Dragon Age 3

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Triangulon

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I would probably buy if it was essentially DA:O with a new storyline, the same combat (but either fixed so mobs can't run stright through your sword/shield warriors or significantly stronger taunts) and more transparent numbers so that I don't need to use a website to calculate my stats.
 

Dandark

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Dragon age: Origins was one of my favorite games. There were many things I loved about it, the Qunari being one of my favorites.
Dragon age 2 was a game I still enjoyed but was dissapointed by. There were only 2 big things I liked about it.
The Qunari. I love the qunari and they did an alright job with them in DA2. I wish that they were more involved in it and it would be great to have more options with them, perhaps the rougue elements of the Chantry ask Hawke to get that book for them, you can either refuse or help them and then fight off Qunari. Or you can refuse, in which case they do get it and you can help the Qunari. I just want more Qunari.

The second was the ability to change your appearence after starting the game. That DLC that came free with new copies, you could use a mirror to change your appearence, I alway's like these, I wish Skyrim had one.

However I am not confident about DA3. I didn't buy ME3 and I probably won't buy this unless I can find some fan reviews that say it is closer to Origins level.
 

kingthrall

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just do something so terrible like that whole useless MA3 saga (which I honestly dont care about) that we never see another dragon age again , so bioware pay attention to a real game like baldurs gate again.
 

Sonic Doctor

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Jan 9, 2010
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Fawxy said:
DA3 WILL HAVE MULTIPLAYER

Kept the picture in because it makes me lol.

But really, I don't have a problem with that turn of events. I'm not surprised, considering they put mulitplayer in ME3, and I think it is awesome, I play a bit of it every day.

Though, I don't know how the hell they will do it with DA3. But, I have confidence, seeing as I haven't found any problems with ME3's multiplayer, other than BioWare has problems properly calculating and handing out rewards for their little weekend Operations they've been having. I completed the qualification for getting commendation pack during this last Operation, but haven't got it yet.

---------------

Now onto the question, what would I like to see for DA3.

In all seriousness, I want it to be exactly like DA2, combat mechanics, leveling/ability system, dialogue wheel, and a voiced player character(silent "seemingly telepathic" protagonists feel outdated to me, and it really doesn't fit in my opinion, since everybody around this silent person is talking their mouths off).

Character: "What do you say great hero of the land?"

Hero: "........" (stares blankly at the character that spoke)

Character: "I concur. You are wise beyond your years."

But to get back to what I want: The only things I think need to be done for DA3 is make it longer than DA2(though with DLC it was a 60+ hour game for me, with just one play-through) and have more dungeons that are different from each other. Also, to appease the people that were mad that they couldn't play dress up with the rest of their party, put back in the ability to put clothing gear on the other party members.

Really, I liked DA2 worlds more than DA:O, there really wasn't much I found good about DA:O, though that's probably because I found it to be so broken combat mechanic-wise, leveling and ability system wise, boring and cliche character wise, and outdated dialogue system wise, that after 20 hours I said, "To hell with this, let's move on to DA2 to see if they fixed the problems I had with DA:O", and to my great surprise and love, they did and I had a barrel of fun, and had especially great fun interacting with the actually interesting and different from each other party characters(meaning that they weren't all mostly closed off ass-hats, that I had to reform and show them the way, like in DA:O).
 

babinro

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I'd like something that doesn't forget about the Warden and Hawke.

Option 1: You play as a new protagonist who eventually parties up with both Hawke and the Warden. The main story focus is on those companions and you act as the decision maker/observer.

Option 2: You play as the Warden and as Hawke. Perhaps in a separate story sequences that eventually links you together and drives you forward.

From a mechanics standpoint I'd like to see the Dragon Age 2 model further expanded as it was far superior to the gameplay of the original.
 

pilouuuu

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Dragon Age 3...

It should play more like Dragon's Age Origin in term of tactics, but more fast paced like Dragon Age 2 and Amalur in having more action when you play real time. It also should be more opened like Skyrim, but story focused as ever. Camera control like DA O. Hopefully it would have the production values of Mass Effect.

