Yes. That is all.mayney93 said:is it good?
For those unwilling to click the link and read the post in all its glory, here ya go:CantFaketheFunk said:Our very own Virgil as an excellent and informative post about how software development actually works [http://www.escapistmagazine.com/forums/read/7.154083#3719305] that I strongly suggest you read. It isn't so simple as "let's throw extra stuff into the game."
Since Funk used this as his informed response, I will address this post by highlighting a few parts and then saying this - I full on agree with Virgil's post, I get it, I really do.Virgil said:hURR dURR dERP said:To me, the entire Warden's Keep (and Stone Prisoner, but at least that one's free) quest feel like they've just been ripped from the game just to create some DLC.level250geek said:If you release DLC within a month of a game's release--much less on day one--then you have spent at least a portion of that game's development cycle on said DLC, meaning that you could have implemented into the game, meaning that by charging us additional money for it you are ripping us off.I am always struck by exactly how ignorant many gamers are of how game or software development actually works. Let me try to explain this for you all:Eric the Orange said:Wait, this was released on the same day as the game. Uh, so why wasn't it included in the game?
First, any studio-developed game has a set time limit and budget for development. This should be common sense. All of the time that artists, writers, voice actors, programmers, and QA testers spend working on content is time that they are paid for.
Because of this, there is a set amount of content that can be included in a retail game (which pretty much has a fixed price). This is typically decided early on, and as the game development progresses things are added and removed depending on the difficulties the developer encounters. At each point, a decision is made as to whether X feature is important enough to increase the time/cost of the game development - if it's not, it can get cut from the game. Many of these features might be very cool, and developers can be sad to see them cut, but this happens with every game.
At some point in the development process, the designers have to stop adding new features and content. At this point, the programmers and QA become very busy testing, optimizing, and porting content. In the past, this is the stage where most of the writers, designers, and artists either get fired or get moved to another game.
Instead of firing the content creators, many newer games are deciding to instead have them make more content, to be tested and released separately from the game as DLC. This does not mean that the time that is used to create this is free, or that it is a part of the retail game. In some cases, the designers go back to stuff that was cut from the original game and rework it and fix the problems, because they really didn't want to see it removed in the first place.
While this is happening, the final "gold" version of the game is created. This is the version that first needs to pass the console manufacturers' certifications, and then need to be sent to manufacturing. This can take several weeks. During this time, the programmers and QA can test the DLC content that the rest of the team had been working on. Because they're working off the final version of the game now, and this is just extra content, this process goes a lot faster. It is easily possible that digital content can be tested and ready to be released before the retail versions of the game are even done being manufactured.
But all this time isn't 'free' - the assumption that the people working on this content would otherwise be being paid to add things to the retail game is just stupid. That game development time and budget has already been spent - they would either be working on something else entirely, or looking for a new job.
To create this new stuff, it has to be paid for somehow. For The Stone Prisoner, it's being paid for to see if it helps make up for used game sales - a particular problem for a mostly-linear story-based RPG. The Warden's Keep content, on the other hand, is a marketing promotion to sell the more expensive digital collector's edition (sans cloth map). If you aren't 'paying' for the content in one of those two ways, then you should expect to pay for it directly.
How exactly does this not descend into a flame war? High horse? Nose bleeds? How else can I put this with out calling for a plague on both your houses?johnx61 said:Maybe you should forward that opinion to Bioware and they can email it to 2 years ago. And then they can make sure that the guy who decided to cry about a business decision in the distribution phase has plenty of say in their entire development process. Or perhaps you failed to notice that they are selling an extra adventure because they had to devote extra capital to creating it. Maybe we can just do it your way and stick it in the "gold" game framework and tack the cost onto the release price of the game. I mean it's not like that extra $10 is gonna drive people away.CanadianWolverine said:So I ask again with some clarification: Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?
I'm glad you're horse allows you to trot about so highly, expecting to get something for nothing. May I suggest you dismount it, though. Nosebleeds tend to occur at that elevation.
