Dota 2's community is much less toxic than those of most other MOBAs, although that's not really saying much. The game has a report system, where players can report others for communication abuse, ability abuse or deliberate feeding, and every report is reviewed by a Valve staff member. First time or rare offenders get put in a separate low-priority matchmaking pool (the same as leavers get) while repeat offenders are temporarily or permanently banned. The success rate of the system so far is pretty high (in that assholes get punished and false reports get ignored).geizr said:That's the same advice that I've heard others say about learning DOTA. I play LoL, myself, and that community is toxic enough, even with the whole Tribunal thing going (though it has gotten a little better, at least to me). I will say one of the best pieces of advice I read in one of those very guides you mention, which I instantly applied to my playing in LoL, is that the very first time someone starts insulting you, calling you "noob" and whatever else, don't bother arguing back with them; just put them immediately on ignore and get on with enjoying the game. Following this advice has made my game experience in LoL much, much more relaxing and enjoyable (even though I still accumulate losses).
As far as I know, and I admit I could be quite wrong on this point, DOTA doesn't have quite the same behavioral enforcement that LoL has developed. LoL's community is about as toxic as I can stand, and it has behavioral enforcement (although I will never play a ranked game because of the expected toxicity, based on the progression of it from bots to blind pick PvP). So, I've mostly stayed away from DOTA for fear of having to deal with a level of toxicity that would just completely rob the game of any sense of fun. I will admit, I feel I may be doing myself a slight disservice, because the gameplay in DOTA looks to be far deeper than LoL's.
However, I will have to say that I don't care how thick a skin you have; unless you're an unfeeling, uncaring husk (or a robot), getting yelled at constantly for even the slightest error is a soul-syphoning experience that robs the game of any and all fun.
There are several distinct reasons for the bad state of the MOBA community, and as far as I can tell, they are the following:geizr said:To be honest, I've never understood the extreme rage factor that develops in MOBAs. I've seen rage in MMO PvP before, but it was usually almost comical in its nature. But the rage I've experienced directed at me, and others, in LoL was just vicious and malicious. I had a guy actually make a death-threat against me, at one point. I've never had that in MMO PvP. I know I'm not the best player, but that kind of thing is just uncalled for on any level, in my opinion.
1) MOBAs are highly competitive games, and by that I mean that there are officially endorsed tournaments held for them with prize pools of hundreds of thousands of dollars (and a lot of significantly smaller ones as well). This creates a community similar to other competitive games like Counter-Strike or Super Smash Bros. where everyone feels like even casual matches have a high stake (and they sometimes do, in that the best ranked pub players can expect to be scouted for an amateur or maybe even a professional competitive team) and that bad players are besmirching the game's good name.
2) They are also team games, more so than any other kind of game, meaning that even one really bad player in an otherwise good team can actually cost them a victory (assuming they are playing against a more evenly skilled team), leading to a lot of people flaming the "worst" player in the team (lowest kill/death ratio, worst items, etc.) even when they are not at fault.
3) The previous two reasons attract a lot of trolls who just want to make life shitty for everyone else and get away with it.
4) And finally, a lot of "official" people in the MOBA community unfortunately endorse this kind of behaviour. From S2 (the creators of Heroes of Newerth) selling in-game taunts based on it, to competitive players who prominently display it, to many popular fansites, it's everywhere.
Fortunately, Dota 2 lucked out on the last one; the official Dota website, playdota.com is well moderated and Valve have taken a definitive stance against cyber-bullying and implemented (and are implementing) pretty good measures against it, like the Dota 2 report system, so the worst elements of the community only have each other for support. And if anything that kind of people are famous for, it's being unable to get along with anyone.