DOTA2 or LoL?

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JaceArveduin

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Uszi said:
Larcenist said:
If you go for the Season 2 10/10 split with runes (now it gives 7.7 ArPen and 9.6 AD): AD Quints, 3 AD marks and 6 ArPen marks, as well as either 21/9/0, 21/5/4 or 17/13/0 in masteries (I usually prefer either 21/5/4 or 17/13/0) you will start with 62 AD. If you then start with Longsword and 2 pots (or if a sustain lane, Doran's Blade) you will have 72 AD and life should be pretty easy.

Also, Ashe has the hands down best AD Carry ultimate in the game. Doesn't get closer to DotA quality abilities than that.
No, I like Ashe, but I don't normally play ADC at all, and when I do I usually like playing Graves since he has his boomstick and all. But because I don't normally carry and because I'm cheap and don't like buying runes, I only have one "ADC" rune page, and its ArP marks. My Seals/Glyphs never ever change, I always roll Armor and Magic Resist because they are cheap and because it doesn't seem bad on anyone. I have 2 Armor Quints and 1 MR Quint. And those are the only runes I've had since forever.

I used to only ever have MP marks for APC and then more Armor/MR marks for Tanking, but someone convinced me that I should at least have increased attack speed marks for some characters (played a lot of Udyr, back in the day, and phoenix jungling is better with attack speed then with ArP or MP).

Getting to a point where I might consider flat AD runes for some characters.
Movement speed quints man, they're epic on everyone
 

dmv

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JaceArveduin said:
Uszi said:
Larcenist said:
If you go for the Season 2 10/10 split with runes (now it gives 7.7 ArPen and 9.6 AD): AD Quints, 3 AD marks and 6 ArPen marks, as well as either 21/9/0, 21/5/4 or 17/13/0 in masteries (I usually prefer either 21/5/4 or 17/13/0) you will start with 62 AD. If you then start with Longsword and 2 pots (or if a sustain lane, Doran's Blade) you will have 72 AD and life should be pretty easy.

Also, Ashe has the hands down best AD Carry ultimate in the game. Doesn't get closer to DotA quality abilities than that.
No, I like Ashe, but I don't normally play ADC at all, and when I do I usually like playing Graves since he has his boomstick and all. But because I don't normally carry and because I'm cheap and don't like buying runes, I only have one "ADC" rune page, and its ArP marks. My Seals/Glyphs never ever change, I always roll Armor and Magic Resist because they are cheap and because it doesn't seem bad on anyone. I have 2 Armor Quints and 1 MR Quint. And those are the only runes I've had since forever.

I used to only ever have MP marks for APC and then more Armor/MR marks for Tanking, but someone convinced me that I should at least have increased attack speed marks for some characters (played a lot of Udyr, back in the day, and phoenix jungling is better with attack speed then with ArP or MP).

Getting to a point where I might consider flat AD runes for some characters.
Movement speed quints man, they're epic on everyone
I'd say movement quints are underrated on certain champions.But I wouldn't want my ap carry rocking them unless the other team has an incredibly aggressive jungler(i.e. shaco, lee sin, maokai.) and their only escape is flash. Same for toplane, it wouldn't be good for bruisers with gap closers or assassins as they would have a difficult time snowballing the way they need to. Oh, and the AD carry seeing as it would nerf their starting ad/apen and give a decent advantage to the enemy lane.
As for your ad's quints, you want flat ad. If you're going to run apen it should be your reds.
 

Free Thinker

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All right, time for me to chime in. If it was 1 to 2 years ago, I'd say League, but that'd be a little naive of me cause that's all I knew back then. Been playing DotA 2 little more than a year now, and I'm proud to say, I've never looked back. Granted I still play League with friends, but a majority of my game time is spent on DotA 2.

Yes, League is simpler, lower-skillcap, and generally more accessible and forgiving. For the people spouting the sheer amount of people playing League makes it good are sadly mistaken. Plenty of people believe evolution is a lie, and they're still wrong. Back on point, League will drain your wallet, or your vastly. To fill out a single rune page with Tier 3 Runes will set you back 10,000 or so IP while all the new champions will cost 6,300 or 7,800 IP. If that isn't the case, you'll be shelling out $10 per champion.

