Dragon Age 2 Warrior Skill Trees Revealed

TsunamiWombat

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Was it ever verified there'll be story import from DA1? I could never be arsed to finish it. Sorry.

Oh well i'm sure there'll be a "Dragon Age Saves" website.
 

kael013

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TsunamiWombat said:
Was it ever verified there'll be story import from DA1? I could never be arsed to finish it. Sorry.

Oh well i'm sure there'll be a "Dragon Age Saves" website.
Yes you can import saves. It even counts the expansion and DLC.
 

Yoh3333

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TsunamiWombat said:
Was it ever verified there'll be story import from DA1? I could never be arsed to finish it. Sorry.

Oh well i'm sure there'll be a "Dragon Age Saves" website.
you will be able to do so. it has been stated, i don't think you will meet your person in any way, but you will see the impacts he have made. some of them atleast :p
 

BabyRaptor

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Anyone else getting "Installer integrity check has failed" when trying to install the demo?
 

DuctTapeJedi

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Onyx Oblivion said:
Need to see the Rogue and Mage skill trees.

Warriors are for people with no imagination.

Warmonger is going to be the Tank tree, I see.
Mage: You get to cast offensive spells, heal people, summon animals and shape shift.
Rogue: You can pickpocket, steal, break into vaults and turn invisible with stealth mode.
Warrior: You... get to carry a slightly larger sword...

I don't remember the last warrior character I made in any RPG.
It's just a waste.
 

rsvp42

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kael013 said:
TsunamiWombat said:
Was it ever verified there'll be story import from DA1? I could never be arsed to finish it. Sorry.

Oh well i'm sure there'll be a "Dragon Age Saves" website.
Yes you can import saves. It even counts the expansion and DLC.
I wasn't aware of this. Will a hard copy of the PC version work with a a DA:O save from Steam? I assume it would, but can't hurt to make sure...
 

ultrachicken

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Hopefully the warrior has a distinct feel from the rogue this time around. They played almost exactly the same in Origins.
 

mercr452

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I played the demo on both the xbox and PC. They are completely different. The xbox plays as an action game, mashing the A button to attack with X,Y,B as special moves with the addition of the the R trigger for a total of 6 mapped special attacks/ skills. Also, tactics is a bit forced on the xbox IMO. One has to hold the L trigger to pause the game while using the L/R bumper to switch characters.

The PC is more tactical and easier to manage. Pause is still the space bar. The UI is not invasive. It's very similar to Origins, but it has a streamlined combat like they advertised. Instead of a 1-2 second pause between attacks as in Origins, there are almost no pauses between attacks in DA2. I believe that Bioware stuck with the things that made DA Origins on the PC great.

Also, in the demo, some skills are locked with a lvl 99 requirement. So one can only try on average 3 of the 6 skill trees. For example, you cannot choose the shapeshifting skill tree when playing a mage. I also believe that dual-wielding is out for warriors as well. Also inventory is disabled and I have not tried traps or poisons as of yet (I haven't played a rogue extensively).

Play style is the same and yet different across the classes. A mage needs to be careful with closing enemies, yet attacking (on the console) is the same as a warrior. (mash A with skills thrown in, pop a potion if needed) PC is a little different because you can use the auto-attack and forget, managing your other characters until the target you have selected dies and you move on. I briefly tried playing as a rogue and you can get slaughtered if you get surrounded/separated by enemies (same with mage), warrior is the only one that can survive.

Since I like to mirco-manage things on the tactical side, the PC is a great option for me. However, if a player only likes the action parts with a good story (from what I have seen so far) then a console version is the right choice for you. I believe that Bioware did a good job of designing the game to two different types of game player, tactical and action oriented.

I would love to hear opinions from others who have tried the demo.


Really don't click this spoiler if you want to start fresh. Really.
I don't like how the sister dies if you play a mage
 

beefpelican

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ultrachicken said:
Hopefully the warrior has a distinct feel from the rogue this time around. They played almost exactly the same in Origins.
With the existence of the Warmonger tree, it looks like warriors will be much better at threat management than rogues. Which was also the case in DA:O, but could be handled entirely by the AI with no human intervention.
 

tzimize

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kael013 said:
TsunamiWombat said:
Was it ever verified there'll be story import from DA1? I could never be arsed to finish it. Sorry.

