This argument of "games don't exist in a vacuum" is bullshit. Because nothing exists in a vacuum. Everything exists in the greater context of this wide universe that we live in. Everything is going to have some kind of subtle influence on us, even if it's just a fart in the wind.Colour Scientist said:Way to miss the subtleties of the argument.VanQ said:I used to think that playing a game about being an Orc Warlock that slaughters people/bears/dragons didn't effect me in real life. But I recently learned that the more I believe that I don't slaughter people/bears/dragons in real life because I do so in the game, the more likely I am to actually slaughter people/bears/dragons in real life. Apparently I'm a badass Orc Warlock genocidal maniac and dragon killer and bear mauler and I don't even realize it.
In short, the more you believe that you aren't a murderer for murdering people in games, the more likely you are to be a murderer.
Games don't exist in a vacuum. They can play a role in reinforcing certain gender stereotypes that are already exist within society.
It's not like one game is going to magically transform you into a raging sexist, it's just that they can, unconsciously or otherwise, help to reinforce or reiterate harmful or problematic cultural norms, in my opinion.
If something as simple as Princess Peach getting kidnapped 12 times is enough to reinforce sexist behavior then something as simple as slaughtering 303, 431 creatures over the course of the time I've spent playing my Orc Warlock (that's the actual statistic) should also have reinforced violent behavior in me shouldn't it?
Nothing exists in a vacuum so saying something doesn't exist in a vacuum is a moot point. It even garners a "no shit" response from me every time I hear it.