Does sexist tropes in video games influence behavior? Violence =/= Sexism?

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Vigormortis

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Lightknight said:
Well then, we're mostly on the same page on a lot of desires there.

Do you think the lack of diversity in triple-A games is due to industry sexism, or do you think that it's due to significantly more males in the AAA consumer market pool?
I think it stems from both, actually. Or rather, from a certain level of sexist tendencies (which may stem from a combination of bad/lazy design and poor business models) and from an early catering to a specific male demographic.

The industry may have started out as primarily male dominated, but the perpetuation of that design and marketing philosophy has worked toward the exclusion of anyone interested in gaming but not among that demographic.

In 2010 we learned that even though the ESA put men and women at a 60/40 ratio in games, that 80% of female console owners had a wii as their primary console whereas men were far more evenly spread out amongst consoles. If we take the inflated ESA ratios that include all kinds of "gamers" and even assume that women are exactly as likely as males to buy a console, then that still leaves us at only around 18% of the combined ps3 and 360 owners to have been female. That also assumes that women are just as likely to buy an action game as males which isn't true across other media where men like action films significantly more than women. If we look into all these assumptions we would likely find a much lower target market there too.
I think part of this, as before, stems from a sense of exclusion. Not on the part of the gaming community, mind you, but rather the industry. Namely the publishers.

So if the face of the market is markedly male. Do you think it is unethical of for-profit businesses to give additional attention to the largest demographic?

I think the indie market allows for a lot more niche catering for smaller market segments. This will attract females and members of other less common demographics into gaming and will influence AAA development as that number rises. Companies aren't generally sexist, they're in business to make money and if they thought they could make money off of something they would. I mean, if I had a business that would be my goal. If I'm a panty hose manufacturer I'm not going to alter my line of pantyhose to be more ball-friendly just because I learn that 10% of my consumers are male. I may create a smaller secondary line to cater to them or may not make the change at all. But if I find that a smaller line exhibits huge demands then I'm going to expand that because I, as a business owner and human being, enjoy profit.
Additional attention? No, not necessarily. But almost sole attention to the exclusion of others, especially when those "others" mark a growing, lucrative market? Not unethical, but certainly not business savvy either.

These companies are more than welcome to appeal to whatever market they want, honestly. The problem arises when these same companies try, and at times succeed, in gaining massive control over a large portion of the entire industry.

It would be like if Ford decided to only make trucks. Then, if Ford managed to gain control of the vast majority of automobile manufacturers, forcing them to only make trucks as well, it would spell disaster for anyone not interested in a truck. It would force anyone interested in using a vehicle for travel to adhere to what Ford wants them to drive rather than what they want to drive. Their only alternative would be to look to a small, relatively unknown niche manufacturer. This isn't inherently a bad thing, per se, but it comes with a lot of uncertainties and a lack of...infrastructure, if you will, that buying from Ford wouldn't include.

I really like where protagonist customizers come into play nowadays. It's an easy way to cater to a lot of diverse tastes without pissing any one group off. I would consider customizable protagonists as every bit as legitimate in catering to women because the team still went through the effort to make sure that playing as a female was possible.
I agree, to an extent. It's a great way to bring inclusion, provided it's not overly limited in it's diversity of choices.

Not that I think every character creation tool needs to include very single possible variation someone may want. Just that it shouldn't include only a handful of options.

I wonder if the future of gaming is going to have a wider range of games than the standard action games we see for almost all AAA titles. The issue is that gaming as a medium really lends itself to action far more than other genres. We've seen action elements thrown into what would otherwise be legitimate dramas or romance storylines because that's the easiest way to get from point a to point b whereas not using that method often leads to a boring game in most people's eyes.
This may be true, but at the same time the film industry has shown that there are plenty of consumers who love to see films like Inception or Gravity as much as they want to see Transformers or The Avengers.

The triple-A gaming industry needs to realize that, while appealing to their perceived "core" market is crucial to their financial success, there is room for expansion and diversity. And even, that that diversity can be just as lucrative.

People really need to figure out how to cater to drama and romance and other traditionally female-preferred genres or we may never really have the critical mass needed to draw mainstream AAA attention. As more women join the games industry, I believe we're going to have more attention drawn to succeeding at that where possible. We may, admittedly, fail at this endeavor. The need for games to be interactive may significantly detract from these things and that's also something we have to be prepared for.
I'm not sure I'd argue for any specific genre being used to cater to a specific gender or demographic, but I agree that bringing more women into game design will help immensely with the issues the industry faces on sexism and exclusion. Thankfully, this is already taking place. The balancing of the ratio of men to women seen at gaming conventions or developer conventions from 2004 to today is proof of this.
 

