Goodwill? EA? I'm sorry, you lost me there.shMerker said:And you're correct that this will probably net EA some profits in the short run that they wouldn't have otherwise. My argument is that it will be at the expense of customer goodwill which will cause fewer sales for future games. The goal should not be to monetize disappointed customers, but to avoid disappointing them in the first place.
Joking aside, any amount of hype will result in *some* people being disappointed. Really, it's a question of buyer beware, and I'm not entirely convinced that said buyers would blame the larger companies for their screw-up. As in, I can't imagine such a thing impacting the sales of Madden 2011 or Need for Speed: "This time it's FASTER" or the latest Sims expansion, at least not in any substantial way. Colloquially, I think this sort of thing just adds a coat of (probably much-needed) cynicism regarding hype itself, and perhaps the IP (which they shouldn't have bothered with in the first place), rather than the publishers. But then again, I could be wrong.
Also, when I say, "free" I of course mean free to the consumer. In essence, the publisher and/or developer pick up the tab, or they profit from it in some other fashion, perhaps even simply as incentive for new consumers to buy the game, broadening their consumer base and priming for expansions and a sequel, or getting people to register in order to profit from their information.