taiwwa said:
Uhh. No. POTENTIAL for better plot and story? Yeah. The way it was executed though... no.
You seriously have to be kidding. IDK, maybe DA:O looked really crap on consoles, but if I compare the two, 2 looks like S*** whilst one looks reasonable. And the darkspawn in 2 look retarded. And the way undead walk in 2 looks retarded. And the deep roads in 2 look retarded at times, not bad at others. The only thing I think was done better was the Qunari, to an extent. If they all looked more like the Arishok than they do, then I'd be very happy.
Faster combat while keeping the same abilities as the original.
I'm sorry, but I never saw infinite flurry there, nor a number of other abilities I had used. And the combat was... temperamental. At times it worked similar to DA:O combat, but faster, and other times you had to mash a button to get anything to happen - shit design if ever I saw it. Not to mention that the battles themselves are often poorly thought out or poorly executed - or both. I can't tell you the number of times where I walked into a room and had enemies continuously spawn in a manner like this:
-One general and one 'Lieutenant' [High Health, Heavy hitting, knockback on hit] spawn
-5 seconds later 4 more lieutenants spawn
-10 seconds later 4 more lieutenants spawn
-10 seconds later 4 more lieutenants and another general spawn
-10 seconds later 4 normal enemies spawn
-10 seconds later 4 lieutenants and 2 generals spawn
Now, ignoring the fact that they spawn in - which is crap in its own regard - there is one massive problem with this: All the lieutenants that spawn in have reasonably high health, reasonably high damage and a knockback or microstun on every attack, meaning that whoever they were engaging could do nothing at all if more than one were attacking them at a time. And, if you'll notice, there were at least 4 every ten seconds with a general who had high health, buffing abilities, high damage and other abilities as well. That is just... bad. Instead of using rush cheese tactics to make a fight challenging, do things more like what ME3 has done, where every enemy has a specific weakness and strength, and you mix them up in different configurations for a challenge instead. But don't spawn things in either.
The spawning things in also really bugged me. DA:O only rarely spawned things in, making every encounter feel planned and designed for you, rather than a rush job where things just keep getting dumped behind you as the devs CBF putting enemies in strategic positions and making them use them.
The first dragon age really bored me to be honest. The dialogue seemed to take forever, the combat was very slow and kind of annoying because you would see your warrior wind up a big blow and then see that he took off like 1/10 of a darkspawn's health. The darkspawn themselves are truly some of the worst fantasy villains I've ever seen. Very boring, no subtlety, about the same thing as an termite colony in your home.
1. The dialogue is the whole freaking point of a Bioware game. Hell, its what many people wanted more of in two as there really wasn't enough of it. DA:O levels of dialogue with DA2 styled companion interrupts would have been awesome. Sadly, there wasn't quite that much dialogue, though I found that somewhat forgivable considering there wasn't much of anything else.
2. The combat was old school RPG combat - tactical combat - that people were looking for. Not to mention, if your warrior only took out 1/10th of a darkspawns health from a heavy blow - you're doing something wrong. I was one hitting them with my freaking rogue - not the DPS class they are in 2, but more of a lockpicking and trap disarming class. Sten was just cleaving through them. And the Golems. And the Dragons. And the abominations. And the Assassins. And everything basically. Go Sten.
3. Yeah, the darkspawn were generic. So what really. Mages and Templars are generic, communist enemies are overused. Elves and Dwarves are overused too, as are rogues and warriors, and pretty much everything in fantasy these days. The Darkspawn were just one more thing, that got somewhat more interesting in Awakening.
I've almost finished the second, and having the qunari as antagonists, as well as a conflict between mages and templars, is very interesting I find because it's not a boring good vs evil but rather there is subtlety to it.
The Qunari conflict was good up until the end, when it became crap. There was no opportunity for anything but kill the communist Qunari. And then it turned out that the whole thing had been planned for a while, and a lot of the 'subtlety' went out the window for me. A less rushed end would have been nice, with a chance to stop the conflict instead of have it happen, but no. Bioware wanted you to have some big fight, so that's what you did.
Mages v Templars was boring from the start, then just became crap at the end. I am kicking templar ass with Bethany, Varric, Anders, Merril and Aveline, yet Orsino thinks its hopeless and somehow turns himself into a harvestor. WTF. I liked it better when the Harvestors were some experiment from that Dwarven Thaig, not something any mage could turn themselves into. Let alone the fact that we were kicking templar ass. After the first damn wave or so he turned on us. WTF. Meredith was a bit more interesting in how that turned out, but that fight, like so many others, just turned into a spam fest as all those statues started fighting everyone.
And for all the complaints about the combat, I don't find it any less deep than DA:O. All of the same abilities are still there.
Not all of the same abilities are still there, and that isn't what made it deep in the first place. What made it deep was a lot of what you hated about it: It was slower and required more careful planning than DA2 combat. DA2 consists of; go in, alpha strike, spam attack, win. In DA:O, I had to actually worry about the placement of my warriors, rogues and mages for some fights, I was worrying more about which abilities I was going to use, where I was going to go, and how I was going to position everyone rather than spamming a button. You cited lots of waiting in DA:O combat. That was only if you didn't spend that time planning.
Lastly the art is fantastic. I'm guessing that DA:O must have been in development a long time because some of the art looks quite dated. But in this game they revamped the game models. Biggest improvement is in the elven models.
Saod it before, say it again: the DA2 art sucked. It looks even more dated than Origins, and I'm using the HD texture patch. Qunari are somewhat improved to be a little less generic, but other things, like the Darkspawn, have become absolute crap in 2. In 1, they looked somewhat scary. In 2, they look like comedy undead costumes.
Only thing that DA:O has over DA2 is Morrigan and Alistair. I liked them more, Morrigan especially since she was voiced by the great Claudia Black. I honestly think that people who prefer DA:O over DA2 (and by the same token Mass Effect 1 over ME2, ME is far superior but that's a different thread) really are into geeking out over lots of menus and stats but kind of miss the point that is storytelling experience.
1. Geeking. GTFO now.
2. No, they are not 'geeking' over menus and stats, they are 'geeking' over control that they had that has been taken away from them, and the more tactical side of the gameplay that became lesser in DA2.
3. You cite the point is the story telling experience, but you complain about the dialogue in DA:O. Uhh... Wha?
Now, there are some things DA2 did better than Origins. The party member contribution to dialogue being one of them (Where you could have Varric make up BS about who you were to intimidate people into believing you or W/E). There are also a ton of things it did wrong. Combat IMO, art and graphics IMO, level design, ect. Which you prefer is up to your opinion, but I find Origins far better than 2.