Yeah sure and 640kb ought to be enough for anybody xD.
Lets say I want to make an online fps similar to Dayz but on steroids with like 1000 player capability and I'm not talking about some shitty static mmo game either. I want smooth controls and solid gameplay mechanics, together with an interactive, changeable open world, with super high detail immersive dx11 environments. No loading times, very advance physics and thousands of smart AI players etc, etc. As well as constant 60+fps and everyone should have less than 50ping at all time.
Oh what's that you say? You can't do that on current hardware? Not even on highend PCs with very high speed internet connection? Really? I'm so freaking shocked.
I still have a lot of respect and admiration for Carmack and what he have done for the industry but honestly maybe it's time for him to make really good games again instead of talking bs about hardware and gamedesign. It certainly doesn't help that the last game he made felt like a glorified techdemo, which when finally released didn't even have that fantastic tech either I might add. A Doom 4 with the spirit of the first games would be nice. You know, very good tech AND great mechanics, fun gameplay, interesting environments, clever leveldesign, imaginative enemies and weapons and so on.