There should be many romance options and none of the gifts nonsense, unless it's done right.

More varied enemies. No more darkspawn, or maybe just some that are left wandering. No enemies waves or enemies coming out of nowhere! Real villains with personality, especially the last boss!

More over-the-top locations and characters and less gritty.

Colourful like DA2, but detailed like DAO and Mass Effect.

I still think that Bioware have what it takes.
 

Kahunaburger

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pilouuuu said:
There should be many romance options
pilouuuu said:
I still think that Bioware have what it takes.
I think Bioware absolutely has what it takes to shoehorn a bunch of extraneous, badly written "romances" into their next game, too.
 

RhombusHatesYou

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Blargh McBlargh said:
Sp3ratus said:
Eh.... That supposed "Dragon Age 3" trailer is from The Witcher 2...
Well if you'd been involved in producing Dragon Age II wouldn't you want to pretend you'd made The Witcher 2?

I sure as fuck would. I'd even start speaking with a vaguely eastern european accent to try and help it along.
 

Soviet Heavy

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Kahunaburger said:
Don Savik said:
post embed videos (someone please tell me)
You put youtube=everythingaftertheequalssign in brackets. If you quote this post, the embedded video is an example.

Honestly, Kate Mulgrew is the only thing I like about DA2, because she can make terrible dialogue sound awesome.
 

RhombusHatesYou

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Doesn't really matter what I want in DA3 or what actually goes into it because EA are going to make Origin a requirement so I'm not touching it.

Plus... fucking multiplayer? Almost certainly going to be tied into the single player game like it was in Mass Effect 3, so fuck that noise.
 

RJ 17

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Nov 27, 2011
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Aarowbeatsdragon said:
And what about assholes like me who told the Architect to piss off because I kill Darkspawn on sight and, as such, was more than happy to end the Architect's miserable existence? :p

As for Morrigan and the baby, I'd suggest you play the Witch Hunt (think that's what it's called) DLC for DA:O . I only played through it once but from what I remember it kinda wraps up that loose end. Annnnnnd what if you never agreed to her little ritual in the first place? No god baby for you!

No, I'm pretty certain that the main focus of the story is going to be the Templar vs Mage civil war. There can be Darkspawn running around, Flemmeth will likely be up to something, but I'm guessing it's going to be mostly fighting an army of pissed off, completely psychotic Blood Mages like in DA 2 and/or an army of pissed-off, over-zealous Templars like in DA 2.
 

silver chocobo

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Soviet Heavy said:
This is a very big assumption, but the reason I think they want you to play as a blank slate is for another experiment. Have the Warden and Hawke as party members for your new character, and their attitudes are based on the choices you made when you played as them in their respective games.

That is a cool idea if they actually do it.
I love this idea although i might have use a crowbar to separate them
 

silasbufu

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I'll probably just play Origins again, when DA3 comes out.
I don't usualy have this fanboy approach but DA2 was just a disappointment to me and I can't help the feeling that so will DA3, because of the demographic it will appeal to.
 

AM City Watch

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Nov 10, 2010
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As much as people love to kvetch about it, I enjoyed DA2 far more than ME2, for one reason: the party. Interactions between the PC and party members, or just between party members, were where that game shone. Top-notch writing and voice acting have always been Bioware's forte, and DA2 put it to more use than any other game I've played.

So, as for DA3... I don't really care what they do with it, just as long as the writing stays up to snuff.
 

Neonsilver

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Aug 11, 2009
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- not reusing dungeons completely like in DA2, at least use parts and rearrange them to create new dungeons
- give every member of a class the same skilltrees and let me choose how to specialize them
- couldn't kill Anders in DA2 because I needed a healer
- let me choose the equipment for my party
- don't inflate battles artificially by making enemys appear out of nowhere
- let me use an overhead view like in DA:O

Those are things they did in DA2 wrong in my opinion.
If those things are made like in DA:O I will at least think about buying DA3.

