Dota 2: Valve Is Manipulating Gamers into Good Behavior

Strazdas

Robots will replace your job
May 28, 2011
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RaikuFA said:
Yeah I do too. I do think it needs to go away as well. Especially since companies want to shove online play down people throats.
Online play is not wrong in itself, its just wrong whne its forced on singleplayer games. multiplayer and singleplayer games has to be seperate entities. MMOs get this right. its multiplayer only. They can continue their multiplayer while i can continue my singleplayer. Needing to enter their multiplayer for war assets though, GTFO.

Not G. Ivingname said:
hypnogabben
gaben intensifies? [http://1.bp.blogspot.com/-qYhncswgrTs/Ur33bA0mcXI/AAAAAAAAPig/PYfV5qT6me4/s1600/gabening-intensifies.gif]
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Excuse me, but is this any better or worse than Tetris, known to have influenced us with its colors and sounds to make it rather addictive and more likeable? Because that sounds actually entirely harmless, if so.
 

WhiteFangofWhoa

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Jan 11, 2008
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So you believe this will work because people will feel bad about lying to themselves and others online? To quote Tycho Brahe on a similar plan, 'you presume a degree of humanity in these people that, frankly, doesn't exist'. Cognitive dissonance is a part of every day life, one more will not make a person question their ways.

Props for the effort at least. Not very many companies would even attempt such a thing, and they admitted up front they know this won't mean a thing to the real hardcases, but maybe to the people (like me) who have a habit of becoming angry and blaming others for a loss when normally they're far more rational. Yes I play DotA 2 and yes, I am awful. Takes years to learn after all.
 

Pedro The Hutt

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Apr 1, 2009
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And yet they observed a drop in reports, so it clearly did something right. And as someone who's been playing for about 15 months, yeah, I kinda feel like toxic behaviour happens less often than it used to. Or maybe that's just because I got better at it, who knows.
 

The Rogue Wolf

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Well, it's good that they're trying new things to tone down the acidity, because it seems like every last MOBA community is determined to bite its own head off.

SupahGamuh said:
Somehow I read that as "Valve brainwashing gamers" and I pictured this on my head:

Hey, the new Facebook-designed Oculus Rift model was leaked!
 

Vigormortis

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Nov 21, 2007
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SmashLovesTitanQuest said:
Do you even DOTO?
Over 2000 hours and counting. So yes.

Thank you for presuming that I don't, though.

Theres so much other shit this could be related to, you know. The whole muting system for one.
Which I would agree with if the sudden drop hadn't occurred during the time period in which they implemented these series of end-game questions.

Did you even read the article? I swear, this is the third time someone's told me the correlation means nothing since Valve has several other systems in place. Did everyone ignore the key part of the article that describes when the drop occurred?

OT: I humbly pledge them to manipulate better. 9/10 of Valves attempts to make the DOTA community behave are absolute train wrecks and backfire in a spectacular fashion.
It's more like 9 times out of 10 the Dota community proves itself to be the childish, overly hostile, argumentative group of obnoxious shits the rest of the gaming community thinks of it as.
 

Sylocat

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Nov 13, 2007
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If Valve can actually pull off engineering an MOBA community that isn't a festering boghole, they might actually be somewhat worthy of the fawning adulation they receive.
 

Pedro The Hutt

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Vigormortis said:
It's more like 9 times out of 10 the Dota community proves itself to be the childish, overly hostile, argumentative group of obnoxious shits the rest of the gaming community thinks of it as.
"Be the change you want to see in the world", and all that. Sadly, a lot of Dota players instead wonder why they get toxic players if they themselves show a negative, often prejudiced attitude right out of the gate.

I remember one game where I was with one or a few Russians (who knows) and they tried to communicate in English, however broken it might've been, and the Axe on our team basically retorts with "Don't even talk to me, dogs!", and then he was surprised they wouldn't even lift a finger to save him?

So I stand by it that anyone who experiences tons of toxic behaviour is probably the root of his own problem. Reassuring and encouraging the team a little after first blood goes the way of the other team can go a long way.
 

Vigormortis

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Pedro The Hutt said:
"Be the change you want to see in the world", and all that. Sadly, a lot of Dota players instead wonder why they get toxic players if they themselves show a negative, often prejudiced attitude right out of the gate.

I remember one game where I was with one or a few Russians (who knows) and they tried to communicate in English, however broken it might've been, and the Axe on our team basically retorts with "Don't even talk to me, dogs!", and then he was surprised they wouldn't even lift a finger to save him?

So I stand by it that anyone who experiences tons of toxic behaviour is probably the root of his own problem. Reassuring and encouraging the team a little after first blood goes the way of the other team can go a long way.
Honestly, I don't disagree. In fact, I feel most of the time this is the case.

My post was a retort specifically to what Smash had said in his reply to my older post. It was a bit hyperbolic I'll grant, given what I actually think, but having someone assume I've never played Dota, simply because I accepted Valve's claim mentioned in the article, just didn't sit well with me. It rings of the same kind of attitude many attribute with the arpg/moba communities.