Mechanic wise, League is very, very dull. They have strict 'guide-lines' as to not make things, 'anti-fun'. That sudden burst of creativity you see in champions is a plateau. Beyond that, balance is horrid. One cycle, a few champs are OP and a few unplayable. It's a veritable roller coaster of rage.

I will admit, DotA 2 is less forgiving on deaths, mistakes, but very satisfying when you do well. The whole 'learning cliff' term is correct. There are skills to memorize, item builds to keep in mind, item and hero counters. But my favorite part of DotA 2 is the few heroes, with high-skillcaps that when played at the highest level is like watching a quadruple rainbow appear in the sky while Gandalf shouts, "You have passed!"

Just look up Pudge or Invoker. All-time favorite heroes of mine.
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Pedro The Hutt

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Well, I'm a newbie to both games, started playing both less than 14 days ago as suddenly friends came along and asked me if I wanted to play with them, so I said why not.

Both have their merits, and I enjoy both, but while it definitely is harder for newbies, I think I enjoy Dota 2 more. For one, it's full of that typical Valve character (and quality), so I empathise with the heroes more than the ones in LoL, as the Dota ones are (as far as I can tell) far more chatty. But it also is more straightforward in a way, you start with all heroes, don't need to unlock additional spells to take into battle, and it provides a level playing field free of runes and passive boosts that give you hard increases to your stats before the first creep has even been killed.

That said, LoL gives you more to worry about BEFORE a game starts (which champions do I want to unlock, what runes do I want to slot, what traits do I build?), during the game it's definitely easier as you don't have to worry about denies and you'll never find your lane without creeps as instead of a barracks where your creeps come from that can be destroyed, like in Dota, you instead have an inhibitor in the enemy base to destroy that'll send tougher creeps coming out of your base.

So both definitely have their merits and I could easily see myself playing both (as if said friends invite me to play either game I'll gladly join), the up front availability of all heroes, no stat building to worry about and added personality makes me prefer Dota 2 more so far. But this is me saying it as a complete newbie to the MOBA genre.
 

Uncreation

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blazearmoru said:
mrhateful said:
LoL no contest, dota2 is basically just plain old dota with better graphics where LoL made an effect to improve the concept. LoL is currently the most played game in the world and thats for a very good reason.
Because McDonalds serve the highest quality of food? =.=;
Sorry I just had to point that out. Please don't hate me! >-<

Edit : OP. LoL is basically a game about grinding for gold, to buy power, to win fights which results in more gold which translates to more power, to win game. If you like it simple, and fun, LoL is for you. In DotA you can have a team that will NEVER lose any teamfights and can still lose because the game isn't centered around team fights. Depth, LoL is completely devoid of it.
Sigh, gods, i am so sick and tired of Dota2 fanboys bashing Lol, even though they generally don't know what they are talking about. (and i am not just talking about the above poster) I haven't played Dota2, but at least i don't go everywhere to complain about how shit it is and how much better Lol is.

First of all I don't see how having a game be based around team fights is bad. Tons of people are complainign that Lol is less complex, but when a game is built around team fights that thing alone adds to it's complexity, because there is often a lot of complexity in working as a team. While it might not be easy to learn how to play a particular character well, to learn how to play that character as part of a team is almost always harder. The coordonation required to carry out a good team fight does not come easy. I think a large part of the skill in some of the pro-level players comes from knowing how to play as part of a team.

Also, i think a team oriented approach is a natural one for MOBA games. After all, there are 5 players on each side. That's the way the genre has been since it's conception in Dota1. It's not 1v1, as say... in Starcraft (yeah, i know, you can play as a team in Starcraft too, but competitive play is 1v1). Plus, it's very impressive to see a team come from behind in a pro-level match through team play. I can give one example that stuck with me, and that is well know in the Lol pro-scene. The game was in season 2 between Moscow5 (M5) and Clg.eu. M5 manage to destroy clg early game, and were basically controlling the map. Still, because clg manage to defend very well (thank also in part to their team comp), they couldn't take their base. Time after time M5 tried to force the base, but they couldn't. Slowly, clg managed to regain lost ground, as the gold difference became meaningless (there comes a time, where you have so much gold, where any more is just useless). After a whole hour had passed, they got a single awesome team fight, wiped their opponents, and just won the game. To be able to come back from behind like that when nobody expected them to required a lot of skill on their part imo.

