When I hear some of the criticism leveled at Doom 3(not all, but some of the main ones) I have to wonder if peoples perceptions of doom 1 and 2 have been warped by their own over-familiarity(/speedruns) of it or the mods they've installed. Others probably played it with gamma on max(for competitive reason or because, you know, despite peoples claims to the latter it does infact get pretty dark) or when they were young with the the cheatcodes active[I myself was fond of noclip-godmode-fists'only when I first started
], further contributing to this misconception about the pacing/playstyle/gamestyle of Doom.
Doom one had lots of dark areas[for real, each level tended to have atleast one 'dark section' as they showed off the cutting edge lighting/rendering engine... for it's time], and a HEAP of jumpscares, even if you've grown numb to them. Its general play wasn't as fast-paced action-in-your-face as people make out either, not unless you're well familiar with where you were going and so were running around everywhere dishing out crack-shots to enemies as they appeared.
as it is... I find brutal doom to be... well, just kinda stupid and am a little disappointed to hear that's the direction they're going XD
Doom one had lots of dark areas[for real, each level tended to have atleast one 'dark section' as they showed off the cutting edge lighting/rendering engine... for it's time], and a HEAP of jumpscares, even if you've grown numb to them. Its general play wasn't as fast-paced action-in-your-face as people make out either, not unless you're well familiar with where you were going and so were running around everywhere dishing out crack-shots to enemies as they appeared.
as it is... I find brutal doom to be... well, just kinda stupid and am a little disappointed to hear that's the direction they're going XD