[EDIT]
If they make a trailer where it looks like the main character is an arcane warrior, then give me this specialization.
http://youtu.be/750KflE-Yew
I thought it was a waste with the new staffs that they didn't use that.
 

silver chocobo

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pilouuuu said:
Dragon Age 3...

It should play more like Dragon's Age Origin in term of tactics, but more fast paced like Dragon Age 2 and Amalur in having more action when you play real time. It also should be more opened like Skyrim, but story focused as ever. Camera control like DA O. Hopefully it would have the production values of Mass Effect.

There should be many romance options and none of the gifts nonsense, unless it's done right.

More varied enemies. No more darkspawn, or maybe just some that are left wandering. No enemies waves or enemies coming out of nowhere! Real villains with personality, especially the last boss!

More over-the-top locations and characters and less gritty.

Colourful like DA2, but detailed like DAO and Mass Effect.

I still think that Bioware have what it takes.
Do you also want your cake and eat it?

tactics feel the feel very similar in both games to me, as long as auto attack stay's off i'm fine i need to feel like my in put does something. it should stay the DA style and not be something else

I agree with everyone else in saying less copy and pasting dungeons would be a big improvement, but i understand the reasons behind it. Even if the story mission are all unique and many of the side quest are repeated dungeons it would be an better.

I like the gift system in theory just as long as the item are found lying around during quests and not rewards for quests

DA is not elder scrolls and shouldn't be elder scrolls ether it. keep it same sort of style as the ME game and DA. More exploration is good just not in a sandbox style

I Like the Dark spawn, but more enemies would be good. I felt Meredith was a really good final boss and that it's your fault that she went crazy, was a great finish
 

Scorpid

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I don't think DA2 was a perfect game. But I played DA:O and... I couldn't finish it. The story felt scatter shot and the big bad guy never seemed like a actual threat beyond your character just feeling betrayed (I suppose) over his mentor being killed at the hands of some traitor general. A mentor we had no REAL time to get to know so as to feel it when he got, got. Personally I remember being underwhelmed with his death because I never really got any time to get to know him, it was like they just trusted you to like him because he was vaguely obi Wan Kenobi-ish so you could just put that character into him. HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.

My point is in DA2 they took their time to let us get to know the places and characters much more then in DA:O where i never felt a connection with any character and other then the drunk dwarf with his marriage and Alistair with his strangely depressing humor. The rest I can't really remember their story lines or character arcs. So I worry because of this outcry I worry they're going to go back scatter shot story telling and uninspired characters.

Also because DA2 and ME2 and 3 I honestly cringe every time I hear the word streamlined. EA seems to think streamline means cut out every thing that isn't directly related to fighting. Sigh I wish there was a retake Bioware movement instead of Mass Effect.
 

RhombusHatesYou

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Scorpid said:
HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.
Really? I couldn't wait to off the sanctamonious fuck.

"You can him or you ca-"

"Yep, killing's good."

"But you cou-"

"No, we're going with the killing."

"Are you su-?"

"I killed him 5 minutes ago, enough already."
 

Scorpid

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RhombusHatesYou said:
Scorpid said:
HOWEVER when I killed Anders OH BUDDY did that decision turn my gut.
Really? I couldn't wait to off the sanctamonious fuck.

"You can him or you ca-"

"Yep, killing's good."

"But you cou-"

"No, we're going with the killing."

"Are you su-?"

"I killed him 5 minutes ago, enough already."
LOL. I suppose I could see how some people might not like him especially if you really hate magic users (how can you trust someone that shoots fire from the tips of their fingers anyway?). However I found his cause just but his method reprehensible which led to my painful decision.
 

El Luck

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RagTagBand said:
- Keep the voiced main character, seriously. Having a mute player in a world full of people who will verbally spill their guts on a whim is jarring, stupid, lazy and unimmersive. There is simply no reason to not have it in this day and age and other bioware games have proved it can be done.
Eh, I found the dialogue wheel that was used with the voiced character completely unimmersive than anything else to be honest.

At least with the unvoiced dialogue I could see the sentence my character would say and could see whether or not it would fit. With the dialogue wheel, not so much. Very little characterisation with the Nice/Joke/Asshole wheel.