I really really loved DA:O and most of the add on content for it - I played through it probably a dozen times and I didn't get tired of doing so. Yes, it had it's problems, and I liked the game enough to actually type up a letter listing those problems and send it off at the time. That's a lot of like for me.
I haven't played DA2 yet. I got it yesterday, but I know better than to play something that might suck me in during term, so I am waiting to play it myself until I won't find myself in a position to choose between game time and homework time. My fiance is playing it ahead of me though (he'll get about half way before I pass him up and finish the game before him if we're following the model set down by tradition - he has very limited play time after work). I took a look at it over his shoulder the other night and it.. it's still iffy for me.
I really liked that first game alot, if they go far afield from it in DA2 they better do it well or I am going to be hard pressed to overcome my feelings of disappointment at not getting more of what I loved and see the value of what I did get instead.
The conversation wheel (hate hate hate, sorry, it's convenient I know but it cheapens the value of dialog and the story is delivered in dialog so it ends up cheapening the story - or at least my char's role in it, and I'm the main role) is one strike against it from the gate for me. We'll see about the rest in time.
I haven't played DA2 yet. I got it yesterday, but I know better than to play something that might suck me in during term, so I am waiting to play it myself until I won't find myself in a position to choose between game time and homework time. My fiance is playing it ahead of me though (he'll get about half way before I pass him up and finish the game before him if we're following the model set down by tradition - he has very limited play time after work). I took a look at it over his shoulder the other night and it.. it's still iffy for me.
I really liked that first game alot, if they go far afield from it in DA2 they better do it well or I am going to be hard pressed to overcome my feelings of disappointment at not getting more of what I loved and see the value of what I did get instead.
The conversation wheel (hate hate hate, sorry, it's convenient I know but it cheapens the value of dialog and the story is delivered in dialog so it ends up cheapening the story - or at least my char's role in it, and I'm the main role) is one strike against it from the gate for me. We'll see about the rest in time.