If they can combine the accessibility and speed of DA2 with the variety in options of DA:O, I would be quite pleased.
As for the dialogue system, I could go with either. The system in DA2 was worlds better than how it was in the Mass Effect games, so if they could expand on that further I would be very happy. (And if a mute character would double the number of [meaningful] options available, I wouldn't mind going that way either.)
EDIT: And DA2 combat was as tactical as DA:O combat, as long as you played on Hard or higher. The only real problem with it, I think, was too much focus on enemy waves and too damn much HP for the bosses.
As for the dialogue system, I could go with either. The system in DA2 was worlds better than how it was in the Mass Effect games, so if they could expand on that further I would be very happy. (And if a mute character would double the number of [meaningful] options available, I wouldn't mind going that way either.)
EDIT: And DA2 combat was as tactical as DA:O combat, as long as you played on Hard or higher. The only real problem with it, I think, was too much focus on enemy waves and too damn much HP for the bosses.