Sure, this person with a balaclava and 9mm handgun pressed against my head. Oddly enough, he made no mention of the Dragon Age game itself or any other desired purchases with the contents of my wallet. Any other silly questions that actually don't address even remotely my concerns with Day One DLC for a PC game? No?johnx61 said:Is anyone actually forcing you to buy the DLC?
If you are asking why there isn't a digital PC release as soon as the game is gold, the fact of the matter is that the vast majority of game sales are console games through retail channels. No game developer or publisher is going to do anything in the near future that would antagonize either retail outlets or console manufacturers, and thereby jeopardize their relationships with them. A lot of time these relationships are how they get better placement in stores, and free or reduced cost promotions (for example, all those commercials for console games that end with the Xbox logo/video - they're partially paid for by Microsoft). Releasing a highly anticipated title digitally on the PC in advance of either the retail or console release is a good way to piss off both, and the developer gets nearly no advantage for doing so except a few early sales on the least-successful platform.CanadianWolverine said:Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?
If you bought the game new, you should have had a code to get that one for free - every game includes it. I would think it's a bit early for people to be getting used copies, though I guess it's possible.AndyFromMonday said:I only bought the DLC dealing with the exile of the Wardens from Ferelden, didn't really care about the companion you could get with the other DLC.
Thank you, what I was asking about was addressed in your first two paragraphs and that is perfectly reasonable from their business point of view, its just too bad it doesn't jive with me because I'm not as big into consoles as I am the PC platform, and I eagerly await years to pass to were we are at that point of acceptance in digital content distribution - by then the gap will have effectively closed somewhat between the differences in console and PC, if we even call it that by then (Starts singing: "In the year 3000!").Virgil said:If you are asking why there isn't a digital PC release as soon as the game is gold, the fact of the matter is that the vast majority of game sales are console games through retail channels. No game developer or publisher is going to do anything in the near future that would antagonize either retail outlets or console manufacturers, and thereby jeopardize their relationships with them. A lot of time these relationships are how they get better placement in stores, and free or reduced cost promotions (for example, all those commercials for console games that end with the Xbox logo/video - they're partially paid for by Microsoft). Releasing a highly anticipated title digitally on the PC in advance of either the retail or console release is a good way to piss off both, and the developer gets nearly no advantage for doing so except a few early sales on the least-successful platform.CanadianWolverine said:Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?
It's only recently that we've started to see digital PC releases on the same day as the retail versions at all - in many ways we can thank Valve for pushing that with their own games. It will be years before we see digital release numbers start to overtake retail though, and first-day digital releases on consoles, and that's what it'll likely take before they get any preference.
If you're asking why the DLC wasn't included with the digital PC release, I pretty much covered that in the post you quoted. Just because it's a digital release doesn't mean it's not under the same development cost/time restrictions as the other versions.
Indeed, but I imagine that while game makers that withhold content (lookin at you, Capcom) for things like DLC will find that success stories like this are few and far between.Furburt said:DAMN.
All these horrible trends like lack of Dedicated Servers, no LAN and Day one DLC keep making more fucking money!
I saw a Pre-owned copy of DA:O for the 360 on the shelves of my local games retailer when I bought my PC version yesterday, next to a pre-owned copy of MW2 for the 360.Virgil said:If you bought the game new, you should have had a code to get that one for free - every game includes it. I would think it's a bit early for people to be getting used copies, though I guess it's possible.AndyFromMonday said:I only bought the DLC dealing with the exile of the Wardens from Ferelden, didn't really care about the companion you could get with the other DLC.
Wait, what?Nurb said:A little history on the "stone prisoner" quest:
Shale's character (and associated quests) was originally intended to be a joinable NPC in the shipped game, Shale was cut by developers who wanted to concentrate on further polishing the game prior to release in 2008. When the game release date was pushed back to Q4 2009, developers spent time re-integrating Shale back into the game. Although still not included in the shipped version of the game. This means the publisher (EA) made the developers remove the content INTENDED TO BE IN THE RELEASE VERSION after the release date was pushed pack and spent time putting him back in, so they could make money off of day-one DLC.