People also complain sometimes about items just adding stats. I don't know how this compares to Dota, but there are quite a few items in Lol that have passives, auras and activated abilities. And i am talking about the ones being used in high level play. If people in solo-que aren't building or using them, well... that's their fault. Examples:

Reverie - activated ability: 50% speed boost to the chanpion using it and all nearby allies (don't know the exact range, fairly large anyway); passive +10% cdr

QSS - activated ability: removes cc from character using it.

Z. Hourglass - activated ability: in short it puts you into stasis for 2 second, so you can't take damage or be targeted, but you can't do anything either, including moving

Randuin's Omen - activated ability: slows the movement speed of nearby enemies by 35% for 2 seconds; also has a passive that slows movement speed and attack speed of enemies that hit you with basic attacks

Shard of true ice - active ability: surrounds for 4 seconds an ally with an aura that slows enemies; also has a mana regen aura, and a passive that gives gold over time

Crucible - activated ability: removes cc and heals an allied champion; also has a mana regen passive

These are only the ones off the top of my head at this point that have an activated ability, and are in heavy use by pro-players. There are plenty of other with activated abilities and tones of others with passives or auras.

Anyway, i'll stop here for know because this post is getting long as is an it's almost 3 in the morning here, but there is still more i could talk about.
 

Larcenist

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Pedro The Hutt said:
Well, I'm a newbie to both games, started playing both less than 14 days ago as suddenly friends came along and asked me if I wanted to play with them, so I said why not.

Both have their merits, and I enjoy both, but while it definitely is harder for newbies, I think I enjoy Dota 2 more. For one, it's full of that typical Valve character (and quality), so I empathise with the heroes more than the ones in LoL, as the Dota ones are (as far as I can tell) far more chatty. But it also is more straightforward in a way, you start with all heroes, don't need to unlock additional spells to take into battle, and it provides a level playing field free of runes and passive boosts that give you hard increases to your stats before the first creep has even been killed.

That said, LoL gives you more to worry about BEFORE a game starts (which champions do I want to unlock, what runes do I want to slot, what traits do I build?), during the game it's definitely easier as you don't have to worry about denies and you'll never find your lane without creeps as instead of a barracks where your creeps come from that can be destroyed, like in Dota, you instead have an inhibitor in the enemy base to destroy that'll send tougher creeps coming out of your base.

So both definitely have their merits and I could easily see myself playing both (as if said friends invite me to play either game I'll gladly join), the up front availability of all heroes, no stat building to worry about and added personality makes me prefer Dota 2 more so far. But this is me saying it as a complete newbie to the MOBA genre.
Funny how the guy who comes into the thread calling himself a newbie to both games in question manages to, in a single post, be more constructive than most of us have managed to be in several. This should be the one post for OP to read, don't mind the mechanics of the games right now since there's no need at all to know everything about the game before you play it. These things come with experience and that experience will also tell you which game you prefer out of the two.

Uncreation said:
I think a large part of the skill in some of the pro-level players comes from knowing how to play as part of a team.
And this is why High Elo != Outstanding Player.
 

Tsun Tzu

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OP:

Try both, if possible.

I started with LoL. I enjoyed it. I tried DotA 2. I didn't like it.

It really is as simple as that. :/

If you would like an invite to DotA 2, just message me. I think I still have some invites for it.
 

Eggimannd

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Larcenist said:
DotA:

- Is still a product of an old engine, so there are a lot of heroes with similar boring abilities (though this will most likely change in the future since IceFrog already in the DotA 1 days made an effort to change this).

LoL:
+ Every single champion in the game is unique, and later champions are bringing a whole new dimension to the MOBA genre.
100% wrong.

League is the game with completely BORING and UN-unique abilities. Here is a list of extremely cool abilities in Dota that nothing in League comes close to:

- Rubick's spellsteal. Let's you steal whichever spell/ability last used by an enemy. Can use it for a certain amount of time or until you get killed.
- Undying's tombstone. Spawns mothafucking zombies from a tombstone.
- Chen/Enchantress creep control spells. Jungle creeps in Dota have their own skills (Net/stomp stun/tornado). You can mind control them and use them with their abilities.
- Hexes/disables such as Shadow Shamans Hex or Shadow Demons Disruption.
- Naga Siren's song of the siren. Completely stops time for the enemy team.
- Faceless Void Chronosphere.
- Etc..