Schadrach

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EscapistBuddy said:
Think about it.

If I said, "It's perfectly fine for car insurance companies to charge men more than women since they get into more automobile accidents", everyone logically concludes that it is a fair practice.

But if I said, "It's perfectly fine for health insurance companies to charge women more than men because they decide to see doctors more often", suddenly everyone claims sexism, even though both instances are the same. One group is using a product more than the other, therefore they're being charged more as a result.
Yep, and that's why one of those is expressly illegal in the US but the other one isn't.

Also, women get into more accidents than men, but men tend to get into dramatically worse ones. It takes a lot of scratches on a fender to add up to a multi-car pileup in which all the vehicles were totaled.


I always find the "they wouldn't do this to men" argument almost as funny as invoking "WATM" to silence people complaining about double standards that effect men. Like the Spiderwoman comic cover and the claims "They'd never pose Spiderman like that", when in fact they already had.

Or Obamacare/ACA and the contraceptive mandate and how the Hobby Lobby decision was misogynistic because they'd never do that to men, except that barring religious exemption any contraceptive of any kind must be covered without copay or cost of any kind according to the ACA, including barrier methods and surgical ones with one caveat -- that requirement only applies to contraceptive options for women. Insurance is required to cover sponges, diaphragms, female condoms, tubal ligation, oral contraceptives, etc, etc, etc but is under no requirement to cover vasectomy or condoms (or Vasalgel when it finally hits the market, which is taking forever because they aren't receiving the same kind of grant funding they would for other contraceptives because they are researching a contraceptive technology for male use). This is not an equal protection violation because reasons.

Or VAWA, whose rules include the standard non-discrimination on any of the usual traits, but then has a subsection that essentially says you can discriminate with respect to actual or perceived sex or gender if you really feel you need to. Programs funded under it are specifically required to serve women. This is also not an equal protection violation because reasons.
 

Rahkshi500

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Shanicus said:
Those beliefs, notions, and culture don't exist in a vacuum either. They come from people, and wouldn't have come to be without people, so no, I consider this argument of "it won't make you sexist, but..." to be BS. Window-dress it all you want, but it's still saying the same thing; these games will make you sexist, even by just holding those beliefs/perceptions or coming to hold those beliefs/perceptions.
 

chikusho

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Fact is, women are perceived as less intelligent, less capable and less independent by men and women both throughout all of modern society. Yet, we know the opposite to be true. I think it's obvious that cultural stereotypes reinforced in media inform us to such a degree that this perception remains, however developed we consider ourselves to be.
 

neoontime

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slo said:
Sexism is the way people treat people.
There is no people in games, so there's no sexism in games. That's it. Solved it.
Characters aren't people. You can't marry a waifu. A frag is not a murder.
Case closed.

Um. Sexism in gamers? Okay.
Gamers play games. Real gamers REALLY play games. Gamers put a lot of time in playing games.
When gamers play games they interact with computer systems instead of people.
There's little time for gamers to mistreat women 'cos this time is mostly taken by games.
More gamers leads to less sexism. Hooray.
So you can't have issues of sexism, racism, classism or homophobia because they are not real people. I mean people and many literary writers over these 2 millenniums have spent months and years using literary critique to analyze these topics as well as write important pieces that would gain notability to this day by analyzing these issues by even a fictional lens. What exactly do you mean, cause it doesn't seem that cleer to me.
 

Orphan81

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No, Videogames will not make you more sexist, just as they don't make you more violent. Psychologists and Sociologists have done studies on videogames and violence ad infinitum, and the results have been 90% of the time... no correlation. Scientifically speaking, there isn't a correlation between playing videogames and becoming a more sexist or even racist person for that matter.

All of this hubaloo is coming from Feminist theory which most of the time is positive, but in this case is being used by a small percentage of extreme feminists to push an agenda. SOME of Feminist theory is backed by the science of Sociology, but not all of it is. Sociology for example, does not recognize the theory of Patriarchy or Rape Culture. Sociologists go for very different structural and non-structural theories of how society functions, and none of them are based on one gender oppressing another gender as the model of society.

