Gralian said:
You know what? I'm glad the franchise will be turned into Dragon Effect. I'm glad Hawke will be Shepardised. Why? Because having half-arsed origins stories in the first game made the protagonist feel extremely hollow. Shallow.
Odd, I found it quite the opposite. I found that each origin added a little bit to the world and the cultures in the world and made the whole thing seem a little more whole. Not all of the origins had to be in-depth full on plays, they just had to set the character up with a dilema.
And i know you're meant to write your own experience into it but i don't want to have a blank slate.
Some of us like that blank slate, so that we can make the character 'ours' and not what bioware deems is appropriate. That's why there is a moral choice system and different dialogue and path options.
I want someone with personality, with a background that i can adjust now and then with how *I* would respond to a situation. That doesn't mean i want a mute emotionless robot walking around doing stuff just because they tell him or her to. Shepard was a great character. he had personality. He was human, figuratively speaking. But he also made the choices i wanted him to make and said the things i wanted him to say. He was Shepard, but he was Shepard as i would portray him. That's the difference.
Yep, but he was the person someone else made up, he's their name, their hero for the story and he has a personality that they set. It was cool for what it was, but I guess it didn't feel as epic to me as DA:O, but I'm a big pen and paper rpg'er so I like to make the characters mine, not a carbon copy of what someone else thought up. I don't want to portray another character from someone else's vision, I want a character that's my vision, even if there are only so many options, that character was my creation.
You're view is fine and dandy, I respect it, but there are a lot of people out there who are like me, and want the other side of the coin. Some are crybabies who don't know how to handle things, and believe that just because one game set a precedent that the company making it will do that again. I think it would be nice to have both options, though I think there is more work that goes into a game like DA than ME.