Eeehh, I'm not sure I agree with you there. While it is true that there are often fewer options in how you interact with the world (and conversely how to solve a problem)there are things about modern RPG's that are better. We have lost to a large degree what I call 'bullshit mechanics'. One thing I liked about DA:O was that hexes actually worked. I cast misdirection hex and it has the desired effect. Go play some of the old RPG's. How many times would an enemy cast a status effect on you? What % of the time did that status effect work on you? Damn near 100% for most old CRPG's. Now you try to cast the same status effects on the most basic of enemies. How often does that work? For most pre-2000 CRPG's they were a waste of time, since if you were lucky they worked 25% of the time. I'm not saying all of them did it, but enough did.Baby Tea said:Well that's just false.
While I agree that modern games are great, no modern RPG has close to the depth, charm, or just plain awesomeness that the BG series has. And that's not nostalgia talking, I was playing BG not two days ago. It's just fantastic, balanced, crazy long, incredibly deep, and overwhelmingly memorable.
And I love my modern games.
Especially anything by Bioware.
The only thing the BG series might 'fail' at by today's standards is the graphics.
But I use the qualifier 'might', because, quite frankly, the graphics are fine in it.
Especially with the custom resolution MOD.
That all being said, I'm picking up DA2 tonight! Can't wait to play through it!
Loved DA1, and expect great story-telling in the sequel.
...But it's no Baldur's Gate.
That's a bullshit mechanic.
Enemies that could drain levels, or stats, or steal items, etc. Anything that gave your character a permanent loss of power is very annoying to the player. They have their place, but they should be rare. Going through the 'Swamps of Frustration' where every. other. step. is hounded by such a creature? Bullshit mechanic. Doubly so if this place is somewhere you must go through for the plot. This plus any other mechanic that makes the game literally impossible to beat some 40 hours in, due to either a bad decision that was poorly explained, or bad luck, needed to die a swift and painful death.
These types of mechanics have largely gone away in the last decade, and I say good riddance. Yes some of the possible actions are omitted, and it is a loss for sure, but to me it's a worthwhile trade.
Now disclaimer, I have played a wide swath of CRPG's, but have never played the BG series. My criticisms are not meant to be leveled at it specifically, just some of it's contemporaries. Perhaps BG stays away from 'bullshit mechanics', if so great. I just find that when people hold up X is the greatest game of the genre ever, they often forget such complaints. To me those types of things are a huge deal, one that has soured me on many games before.I for one appreciate games where I don't need to apply metagame knowledge just to avoid getting hosed by some stupid design decision.
Just my opinion.