Patriarchy in Sociology is instead simply the description of a society where power is passed down through male lineage and power is only held by male individuals (By the very nature women are allowed to vote, and have all the rights men do legally, meaning Society in the U.S. is not actually a Patriarchy scientifically speaking. It may be a Sexist society, but by Sociological terms it is not Patriarchal)

Sociologists very much recognize that sexism, and racism do exist, institutionalized sexism and racism exist even! But the problem is, the current problem with videogames is being entirely argued from the model of Patriarchy and Rape Culture, which are models used by Feminists, and no one else.

Which needs to be brought up again...Feminism is not a Science, it is a political ideology. That doesn't make it good or bad... And many women in Science such as Sociology are also feminists, and it influences their perspective...and again nothing is wrong with that either, particularly when they study sexism and racism from a Scientific perspective!

But it does mean when someone who self identifies as a Feminists and has no scientific background, comes along and says a certain medium causes X behavior, you should be wary of what they're saying. This is why I have a problem with Anita Sarkeesian leading the charge against Sexism in gamer culture. She does not possess a degree in Sociology, Psychology, or even Anthropology for that matter. Her degree's are in Communication (Ugh) and Political Theory. Someone with a degree in political theory, coming along and attempting to push a political agenda is always going to be suspect to me, even as a card carrying Liberal myself.

But to give an example, let's talk about Sociological studies in other media forms, Television for example. This area is still incredibly contentious with studies coming out that say TV can make you more violent, and other studies saying it has very little behavioral affect on people (Though one thing that could stand to counter the TV making people violent study is the fact over the last two decades society has become increasingly less and less violent, and increasingly less and less prejudiced as well)

We do know that TV can reduce Racism, and sexism! Television shows which become more representative do actually help people become less racist, and less sexist. Particularly for people who come from areas where they don't see many minorities. One of the best studies done on this, brought up the old cartoon "Teen Titans". Cyborg was brought up as a favorite character among many male white children who had never met an African-American person in their life.

This is what frustrates me as an academic. I hate to use the label "Social Justice Warrior" as I myself ascribe to Social Justice in society... but the SJW side is attempting to bring about change in videogame culture in a very negative manner. They are belittling others, acting self righteous, and using bad data in an attempt to back themselves up. These tactics have been shown to never work. Second Wave feminism attempted these tactics and was largely regarded as failing. All they do is give those using them a reason to feel smugly superior to others.

If you want to bring about change in a society, you need to do it POSITIVELY. Not by criticizing and demeaning others, not by telling them their hobby is morally repugnant and reprehensible, not by freaking out and going after witch hunts for perceived injustice. But by befriending the community and showing how the change is better for everyone over all.

(I'd also like to bring up, I believe these current wave of Feminists to not actually be Third Wavers, but Fourth Wave Feminists, as Third Wave Feminists which originated in the 90s were very sex positive and saw nothing wrong with pornography, or women and men for that matter being sexual or sexualized. It is only the current crop of Feminists attacking videogames that seem to have a problem with sexuality in videogames)
 

giles

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Orphan81 said:
No, Videogames will not make you more sexist, just as they don't make you more violent. Psychologists and Sociologists have done studies on videogames and violence ad infinitum, and the results have been 90% of the time... no correlation. Scientifically speaking, there isn't a correlation between playing videogames and becoming a more sexist or even racist person for that matter.
[citation needed]


Seriously, what's with all the essays and opinion pieces in this thread? I glimpsed over every single post in this thread and just throwing out your opinion seems to be the go-to-method of achieving truth for the majority of people here. Sometimes nebulous, unspecified studies are invoked. Not for their content, method or purpose, but some paraphrase of their conclusion. I don't like social sciences, but at least they're trying to find something out by collecting and evaluating data, however clumsily. The average joe who feels concerned about the same subjects however, is usually content with making shit up and disguising that with rhetoric about how it should be obvious. No, show evidence. I'm not asking anyone to do research, but many sources are publicly available at least in summary. If anyone cares about truth at all, they should always point to evidence when trying to assert truth against oppositon.
This is why there is no point in debating things like this on a forum. Especially here and especially now when the topic is so emotionally charged.
 

theNater

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First Lastname said:
Aren't people usually labeled as sexist because of what they say or what they do?
Yes, because humans can't read minds.

