DING DING DING! We have a winner! Anyone who thinks that current consoles, or even PC gaming for that matter, has reached the point where no more technical improvements are relevant to gameplay seriously needs to stretch their imagination a bit. Let me know when a game system can run a game with a Dwarf Fortress level of world(and physics) simulation, at least current gen graphics with far more nonstatic elements drawn on screen, precise spacial positioning of sound, unique AI personalities for every NPC while allowing hundreds of players on LAN or online. When all of this is possible on a console, I'll accept that we've hit the point where further technical advancement is probably not strictly needed to advance the industry.lacktheknack said:It's not just graphics, though. There's severe limitations on other hardware, such as RAM and CPU speed.WaitWHAT said:THANK YOU! Someone needed to say it without fear of being flamed by insecure P.C. nerds desperately trying to justify their $5000 rig. Graphics are not, and have never been, what gaming is all about. As it stands, we're seeing terrible problems with people trying to recoup costs on the games they've made even with current gen graphics. Maybe once we've got beyond the situation where stuff like this [http://www.escapistmagazine.com/news/view/117931-EA-Aims-to-Broaden-Dead-Space-Audience] happens, we can think about graphics. But not before then.
For instance, an Xbox 360 trying to play this,
http://2.bp.blogspot.com/-0yeT--9fCgY/TlpSXE-2qiI/AAAAAAAABng/XRj-rPNWhS8/s1600/Dwarf_Fortress_Ascii.png
...would still slow to a crawl during an invasion, water routing, volcanic eruption, large explosion, etc. because of the massive amount of calculations it uses.
Then again, it's John Carmack. He'd probably be able to optimize it, if we ignore the zeppelin-crash that was RAGE.
The capability to create near photorealistic environments and people isn't even half the battle. And it all takes processing power.