The purpose of "Doom is controversial" for gamers is to make the other side appear to be lunatics. Zero serious human beings in my experience have been concerned with Doom over it's violence. There's been much more concern over loss of work productivity back when Doom was popular.
Gamers themselves fuel the "controversy" surrounding Doom out of a longstanding desire to not want to analyze games - rather exploit the most ludicrous attacks on games to put themselves in the best light. Much like fans of Dungeons and Dragons liked to bring up the "D&D is satanic" media hype to show how stupid the other side is and in contrast how level-headed and justified they themselves are (and by extension D&D itself and their playing of it).
The result of all of this is as one would expect - a dearth of actual analysis of games in any kind of serious manner but a plethora of "debate" between all-too-clever non-serious gamers (who dominate gamer culture) and delusional, poorly articulated, or attention-seeking media monsters, who would have been shut down far easier if gamers themselves hadn't encouraged them.
And because gamers themselves sought to avoid any serious analysis of games (perhaps out of insecurity of what that might uncover), the door is always open for attacks on games, from the blame-game following school shootings to Jack Thompson, to the modern confusion and fear about Anita Sarkeesian and her "attacks?" on games and gamers. Gamers never are willing to own up to the role that they themselves play in allowing this to happen.
The gamer mantra has long been "shut up and game", or "just play", as if games are some kind of miraculous form of innocent goodness that seeps into people and causes them to emit rainbows of joy. Like any fundamentalist religion, the result is blindness.
Gamers themselves fuel the "controversy" surrounding Doom out of a longstanding desire to not want to analyze games - rather exploit the most ludicrous attacks on games to put themselves in the best light. Much like fans of Dungeons and Dragons liked to bring up the "D&D is satanic" media hype to show how stupid the other side is and in contrast how level-headed and justified they themselves are (and by extension D&D itself and their playing of it).
The result of all of this is as one would expect - a dearth of actual analysis of games in any kind of serious manner but a plethora of "debate" between all-too-clever non-serious gamers (who dominate gamer culture) and delusional, poorly articulated, or attention-seeking media monsters, who would have been shut down far easier if gamers themselves hadn't encouraged them.
And because gamers themselves sought to avoid any serious analysis of games (perhaps out of insecurity of what that might uncover), the door is always open for attacks on games, from the blame-game following school shootings to Jack Thompson, to the modern confusion and fear about Anita Sarkeesian and her "attacks?" on games and gamers. Gamers never are willing to own up to the role that they themselves play in allowing this to happen.
The gamer mantra has long been "shut up and game", or "just play", as if games are some kind of miraculous form of innocent goodness that seeps into people and causes them to emit rainbows of joy. Like any fundamentalist religion, the result is blindness.