Not to mention all the freaking cool active items that any hero can get which CONSIDERABLY changes how they play.

In LoL you're stuck with incredibly boring (and spammable) gap closers/nukes/low cooldown non skillshot stuns.

It's not even close. When it comes to abilities/skills, Dota 2 is FAR more interesting.

(And please don't try and counter with that they're overpowered. I don't care if you think they are. My point is just that they are FAR more fun and interesting than anything LoL has to offer)
 

Larcenist

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Eggimannd said:
Larcenist said:
DotA:

- Is still a product of an old engine, so there are a lot of heroes with similar boring abilities (though this will most likely change in the future since IceFrog already in the DotA 1 days made an effort to change this).

LoL:
+ Every single champion in the game is unique, and later champions are bringing a whole new dimension to the MOBA genre.
100% wrong.

League is the game with completely BORING and UN-unique abilities. Here is a list of extremely cool abilities in Dota that nothing in League comes close to:

- Rubick's spellsteal. Let's you steal whichever spell/ability last used by an enemy. Can use it for a certain amount of time or until you get killed.
- Undying's tombstone. Spawns mothafucking zombies from a tombstone.
- Chen/Enchantress creep control spells. Jungle creeps in Dota have their own skills (Net/stomp stun/tornado). You can mind control them and use them with their abilities.
- Hexes/disables such as Shadow Shamans Hex or Shadow Demons Disruption.
- Naga Siren's song of the siren. Completely stops time for the enemy team.
- Faceless Void Chronosphere.
- Etc..

Not to mention all the freaking cool active items that any hero can get which CONSIDERABLY changes how they play.

In LoL you're stuck with incredibly boring (and spammable) gap closers/nukes/low cooldown non skillshot stuns.

It's not even close. When it comes to abilities/skills, Dota 2 is FAR more interesting.

(And please don't try and counter with that they're overpowered. I don't care if you think they are. My point is just that they are FAR more fun and interesting than anything LoL has to offer)
Now read my post you quoted just once and you will realize how your post doesn't have anything to do with mine at all.
 

NooNameLeft

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NathLines said:
It comes down to 2 major things. Gameplay and everything else(cash shop, functionality, friend list etc). Try both and if you like the gameplay of one more than the other, well you might want to stick to that one. If you don't mind either, go with Dota. Dota 2 let's you play all the heroes for free, while you have to unlock them all in LoL. Also, you can find cosmetic items from drops in Dota 2, while you can only buy skins in LoL. Just everything surrounding Dota 2 is so much better than LoL. Everything.

This is very annoying, since I prefer the gameplay of LoL over Dota. I wish that everything else about LoL was more like Dota. Oh, yeah. Dota has an action wheel that eliminates the need to type missing all the god damn time. Damn you, Dota.

God said:
I would recommend Heroes of Newerth, but that is probably because I think LoL is stupid and I have never played Dota2.
HoN was based pretty much completely based on Dota. The heroes are basically just re-skins of the heroes from Dota. Since Dota 2 already has a bigger player base, gives you all the heroes for free + random loot drops, I really don't see why you'd pick HoN over Dota 2. It's not a bad game, Dota 2 just offers more.
Its true that Hon was originally just a copy paste of Dota. But now they got a huge hero pool with tons of original heroes + 2 new maps + all the heroes are free.

I played Hon for quite some time but I switched to Dota 2 mostly because the community is a lot better (in the games I had so far anyway).
 

spartandude

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I say go for LoL because if your are new to this genre then go for the one you dont have to pay for
 

thesilentman

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spartandude said:
I say go for LoL because if your are new to this genre then go for the one you dont have to pay for
You don't pay for DOTA, you get a beta key. And it's damned easy to get one.
 

Aircross

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RomanceIsDead said:
I prefer dota 2. Having played both Dota 2 seems way more in-depth.
This is also the reason why I prefer Dota 2 over LoL. The meta in Dota 2 is open and there are tons of viable strategies while the meta in LoL tends to be stuck on one or two play styles. You'll never have tri-lanes or 2 dedicated roamers (heroes who roam constantly from level 1) and 3 solo lanes in LoL, it's almost always 2 solo lanes, 1 jungler, and carry + support. Anything that successfully breaks out of the meta, the meta Riot wants LoL to have, is guaranteed to be disemboweled nerfed (like dedicated roaming.)
 