Note, though, that saying "all men love football" is indicative of sexism, while saying "someone should punch that guy in the face" is not indicative of violence. That's the distinction I'm trying to get at, even if I may have flubbed the statement.
LostGryphon said:
2. So...they're both incredibly subjective and indicative only of a person's preferences/biases and, therefore, should rightfully be taken with a massive grain of salt by said developers?
I'm not sure I understand your question here, so let me rephrase my position in hopes it will clarify things:

Game developers are welcome to put as much or as little sexism as they wish into their games. I believe that a heavy presence of sexism in a game is undesirable. If a game is identified as having a lot of sexism, I will not buy it. I hope that critics and reviewers will identify sexist elements in games, so that I can make informed purchasing decisions.

Is there anything in there that qualifies as meddling with free speech?
 

Grizzly_Bear_1

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I don't know about this. Does creating an empire to take over a virtual world make me a fascist? I'm reading all these replies and my thought is I'd rather risk being offended in a work of fiction rather than having everything sanitized and lose the ability to think for myself.
 

Orphan81

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giles said:
Orphan81 said:
No, Videogames will not make you more sexist, just as they don't make you more violent. Psychologists and Sociologists have done studies on videogames and violence ad infinitum, and the results have been 90% of the time... no correlation. Scientifically speaking, there isn't a correlation between playing videogames and becoming a more sexist or even racist person for that matter.
[citation needed]


Seriously, what's with all the essays and opinion pieces in this thread? I glimpsed over every single post in this thread and just throwing out your opinion seems to be the go-to-method of achieving truth for the majority of people here. Sometimes nebulous, unspecified studies are invoked. Not for their content, method or purpose, but some paraphrase of their conclusion. I don't like social sciences, but at least they're trying to find something out by collecting and evaluating data, however clumsily. The average joe who feels concerned about the same subjects however, is usually content with making shit up and disguising that with rhetoric about how it should be obvious. No, show evidence. I'm not asking anyone to do research, but many sources are publicly available at least in summary. If anyone cares about truth at all, they should always point to evidence when trying to assert truth against oppositon.
This is why there is no point in debating things like this on a forum. Especially here and especially now when the topic is so emotionally charged.

Your citations sir.
http://onlinelibrary.wiley.com/doi/10.1111/j.1468-2958.2001.tb00787.x/abstract

http://link.springer.com/article/10.1007/s11126-007-9056-9 (This one in particular points out how previous studies about Violence and Videoagames that found a correlation had inherent bias and problems in their experimental models)

http://www.sciencedirect.com/science/article/pii/S1359178997000554 (Another study which shows how the previous studies on videogames and violent behavior is flawed and has only ever short term effect)

http://www.sciencedirect.com/science/article/pii/S0747563214004415 (Experiment which showed absolutely no difference in pro social behavior between those who played Violent, Ultra Violent, and Non Violent Videogames)

http://cpj.sagepub.com/content/53/8/721.short

Citations provided!
 

Panda Pandemic

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slo said:
Sexism is the way people treat people.
There is no people in games, so there's no sexism in games. That's it. Solved it.
Characters aren't people. You can't marry a waifu. A frag is not a murder.
Case closed.

Um. Sexism in gamers? Okay.
Gamers play games. Real gamers REALLY play games. Gamers put a lot of time in playing games.
When gamers play games they interact with computer systems instead of people.
There's little time for gamers to mistreat women 'cos this time is mostly taken by games.
More gamers leads to less sexism. Hooray.
This just in, Birth of a Nation discovered not tk be racist because the actors were just playing fictional parts!
 

Orphan81

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chikusho said:
Fact is, women are perceived as less intelligent, less capable and less independent by men and women both throughout all of modern society. Yet, we know the opposite to be true. I think it's obvious that cultural stereotypes reinforced in media inform us to such a degree that this perception remains, however developed we consider ourselves to be.
This is such a bad generalization I don't even know where to begin... multiple studies have been done on this issue and it's far more complicated than you're making it out to be...

Alright, first off... The idea that a great number of women suffer from "internalized misogyny" is not actually backed up by any scientific studies.

Second, it also determines the area of society you're talking about. Are we talking about child rearing? Than the opposite is true, men are considered less capable than women are in this area.

Are we considered about any form of care giving? Than again we are looking at women as being viewed as more capable of it then men.

Now we also have to talk about attractiveness entering the picture. Attractive men are considered more intelligent, more capable, and generally better at everything than everyone. An Attractive woman is also considered more capable than an unattractive man is, in most cases. Generally speaking, attractive people have all sorts of inherent positive biases applied to them that are stronger than gender effects...

