It's been like this since the Ps2...didn't stop id from creating a game purely based on graphics though did it...I think even Final Fantasy XIII had more substance than RAGE
it's even worse than that, even the PC version was castrated in order to make the whole thing run on consoles so that dice couldn't be blamed for favoritism.Matthew94 said:Research? You mean "reading my post"?matrix3509 said:Ok, firstly that is the most vague excuse I've ever heard in my life. Secondly, after some more research, it was actually the players that had to be limited, and the map size was cut simply to correct for the number of reduced players. So, again, my comment stands. Dedicated servers removes the processing burden the players make off the host system and onto a server specifically dedicated to the task.Matthew94 said:Nope, it was the hardware.
http://bf3blog.com/2011/07/dice-explains-why-consoles-are-limited-to-24-players/
I would rather play with 64 players on a map that is made for 64 players, yes.
My point stands and is right. Hardware held it back. You say I should believe Carmack as he knows more but you essentially ignore DICE and become a hypocrite in the process.Matthew94 said:I was referring to the way the player count in MP is drastically reduced compared to the PC.
I don't know why I should bother with you.
I'm not ignoring DICE, I'm just pointing out what could fix your problem with the player count, a solution they have used in the past, and by research, I mean reading the original article, which is just as vague, and reading past the PR speak. Its pretty hilarious how zealously people defend their "MOAR GRAFIX" arguments, when they don't even realize that this same argument is why the industy is going down the shitter.Matthew94 said:Research? You mean "reading my post"?matrix3509 said:Ok, firstly that is the most vague excuse I've ever heard in my life. Secondly, after some more research, it was actually the players that had to be limited, and the map size was cut simply to correct for the number of reduced players. So, again, my comment stands. Dedicated servers removes the processing burden the players make off the host system and onto a server specifically dedicated to the task.Matthew94 said:Nope, it was the hardware.
http://bf3blog.com/2011/07/dice-explains-why-consoles-are-limited-to-24-players/
I would rather play with 64 players on a map that is made for 64 players, yes.
My point stands and is right. Hardware held it back. You say I should believe Carmack as he knows more but you essentially ignore DICE and become a hypocrite in the process.Matthew94 said:I was referring to the way the player count in MP is drastically reduced compared to the PC.
I don't know why I should bother with you.
Oh snap!Veldt Falsetto said:It's been like this since the Ps2...didn't stop id from creating a game purely based on graphics though did it...I think even Final Fantasy XIII had more substance than RAGE
Wrong. Oh so wrong.Tanis said:This guy hasn't been relevant in YEARS.
Well said.Sleekit said:snip
I hope that's sarcasm.ResonanceSD said:Of course he isn't. Unreal 4 will kill id XD
Vigormortis said:I hope that's sarcasm.ResonanceSD said:Of course he isn't. Unreal 4 will kill id XD
Because, by that logic, Frostbyte 2 should have killed Epic. Or, hell, the CryEngine should have forever toppled every other developer in existence.
Right. It's certainly not like they optimized that engine at all. Nope. Not at all.ResonanceSD said:Vigormortis said:I hope that's sarcasm.ResonanceSD said:Of course he isn't. Unreal 4 will kill id XD
Because, by that logic, Frostbyte 2 should have killed Epic. Or, hell, the CryEngine should have forever toppled every other developer in existence.
Yes the Cry engine, otherwise known as memory leak central. I can see that going down hugely well on consoles that have less RAM than my phone does.
Although I'm sure you could have pieced it together by reading the rest of the comments, I'm just going to repeat that John Carmack's achievements have more relevance and weight than almost any other game designer, ever.Scrumpmonkey said:Isn't John Carmack's only achivement in life making a few maginally pretty games? He's always been pushing the evelope in terms of tech even when everything else suffers (and even somtimes the overal visulas). Then again i don't really 'get' John Carmack's stlye; the games he has made have been interesting technology peices but have always dated. Fast. RAGE was downright broken on the PC and had little to offer bar its visuals.
I just wish these comments came from a place where they didn't ring so hollow.
DING DING DING! We have a winner! Anyone who thinks that current consoles, or even PC gaming for that matter, has reached the point where no more technical improvements are relevant to gameplay seriously needs to stretch their imagination a bit. Let me know when a game system can run a game with a Dwarf Fortress level of world(and physics) simulation, at least current gen graphics with far more nonstatic elements drawn on screen, precise spacial positioning of sound, unique AI personalities for every NPC while allowing hundreds of players on LAN or online. When all of this is possible on a console, I'll accept that we've hit the point where further technical advancement is probably not strictly needed to advance the industry.lacktheknack said:It's not just graphics, though. There's severe limitations on other hardware, such as RAM and CPU speed.WaitWHAT said:THANK YOU! Someone needed to say it without fear of being flamed by insecure P.C. nerds desperately trying to justify their $5000 rig. Graphics are not, and have never been, what gaming is all about. As it stands, we're seeing terrible problems with people trying to recoup costs on the games they've made even with current gen graphics. Maybe once we've got beyond the situation where stuff like this [http://www.escapistmagazine.com/news/view/117931-EA-Aims-to-Broaden-Dead-Space-Audience] happens, we can think about graphics. But not before then.
For instance, an Xbox 360 trying to play this,
http://2.bp.blogspot.com/-0yeT--9fCgY/TlpSXE-2qiI/AAAAAAAABng/XRj-rPNWhS8/s1600/Dwarf_Fortress_Ascii.png
...would still slow to a crawl during an invasion, water routing, volcanic eruption, large explosion, etc. because of the massive amount of calculations it uses.
Then again, it's John Carmack. He'd probably be able to optimize it, if we ignore the zeppelin-crash that was RAGE.
Which would be relevant if he hadn't absolutely shit the bed as far as PC goes with Rage as well.matrix3509 said:The reason Carmack complained about the PS3 (just like all developers do) is because the hardware is shit to code for. Seriously I suggest you learn about hardware architecture and how the PS3 is a shit example of it before you criticize a man who knows more about said hardware than anyone else in the industry.Matthew94 said:Pretty much every single thing you said there was wrong and misinformed.
OT This is pretty hypocritical coming from Carmack seeing as he complained about the PS3 hardware for ages and about how hard it was to hit 60 FPS on the machine.