Doom's Single-Player Campaign Lasts 13 Hours

Vigormortis

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AccursedTheory said:
Considering this is a movement based shooter instead of cover based one, I think 13 hours is perfect. Any shorter and it's not a full length game. Any longer and you're probably stretching the enemy type, weapon type, and arena type combinations a bit far. It's also just short enough that replays are within everyones grasp, but not having enough time to burn it once isn't an issue either.

If the game plays like how they've been showing, I'm perfectly fine with this.
Agreed.

Plus, with the inclusion of the (promised) multiplayer mode variety, as well as SnapMap, I foresee many fun-filled hours of (hopefully top quality) PvP and PvE action.
 

DefunctTheory

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Dalisclock said:
If the story and levels support 13 hours, great. Otherwise it's gonna fell like a drag. If you're not to the end of the campaign and you just want it to be over, you know it's too long. Bioshock comes to mind after the big scene with Ryan.
Honestly, I hope this game is really light on story. I'm hoping for the return of Doom Guy.

You are a Marine.
They are demons.
Over there is hell.
And here's a shotgun and chainsaw.
Do what comes naturally.
The occasional exposition or perhaps a handful of radio calls from a scientist would be neat, but I would prefer this game to be bare bones.

Vigormortis said:
AccursedTheory said:
Considering this is a movement based shooter instead of cover based one, I think 13 hours is perfect. Any shorter and it's not a full length game. Any longer and you're probably stretching the enemy type, weapon type, and arena type combinations a bit far. It's also just short enough that replays are within everyones grasp, but not having enough time to burn it once isn't an issue either.

If the game plays like how they've been showing, I'm perfectly fine with this.

Agreed.

Plus, with the inclusion of the (promised) multiplayer mode variety, as well as SnapMap, I foresee many fun-filled hours of (hopefully top quality) PvP and PvE action.
One can hope.

Not buying it first day, though. I'm gonna let you people test for me.
 

chadachada123

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Flathole said:
13 hours? I was a very big fan of Doom3 (though I hadn't played its predecessors, unless you include Quake1+2) and never touched its multiplayer. The singleplayer was a solid 20-30 hours on the first playthrough. You could probably speed it up to 13 by replaying it, on easy mode, with a mod that duct-tapes your flashlight to every gun, speed through all the levels that were meant to be played slower (IE when you meet the guy with the lantern) rushing straight to the next checkpoint, and ignore all the audio logs and emails...
Doom 3 was incredibly different than Doom 1/2, with Doom 3 being much, much, MUCH slower paced and having both a story and other living human beings. The first two games took a couple of/a few hours each and had essentially no story to speak of; just you, your guns, and demons.

With that in mind, Doom 4 could really bridge the gap between the two playstyles, since everything I've seen so far seems like a mix of Doom 3 and Doom 1/2.

And with THAT in mind, 13 hours sounds pretty appropriate, assuming there's level design to match.
 

Dalisclock

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chadachada123 said:
Flathole said:
13 hours? I was a very big fan of Doom3 (though I hadn't played its predecessors, unless you include Quake1+2) and never touched its multiplayer. The singleplayer was a solid 20-30 hours on the first playthrough. You could probably speed it up to 13 by replaying it, on easy mode, with a mod that duct-tapes your flashlight to every gun, speed through all the levels that were meant to be played slower (IE when you meet the guy with the lantern) rushing straight to the next checkpoint, and ignore all the audio logs and emails...
Doom 3 was incredibly different than Doom 1/2, with Doom 3 being much, much, MUCH slower paced and having both a story and other living human beings. The first two games took a couple of/a few hours each and had essentially no story to speak of; just you, your guns, and demons.

With that in mind, Doom 4 could really bridge the gap between the two playstyles, since everything I've seen so far seems like a mix of Doom 3 and Doom 1/2.

And with THAT in mind, 13 hours sounds pretty appropriate, assuming there's level design to match.
You know, if DOOM ends up going the Serious Sam route, I think this could work out. Not much story, but it's so much fun that it doesn't matter.

Really, the trick is, of course, the level of engagement and pacing have to match and the end has to feel like the end, not just "Well, we got tired so we just put the boss here and called it a day"(too short) or the game ran it's logical course and then somehow kept going for another 5 or so hours past that(Too long).
 

Extra-Ordinary

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Huh, well, that's not bad.
As hyped as I am for this game, I wish I had something better to say than "not bad" but maybe I'm jaded.
Or maybe I just don't want to pass judgment on the length of a game I haven't played.
Sometimes I remember that I'm an advertising team's perfect sucker, I gush about the good and ignore the potentially bad.
But hey, I'm easy to please, what can I say?
 

MiskWisk

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Look Bethesda, it's not the size of your campaign, it's how you use it that matters.

Dick jokes asides, it doesn't matter how long the campaign is but how fun it is.
 

Estarc

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I suppose that's not bad for an FPS. Similar to Bioshock (the first one) I think. Still not enough to convince me to buy it. At launch it'll be around $90 to $100 AU, give or take store specials. Unless there's a lot of replayability baked into the game that I haven't heard about then 13 hours isn't gonna be enough.
 

Dragonlayer

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That's cool and all, and I fully approve of any modern FPS single-player lasting longer then a bored afternoon, but I'd be more interested if this was shaping up to be more like Doom 3 instead of the original.
 

Evonisia

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Length isn't so much of an issue with me (;-) ) but with a declaration like that I'm interested in seeing how the campaign is 13 hours rather than just acknowledging that it is 13 hours.
 

Saltyk

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That's not too bad for a FPS game. Sadly, that's almost exceptional in games these days. I don't care about FPS games, but this kind of makes it slightly more appealing to me.
 

default

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Dragonlayer said:
That's cool and all, and I fully approve of any modern FPS single-player lasting longer then a bored afternoon, but I'd be more interested if this was shaping up to be more like Doom 3 instead of the original.
Wow, you have to be one of the few with that sentiment. Most people are excited for a return to form which is what this Doom is claming to be. I personally don't mind too much either way, but it would be nice to see something modern with that classic arena style movement and gameplay dynamic rather than creeping through jumpscare corridors again.
 

Oldcodger

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That's all? 13 hours? Not even a day's worth of play time. Wow. Thanks for the heads up. I'll save my money.
 

Weaver

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1) That's not even that long when your game sells for $80 CAD (90 after tax).

2) The length every developer gives a game is always, always, always inflated.
 

step1999

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Estarc said:
I suppose that's not bad for an FPS. Similar to Bioshock (the first one) I think. Still not enough to convince me to buy it. At launch it'll be around $90 to $100 AU, give or take store specials. Unless there's a lot of replayability baked into the game that I haven't heard about then 13 hours isn't gonna be enough.
It has a level editor that they hyped up during E3, if it's even half as easy to use and flexible as they claimed, there are gonna be tons of levels to play after the campaign is over (almost certainly including fan-made remakes of the original Doom levels.)