Doom Reboot Info - Many Demons, No Regenerating Health

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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some of us can't make it to QuakeCon, ergo pics or it didn't happen, dammit.

(Yeah, I'm hella-interested in all things Doom-y.)
 

josemlopes

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Jun 9, 2008
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Bindal said:
josemlopes said:
Bindal said:
Rastrelly said:
1) I did not hear "PC" anywhere.
2)
"Doom is an origin game, about fast, FAST paced combat. It's about amazing guns and blood and gore and gibs,"
Ohmygawd, it was sooo hard to get, what made Doom popular back in 1993. They needed 10 years to figure out why Doom 3 failed.
Too bad that Doom 1 and 2 didn't age well. Like... at all. While Doom 3 did in all but graphics.

Clive Howlitzer said:
Until I hear something about sprawling open level design, I am not interested. That is what made Doom great, and most of the shooters of old.
Those "mazes" where you were looking for a freaking exit for one damn hour because nothing looked like anything and nothing made sense? No, thanks, I can live without that. I prefer to have semi-linear paths with side-ways like Half-Life.
Doom 1 and 2 aged very well actually, its bare bones shooter action with that action being very well refined, its basicly a close quarters Serious Sam. Doom 3 on the other hand is poorly paced and doesnt really know what it wants to be.
I played Doom 1 and because I wasn't blinded by nostalgia, I could see how Doom actually was. And it was freaking BORING. I wasn't lying when I said that I spend more time finding the next door to get to the exit than anything else. Even shooting I wasn't doing as much as 'get lost in warehouse' (and yes, I played through all three original episodes despite being bored out of my mind in the middle of Ep1)
And the whole design of the maps was also horrible as everything looked like a warehouse. A lab? Looks like a warehouse. A waste disposal plant? Looks like a warehouse! Hell? You guessed it: WAREHOUSE!
Even the final level of Ep1 looked like a warehouse - despite the fact that there was a giant pentagram in the room FOR NO REASON! (which didn't make it any better)

And the gameplay was also not good as 99% of the enemies could be taken on with the Shotgun. The VERY rare case I couldn't? Rocket launcher. (Serious Sam on the other hand picking a weapon on the enemy is more important as taking on a Kleer with Rocket Launchers is bad - but so is using a shotgun against half of the Rocketeers. Plus the levels looked like something! And there were non-combat-phases where I had to do some basic platforming or - in case of BFE - basic switch-puzzles to break the monotony of 'shooting')

Sorry, but no, Doom 1 and 2 did not age well and those that claim are mostly wearing nostalgia googles.
I only played Doom for the first time like 2 years ago, going up my way latter to play the Quake series (2 being basicly Doom with visuals that make it easy to understand where the player is supposed to be even though it is still maze like levels), passing through Duke Nukem 3D (the one I liked the most because of the mixture of open levels and recognizable places) and probably ending at Return to Wolfenstein (a more linear mix of Quake and Indiana Jones).

I had fun with all of them and I played Doom 3 when it came out and enjoyed it at the time but there really isnt any replay value in it, the action part of it just isnt very satisfying and I sure am not going to replay it for the scares since they only work once.
 

Teoes

Poof, poof, sparkles!
Jun 1, 2010
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Steven Bogos said:
Bethesda also stated that the game would run in 60 FPS 1080p on both the Xbox One and the PS4.
I am obliged to make a jest about there also being an ice-themed level, possibly console exclusive.

..geddit?
 

fix-the-spade

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Feb 25, 2008
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Oh thank the cyberdemons, I just hope the wider market is sufficiently sick of 'modern' shooter mechanics to properly embrace it.

Rastrelly said:
Ohmygawd, it was sooo hard to get, what made Doom popular back in 1993. They needed 10 years to figure out why Doom 3 failed.
Erm, Doom 3 was the biggest selling game Id Software ever made, it may not be overly fondly remembered, but failure is hardly the right word. Also with Bethesda a PC release is a given.
 

Janaschi

Scion of Delphi
Aug 21, 2012
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Rastrelly said:
1) I did not hear "PC" anywhere.
2)
"Doom is an origin game, about fast, FAST paced combat. It's about amazing guns and blood and gore and gibs,"
Ohmygawd, it was sooo hard to get, what made Doom popular back in 1993. They needed 10 years to figure out why Doom 3 failed.
Are you sure Doom 3 failed, or you are really so arrogant as to think your personal opinion bends reality to your perspective? Because last time I checked, Doom 3 was one of the largest commercial successes for id, and was loved by many new generation gamers, including some of us that were around for the original Doom games when they first came out.

I will digress in that I am glad to hear they are bringing back fast-paced combat.
 