Now this isn't to say that Sexism doesn't exist...or that for example, female bosses aren't seen as less capable than male bosses (In many places they are in fact seen as less capable). But a white woman is also seen as more capable, and more trust worthy than a black man is in the majority of American society as well.

These kinds of generalizations are toxic and don't actually reveal the real picture of what our society looks like. Sexism does exist, but it exists among a whole host of other biases and problems. In most ways, a White woman is more privileged than a Black man is...They don't have to worry about being followed around stores, harassed by police, threatened with violence and other such terrible things the way a black man does....But if you make statements like "Fact is Women everywhere are X" you are literally stepping on the face of other people who suffer oppression and also ignoring all the progress that has been made.... this isn't even bringing CLASS into the picture which has a greater effect than gender does as well.
 

Panda Pandemic

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slo said:
Panda Pandemic said:
This just in, Birth of a Nation discovered not tk be racist because the actors were just playing fictional parts!
The Lord of the Rings is racist! So? Should we... do something about it?
Sorry where the fuck did I say that I agreed with you? Oh right when you're dishonest you don't really care about big details like that.

You're just making a sad attempt to deflect anyways. Fictional works can be racist.
 

Lightknight

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Wow, thank you for engaging me on the topic in such a level manner. I am was not wrong to suspect that there's a real conversation to be had here!

Vigormortis said:
Lightknight said:
Well then, we're mostly on the same page on a lot of desires there.

Do you think the lack of diversity in triple-A games is due to industry sexism, or do you think that it's due to significantly more males in the AAA consumer market pool?
I think it stems from both, actually. Or rather, from a certain level of sexist tendencies (which may stem from a combination of bad/lazy design and poor business models) and from an early catering to a specific male demographic.

The industry may have started out as primarily male dominated, but the perpetuation of that design and marketing philosophy has worked toward the exclusion of anyone interested in gaming but not among that demographic.
How do you think earlier games were specifically catering to male gamers? It seemed to me like programming limitations in the first several generations of video-games really limited the ability to portray much more than pixels on a screen that enabled game mechanics. I'd hardly consider the likes of pong, asteroid, galaga or various other titles to have been gender specific. Anita may exclaim about games like Pac-woman now but there was nothing inflammatory about her back in the day or really anytime until recently when we decided to project our current capabilities onto the first form of gaming we got. Narrative was minor at best for these games. We absolutely had women in the industry early on, some incredibly influential on the medium like Roberta Williams. But yes, men dominated computer science early on as with any other area of science until society figured out that girl brain jellies aren't all that different from boy brain jellies and could contribute just as fully to scientific endeavors.

But this is something that all of society is progressing in now. Women are pursuing educations in these areas and are now pursuing jobs and are getting hired. I mean, it's important to note that gaming didn't really hit the scene full swing until the 80's and it decided to have a crash there too. It wasn't even considered all that legitimate of a past-time until we started getting real stories out of them and even now it's having trouble going that route but that's quickly fading.

I think part of this, as before, stems from a sense of exclusion. Not on the part of the gaming community, mind you, but rather the industry. Namely the publishers.
I'm not really sure I catch your drift. When I look back at games in the first two decades of console/pc gaming I see an relatively decent list of games that would appeal to females if the female character is what's important.

Are you a female gamer that lived through the 80s-90s? I think there was more societal focus on male gamers there but several neutral games or games with playable female characters. The princess from super mario bros 2 (regardless of complaints about the game's origin), Jill Valentine from Resident Evil, Sonya from Mortal Combat (actually not dressed badly), Lara Croft (if not for the obscene marketing she's a legit adventuring female with graphics too poor to be particularly skimpy), Samus Aran (Metroid), Mrs. Pacman (again, not controversial at the time and still not to most people, they didn't have the means to do more than they did with her), Toby "Kissy" Masuyo (Baraduke depending on how old you are), and several legitimate characters in games or non-gender-specific characters. Several of the games with female playable characters also did well so males weren't particularly upset with playing as females.

So why do you think this atmosphere was particularly repulsive to females? I'd posit the idea that violence and action genres in particular aren't as attractive to female gamers. We see female gamers have a huge presence in casual and social gaming. We see titles like just dance absolutely blow up in the female target markets. But unless you have a God's eye view on purchasing practices by gender then we're not going to know what the publishers are seeing.

Additional attention? No, not necessarily. But almost sole attention to the exclusion of others, especially when those "others" mark a growing, lucrative market? Not unethical, but certainly not business savvy either.
It's a bit of a sliding scale. If you're going to create a stable protagonist, who do you go after? 90% or 10% or your market?