Larcenist

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A Smooth Criminal said:
Larcenist said:
Eggimannd said:
Larcenist said:
DotA:

- Is still a product of an old engine, so there are a lot of heroes with similar boring abilities (though this will most likely change in the future since IceFrog already in the DotA 1 days made an effort to change this).

LoL:
+ Every single champion in the game is unique, and later champions are bringing a whole new dimension to the MOBA genre.
100% wrong.

League is the game with completely BORING and UN-unique abilities. Here is a list of extremely cool abilities in Dota that nothing in League comes close to:

*snipped list of unique spells and abilities*
Now read my post you quoted just once and you will realize how your post doesn't have anything to do with mine at all.
Looking at his post and your post, his post has EVERYTHING to do with yours. You claimed that the abilities in DotA were boring while League was totally unique. He replied saying that DotA was unique and League was boring. Frankly, he's correct.

You've been given a list of DotA 2 abilities, but let's look at the spells of some league champs

*snip snippetysnipsnip*

See where I'm going with this? Everyone in League follows the same formula except for a few fun exceptions like Zilean and Shaco.
I claimed that many abilities in DotA are the same on several heroes, which makes them rather boring. I claimed that abilities in LoL may be very much alike others but there are features that separate them. I wrote unique, not necessarily fun or innovative. In fact I have in previous posts pretty much stated that I find DotA abilities to be very much more fun and innovative in the cases where IceFrog tried to push the WC3 engine (Invoker, Rubick etc).

Assuming I'm against DotA simply because I've made it clear I play LoL is what makes the statement wrong since my comments have not in any way been biased towards any title, rather I've been constantly putting out pros and cons for both game(based on my opinion?).

Edit: Ok I now see that I formulated the post originally quoted in a way that didn't necessarily make it very clear that I was focusing on abilities, not general champion setup. Every single champion has unique abilities in LoL, but every single champion is following the very same basic setup when it comes to how these abilities work (with some exceptions).
 

MonsterMMORPG

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i am playing dota 2 with my friends and pretty fun but don't know lol :)

also i can say heroes are pretty well built
 

Jackson Chun Hin

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If you want to start out in Dota 2 I would recommend you to play a few bot matchmaking matches and ask your teammates to teach you a few tricks.Try playing a real matchmaking before hitting level 2 just to see the real life. Always pick random in bot matches and try to adapt on every single heroes and try swapping roles from carry to support to durable or semi tank carry.Watching videos like DotaCinema about warding and creep pulling is vital and you would be called a noob without these important knowledge. Sadly Dota2 is not free and requires a key but I bet most of your friends that play dota 2 has atleast 3 keys. Even in the odds of 3v5 the three man team still has a chance to win if the late carry in the three man team is skilled enough or is able to farm fast enough.

I've played LoL for months and the non-fun thing about the summoners skill, you could just escape your way through using blink or instantly heal yourself or increase your movement speed. Other than that the punishment in the game is something like 0 to something, all you got to do is stay in your lane, stay alive and get some creeps(unlike dota 2 which has the denying mechanic and the gold lose from death). The quality in the game makes team match makes it look very very messy.Unlike dota 2 you do not require any exp. to play a matchmaking without losing or being a noob. LoL is free but its not 100% free, you need use up hours to get ip just to get your fav champs or use up real money to buy nice skins which still looks suckish in game. If in the odds of 4v5 the four man team has a very low chance to win due to the gold difference for both team are just +-1k.

Dota 2 has a fog of war which is very useful for both team should be learnt from the players, I've seen newbies failing to see the point of applying the mastery of fog of war in it. The fog of war in LoL is not really that complex because it is replaced by the bush which in my opinion is bullshit. The bush enables the champ inside of it rendering invisibility unless he attacks or an enemy champ comes into the bush. The runes and mastery in LoL makes the game unbalance because of the masteries and runes, its like buying 20 iron wood branches in dota 2 without using a single damned item slot.

My opinion is start slow with dota 2 and don't rush it in .

Tips: Try playing support 1st in dota 2, it makes you understand about their roles and not being a jerk to the support you carry in other matches.