Barbas

ExQQxv1D1ns
Oct 28, 2013
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Vault101 said:
that promo image is eather really stupid or cool....I cant decide

I wonder if they could do it in the vein of Wolfenstein....now that would be cool
I for one am excited for the new OO reboot. Yes to the ludicrous ultraviolence and no to the bloated file size and fugly textures, please! :D
 

fight me in space

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Jul 8, 2014
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Steven Bogos said:
"Doom is an origin game, about fast, FAST paced combat. It's about amazing guns and blood and gore and gibs."
Somehow I don't think fast paced gameplay will work for a console shooter.

Bethesda also stated that the game would run in 60 FPS 1080p on both the Xbox One and the PS4.

What they really mean is a mercurial 40 frames per second.
 

Signa

Noisy Lurker
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Jul 16, 2008
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This news is an encouraging start. I still hold to my previous statement about running speed. If they don't let you run at 50MPH, then it's probably going to be a weak game and I'll be waiting for a Steam super sale to buy it.
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
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One part of Doom 1 and 2, that made them great was the mods, I hope us PC folk get to mod it to our hearts content.
 

Vivi22

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Aug 22, 2010
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Steven Bogos said:
"Doom is an origin game, about fast, FAST paced combat. It's about amazing guns and blood and gore and gibs,"
He added that the new Doom will feature lots of enemies on screen with lots of gore and gibs. Oh, and it definitely won't feature regenerating health, as Marty said the game's fast-paced nature means players wont be able to sit behind a barrel for cover in every firefight.
Sounds promising. Must be a catch somewhere.

The game will also feature melee combat, with a "Karate" system,
God fucking damn it! No! Bad id!

Bethesda also stated that the game would run in 60 FPS 1080p on both the Xbox One and the PS4.
Bahahaha! I'm sorry, that might be the funniest thing I've heard all day.
 

Glaice

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Mar 18, 2013
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Clive Howlitzer said:
Until I hear something about sprawling open level design, I am not interested. That is what made Doom great, and most of the shooters of old.
I am waiting for information on modding tools/SDK because without it, this game will die within 6 to 12 months. You don't make a Doom game and not have community modding capable because that is what kept classic Doom alive still to this day.

You fuck that up, you will have a lot of angry or disappointed fans who will swear off what remains of id software.

What I also heard when the devs mentioned it will also be on XB1 and PS4, they got booed. I hope they made it on the PC and port it to consoles, not the other way around.

How long before the anti-Brutal people come out of the woodwork and start moaning that they ripped off UACMN (an infamous Terrywad)?
 

Aitamen

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Dec 6, 2011
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Maybe they did just look to the brutal mod... and that'd be alright with me. SEGA hired guys from Sonic Retro to do the port of Sonic CD, so why the hell not? Let the people who love the game teach you how it's done... makes sense, no?

OT, it's way too early to be hyped... let it come out and impress people.

Until then, I'll be over here, playing Painkiller.

[edit]: Also, throwing my vote in for PC-version... no way I'd play an FPS without KB+M or similar.
 

Zombie Badger

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Dec 4, 2007
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GarouxBloodline said:
Because last time I checked, Doom 3 was one of the largest commercial successes for id, and was loved by many new generation gamers, including some of us that were around for the original Doom games when they first came out.
The same could be said of the Call of Duty series.
 

Rastrelly

%PCName
Mar 19, 2011
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GarouxBloodline said:
Rastrelly said:
1) I did not hear "PC" anywhere.
2)
"Doom is an origin game, about fast, FAST paced combat. It's about amazing guns and blood and gore and gibs,"
Ohmygawd, it was sooo hard to get, what made Doom popular back in 1993. They needed 10 years to figure out why Doom 3 failed.
Are you sure Doom 3 failed, or you are really so arrogant as to think your personal opinion bends reality to your perspective? Because last time I checked, Doom 3 was one of the largest commercial successes for id, and was loved by many new generation gamers, including some of us that were around for the original Doom games when they first came out.

I will digress in that I am glad to hear they are bringing back fast-paced combat.
So, you measure game's quality by its commercial success? I think we have nothing to discuss then. I do not see any correlation between these two parameters. Doom 1 defined the whole genre as it looks today. Doom 3 ripped System Shock off. Doom 1 had unique visuals and setting (for its time) - in Doom 3 even Hell is stereotypically boring. Doom 3 is repetative, Doom 1 - never. I don't see any redeeming qualities of Doom 3, especially when there actually is System Shock 2 around.
 

CaitSeith

Formely Gone Gonzo
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Jun 30, 2014
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Vivi22 said:
Bethesda also stated that the game would run in 60 FPS 1080p on both the Xbox One and the PS4.
Bahahaha! I'm sorry, that might be the funniest thing I've heard all day.
It could, if they used Wii U level graphics. Now you can laugh harder.