blazearmoru said:
mrhateful said:
LoL no contest, dota2 is basically just plain old dota with better graphics where LoL made an effect to improve the concept. LoL is currently the most played game in the world and thats for a very good reason.
Because McDonalds serve the highest quality of food? =.=;
Sorry I just had to point that out. Please don't hate me! >-<
Edit : OP. LoL is basically a game about grinding for gold, to buy power, to win fights which results in more gold which translates to more power, to win game. If you like it simple, and fun, LoL is for you. In DotA you can have a team that will NEVER lose any teamfights and can still lose because the game isn't centered around team fights. Depth, LoL is completely devoid of it.
Sigh, gods, i am so sick and tired of Dota2 fanboys bashing Lol, even though they generally don't know what they are talking about. (and i am not just talking about the above poster) I haven't played Dota2, but at least i don't go everywhere to complain about how shit it is and how much better Lol is.
First of all I don't see how having a game be based around team fights is bad. Tons of people are complainign that Lol is less complex, but when a game is built around team fights that thing alone adds to it's complexity, because there is often a lot of complexity in working as a team. While it might not be easy to learn how to play a particular character well, to learn how to play that character as part of a team is almost always harder. The coordonation required to carry out a good team fight does not come easy. I think a large part of the skill in some of the pro-level players comes from knowing how to play as part of a team.
Also, i think a team oriented approach is a natural one for MOBA games. After all, there are 5 players on each side. That's the way the genre has been since it's conception in Dota1. It's not 1v1, as say... in Starcraft (yeah, i know, you can play as a team in Starcraft too, but competitive play is 1v1). Plus, it's very impressive to see a team come from behind in a pro-level match through team play. I can give one example that stuck with me, and that is well know in the Lol pro-scene. The game was in season 2 between Moscow5 (M5) and Clg.eu. M5 manage to destroy clg early game, and were basically controlling the map. Still, because clg manage to defend very well (thank also in part to their team comp), they couldn't take their base. Time after time M5 tried to force the base, but they couldn't. Slowly, clg managed to regain lost ground, as the gold difference became meaningless (there comes a time, where you have so much gold, where any more is just useless). After a whole hour had passed, they got a single awesome team fight, wiped their opponents, and just won the game. To be able to come back from behind like that when nobody expected them to required a lot of skill on their part imo.
People also complain sometimes about items just adding stats. I don't know how this compares to Dota, but there are quite a few items in Lol that have passives, auras and activated abilities. And i am talking about the ones being used in high level play. If people in solo-que aren't building or using them, well... that's their fault. Examples:
Reverie - activated ability: 50% speed boost to the chanpion using it and all nearby allies (don't know the exact range, fairly large anyway); passive +10% cdr
QSS - activated ability: removes cc from character using it.
Z. Hourglass - activated ability: in short it puts you into stasis for 2 second, so you can't take damage or be targeted, but you can't do anything either, including moving
Randuin's Omen - activated ability: slows the movement speed of nearby enemies by 35% for 2 seconds; also has a passive that slows movement speed and attack speed of enemies that hit you with basic attacks
Shard of true ice - active ability: surrounds for 4 seconds an ally with an aura that slows enemies; also has a mana regen aura, and a passive that gives gold over time
Crucible - activated ability: removes cc and heals an allied champion; also has a mana regen passive
These are only the ones off the top of my head at this point that have an activated ability, and are in heavy use by pro-players. There are plenty of other with activated abilities and tones of others with passives or auras.
Anyway, i'll stop here for know because this post is getting long as is an it's almost 3 in the morning here, but there is still more i could talk about.