Oh well i'm sure there'll be a "Dragon Age Saves" website.
Yes you can import saves. It even counts the expansion and DLC.
But...I have uninstalled it now....my saves.....................NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Bah. There should be a big warning sign about this somewhere.
 

Taluien

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tzimize said:
But...I have uninstalled it now....my saves.....................NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Bah. There should be a big warning sign about this somewhere.
Well, maybe you still have the saves, as far as I know BioWare saves the saves in a completely different folder... and if you don't check the "Delete savefile too?"box during the deinstall, they should still be there. Look in your "Documents" (am from Germany, sry, don't know if thats the right folder name), the folder where Windows saves Music and stuff like that by default. There should be a BioWare folder inside, where you should have Dragon Age, and presto, there are your saves.
 

tzimize

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Taluien said:
tzimize said:
But...I have uninstalled it now....my saves.....................NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Bah. There should be a big warning sign about this somewhere.
Well, maybe you still have the saves, as far as I know BioWare saves the saves in a completely different folder... and if you don't check the "Delete savefile too?"box during the deinstall, they should still be there. Look in your "Documents" (am from Germany, sry, don't know if thats the right folder name), the folder where Windows saves Music and stuff like that by default. There should be a BioWare folder inside, where you should have Dragon Age, and presto, there are your saves.
I know....but I recently got a new system, so a lot of those files are gone... :<
 

rickthetrick

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Jun 19, 2009
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Is there any way to make a hybrid class like the one in the trailer? He was definitely more than what you can do with the mage in the demo. Maybe this will change with the official release.....I hope so at least.
 

Taluien

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rickthetrick said:
Is there any way to make a hybrid class like the one in the trailer? He was definitely more than what you can do with the mage in the demo. Maybe this will change with the official release.....I hope so at least.
Probably by going the way of DA:O with specializations, like Blood Mage or Berserker or Assassin. But that is only an assumption of mine, don't take anything for granted. We will see once the game hits the rigs.
 

mercr452

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ravenshrike said:
Distorted Stu said:
I just hope its better than the last upgrade system. There were things i really didnt use at all, like trap making or poisons.
And yet, if you were playing a hard enough difficulty mod, those things were invaluable to PC rogues.
I just played a rogue and it seems that debilitating potions/ poisons? are in their own skill tree. You don't make them. Also, I didn't see any separate options for increasing speech or other skills like herbalism and lockpicking. They could be included in skill trees or other options, but I didn't see them in the demo. The skills could also be locked with the lvl 99 requirement.
 

Chronologist

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Feb 28, 2010
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Apropos of nothing, I wonder if you could have a variant difficulty setting in these games where you have more or less companions. In DA:O you can solo the game as an Arcane Warrior or Blood mage, or better as both, with Leliana around to check for (invisible) traps. I'd kinda like to try a 2-man group sometime and not be punished for it.

Back on topic, I don't really see what the point of showing these is. Great, so it's like a normal advancement tree where you can get all the upgrades in a category or specialize in one or two subsets of that category. Not exactly inventing the wheel. I think I'd prefer it if the system was more similar to DA:O's leveling system, but if instead of chooseing a specialization, you unlocked a second set of higher-tier abilities at, say, 10th level, and a third tier at 20th level, with max character level 3. At each tier, present 4-6 different categories of abilities that can be picked at will and advanced in a branching fashion, and presto!

For fighting styles I would have liked to have seen two-weapon, two-handed, sword and board, archery, thrown weapons, duelist style (one-handed weapon and nothing else) and double-weapon style (like quarterstaffs and halberds). All classes could gain access to improved techniques with the basic type of weapon, while advanced class choices expanded upon those weapons (like a throwing-weapon rogue knocking down enemies with his axes, or a Mage imbuing her lance with electricity).

Whatever. Bioware is a good company, then tend to make good games, I'll probably buy whatever they make when it goes on sale. As it is, I'm just not hyped for this, guys.