I'm not sure why that follows. A twist is a particular kind of surprise, something that makes you rethink assumptions about the plot. Whether that's good storytelling or cheap gimmickry is another issue, but not every surprise ending is a twist. And neither is every spoilable ending that can be summed up in a single phrase.Blood Brain Barrier said:Of course we are. The OP's experience was ruined by someone posting a short comment on what happened at the end of a game.The_Echo said:I'm not sure we're talking about spoiling twists, really... not sure where you picked that up from.Blood Brain Barrier said:Any game, novel or movie relying on the revelation of a massive "twist" at the end and on which your enjoyment of the whole thing depends...usually isn't going to be very good. It's the first resort for novice writers who think it's extremely clever, and the last for writers who can't think of anything better.
If a story is about whether X survives against all odds, the fact that X dies at the end can hardly be considered a twist or even much of a surprise. It was always a possibility. But you still wouldn't want to know about it before you started. Plenty of good stories maintain their tension by dangling two equally likely resolutions in front of you.