One word: depth.Falterfire said:Is there any reason you'd want a complicated, difficult-to-understand interface?
More words: I love cRPGs and I'm fed up with the current trend of simplifying everything to maximize sales. Not everybody wants a complicated game, I understand that. But the trend is to make simplistic games, with one or two layers of gameplay, when in the past players could (or had) to be creative.
I enjoyed having to actually use my brain to choose between two stats because I had to balance the effects they would provide. I also enjoyed having to *read* obscure scrolls to get background information on the dungeon I was exploring, or find a weakness in the end-boss' resistances. There are plenty examples.
I realize that "back in the day" only geeks would play that kind of games and we loved the complex rulesets. Now everybody pretends to be a geek but clearly that's not the case.
Anyway, I don't think it's more a 'rica vs Europe thing, it's more a general trend worldwide. Maybe America pushes it a bit further because it's more money- than culture-oriented than Europe (and that gap is getting smaller by the day) but that's it.