Sk

New member
Mar 25, 2009
502
0
0
This is one of the few times I have to say Yahtzee is exactly wrong. AI and human players cannot be compared. They are so different it can hardly be called the same game. Without prior knowledge I could tell within half a round whether I was playing against a computer or a person. Even the highest difficulty AI will have a predictable, mechanical play-style and even the worst human player will have varying tactics and ways to execute them, even if it's just by accident. I've tried training against high-level AI and it helped me not one bit against human players who have imagination and attack variety instead of pre-programmed strategies. Yahtzee should just not talk about online multiplyer. It's not about the socialization. It's about the competition. It's about being better, smarter, and faster than your opponent, and there are many ways to do that beyond what a computer is capable of.
 

TheUnbeholden

New member
Dec 13, 2007
193
0
0
The earlier points made here already sum up the obvious disadvantages of AI, but theres a simpler explanation. The main points of fighting in real life is to see who is the best, to give yourself a challenge. The best way to do that is ranked, competitive ladder tournaments. Players are randomly assigned to fight 1 on 1, the losers get knocked out and then the remaining players are randomly assigned again, until theres only 2 players left.
This is the BEST experience to have, especially with spectators who can watch good players and learn how they fight,
a spectator can also act as a referee.
It's all about competition and the AI in this regards are awfully predictable or if you ramp up the difficulty become psychic & have a unfair advantage over you. Human players have tactics & reveal patterns. Thats the interesting part. You can adapt or die.

If you wish to keep the social aspect then you should try online tag team, where you can play with all 3 of your friends who each take control of a different character! So you can cheer each other on as you TEAM TOGETHER to take on other teams. Thats something revolutionary for the latest Mortal Kombat game, its another example of how online play can not only add challenge to a otherwise predictable or frustrating game, but also have your friends actually help you rather than fight you.

Its along with other PvP games it serves to complement the number 1 element of brawler games: competition.
 

viking97

New member
Jan 23, 2010
858
0
0
I think this article was based on a very limited view point, like yahtzee wrote this with the street fighter II arcade cabinet in mind.

Fact of the matter is (at least from my very perspective, all I about fighting games is from watching STAR_'s street fighter 4 commentaries, I never play them myself) that modern fighting games have room for a ton of depth. The fact that playstyles can be radically different from player to player shows you right away why random matchmaking for fighting games makes sense; the same character can be played in different ways, and the better you are at the game the more apparent this becomes. An AI has to purposefully screw up to play any worse than perfectly, that or just make it act perfect but slow it's calculations down.
At the button mashing stage, put someone down at SF4 or soul caliber they might not be able to tell the difference between a bot and a player, but the better they knew the game the easier it would be for them to spot the inorganic way they played. Not saying it wouldn't be possible, but to accurately replicate a human so as to be indistuinguishable, I think the AI would need to be VERY advanced, and be completely re-tooled for every character. That, or program it to learn the same way a human would.

For my fellow escapees, I'd suggest you not be so hard on our good ol' banana friend; He speaks from a place of ignorance, like how I once thought of MOBA games requiring no skill, just knowing the correct strategy and executing. My way of thinking wasn't technically incorrect, just crude and barely scratching surface of the real truth.