A lot of games are going with non-stable characters so everyone can be included, that's how they're casting a wider net, but with stable characters? What's the safer bet? Do you make panty-hose more ball friendly at the risk of discomfort to your main demographic or do you continue to design them for women until the male demographic is significant enough to warrant taking the risk?

These companies are more than welcome to appeal to whatever market they want, honestly. The problem arises when these same companies try, and at times succeed, in gaining massive control over a large portion of the entire industry.
You are specifying AAA games. These are huge budget games that need the largest possible consumer market to make the money back. The reason why the indie market can do what they do is because the games aren't $50 million to make so they can afford to target smaller markets or to take risks that don't really hurt their bottom line as much as a company that needs mass appeal.

When you talk in large numbers, you make decisions based off of large numbers.

I agree, to an extent. It's a great way to bring inclusion, provided it's not overly limited in it's diversity of choices.

Not that I think every character creation tool needs to include very single possible variation someone may want. Just that it shouldn't include only a handful of options.
I'm not sure a multitude of options is as relevant as sex and skin tone. I've been generally disappointed by hair styles and facial hair options but I honestly never cared beyond character creation.

I wonder if the future of gaming is going to have a wider range of games than the standard action games we see for almost all AAA titles. The issue is that gaming as a medium really lends itself to action far more than other genres. We've seen action elements thrown into what would otherwise be legitimate dramas or romance storylines because that's the easiest way to get from point a to point b whereas not using that method often leads to a boring game in most people's eyes.
This may be true, but at the same time the film industry has shown that there are plenty of consumers who love to see films like Inception or Gravity as much as they want to see Transformers or The Avengers.

The triple-A gaming industry needs to realize that, while appealing to their perceived "core" market is crucial to their financial success, there is room for expansion and diversity. And even, that that diversity can be just as lucrative.
I'm not entirely sure where I disagreed with that or how we can particularly claim that they're not currently aware of that? I mean, I don't know about you but I've noticed some fairly significant changes in the games over the past 5 years.

People really need to figure out how to cater to drama and romance and other traditionally female-preferred genres or we may never really have the critical mass needed to draw mainstream AAA attention. As more women join the games industry, I believe we're going to have more attention drawn to succeeding at that where possible. We may, admittedly, fail at this endeavor. The need for games to be interactive may significantly detract from these things and that's also something we have to be prepared for.
I'm not sure I'd argue for any specific genre being used to cater to a specific gender or demographic, but I agree that bringing more women into game design will help immensely with the issues the industry faces on sexism and exclusion. Thankfully, this is already taking place. The balancing of the ratio of men to women seen at gaming conventions or developer conventions from 2004 to today is proof of this.
It's not about specific genres being used to cater to demographics, it's that different demographics are shown to prefer different genres in all other forms of media and should logically extend as a trend to video games.

For example, women do tend to like action films far less than males and young males tend to like dramas far less than females and older males.

So figuring out a way to adequately depict these genres without having to force action mechanics into what shouldn't be action would go a long way to expanding the market overall rather wrapping everything in action content.

The whole push for absolute equality seems to forget that in a species comprised of dimorphic sexes that we actually are different from one another in several key attributes that also extend to tastes in some ways.
 

Sigmund Av Volsung

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Better question:

I just visited that Time article, and the first thing to pop up under "recommended for you" subtitle was "Hacker leaks nude photos of Jennifer Lawrence", followed by games list.

...Does Time consider me a pervert if I like games? o_O

OP: Well, I played The Witcher 2, which many people consider to be sexist(I don't: I believe too many people judge it at face value; same story with Kill La Kill, though the latter is even more undeserving of being called misogynist), and I don't treat women as side objectives nor see sex as a reward.

That's all I can say, so in terms of personal experience, no I do not believe that games can influence behaviour(in that manner, and many others).

In my experience, social environment is a more significant marker. It may be true that media which is consumed could influence behaviour, but it's how others around you reinforce/dissuade notions that affects your behaviour, and how you personally process information.

Especially in Psychology, there is no one single factor that can be used to explain behaviour. As it stands, I don't think you can establish a direct cause/effect link between games and violence. Maybe a correlation, but a study like that wouldn't be using people who exist in a vacuum.

I'd say that this requires further study, using biological, social, psychodynamic, development and cognitive approaches, with consideration for individual differences. Though such a mega-study would be difficult to do.