Dragon Age II Review

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Madkipz

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Apr 25, 2009
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DracoSuave said:
Madkipz said:
FlyAwayAutumn said:
I can't wait for this game. I'm getting it tomorrow bitches! I played the console version of Origins and while I loved it the downfalls of the console version tended to get me down it also made me sad that I had to play on Casual that's just insulting. When I get Dragon Age 2 Imma gonna be a mage! I cast flare bitches!

Madkipz said:
You are calling it: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be.


So it falls flat on its face on actual gameplay? that bad huh?
I feel like you were trying to make a joke but either I didn't get it or it wasn't funny.
inventory / gear management: gone
talents and abilities: linear and streamlined.
the mass effect wheel: top is paragon, middle is stupid and bottom is renegade.
Amount of pausing the game during a fight or putting actual thought into anything other than who you want to be friends with: 0
So basically anything that required you to do something is gone, its now an interactive movie with choice. Not much of a game.

Not that i dont mind movies nor complain but to call it the pinnacle of rpgs is an insult to baldurs gate. ^_^
Let's tackle your issues one at a time, because you sound like this fine article [http://www.somethingawful.com/d/video-game-article/dragon-age-reaction.php] except with absolutely less reason.

1) When talking about a game that has inventory items available based on whether you pre-ordered, have other games, looked at facebook, or whatever, it is absolutely stupid to make the claim that there is no inventory management. You are clearly not paying attention to the existance of an inventory menu in the demo, nor are you paying attention to the fact that there's a crafting system entirely based on improving your inventory, or an achivement for maximizing parts of your inventory on your teammates. You sir, are sounding like a fool with this post alone. It's a statement that is based not on evidence, but on fearmongering you pulled from your ass. It's an ass-borne statement.

2) Streamlined is not bad. But let's compare it to Dragon ages' talents which are, instead of being streamlined, are in the following formation:
X - X - X - X. As we all are aware, four things in a row are not linear, they are some other thing other than a line, and clearly, setting them up to look more like molecules of benzene with multiple entry points is absolutely linear when compared to a straight line. Stop failing at observing reality. And you compare it to Baldurs gate which had what for 'talent trees?' Oh yeah, the second edition D&D character creation system. Level based. With set features as you gain levels. Do you know what linear means? Clearly not.

3) The mass-effect wheel. Cause lists are better than circles? Cause clear intentions of what your character wants to mean is better than guessing at what the connotation will be? Because making choices matter is bad?

4) The amount of pause-and-go you will have in your game is exactly what you want it to be. Want to pause-and-go? Play it on a harder setting, and knock yourself out. The experience is what you want it to be. For someone who bitches about having choices taken away from him, you'd think you'd actually embrace being able to play the game how you want to play it. OPTIONS ARE BAD OMG!

5) Don't play on easy then. Play on hard. Whatever, you've already made up your mind on this game based on your crazy world expectations that do not match anything remotely resembling given evidence. So long as you believe Balder's Gate has non-linear character building, that wheels are somehow magically worse or different than lists, and that a straight line is less linear than a branching tree with multiple entry points, then you'll never believe this game can be good. No big loss. Looks to me like it's going to be an awesome blast.
:) In the words of ancient trolls past, You mad bro? I could have reduced the amount of troll though, didnt know if that last sentence would fly. It served no practical purpose.

1)I could have said something similar to: inventory management is easier or reduced to a lesser evil but i didnt, because it does not make anyone see red.
2)Did i ever say it was bad to have linear progression?
3)Did i say it was bad to have streamlined talents? He even mention a combo system, its great.
4)Well to be fair i will have to play it on nightmare at the getgo, since hard is now the new normal. Sadly there is no "very hard" option.

I never said anything of what dragonage 2 provides is bad, i said it falls flat on its face at providing actually challenging gameplay and that baldurs gate would be insulted. To compare it with movies Dragon age 2 is The expendables and baldurs gate is inception.
 

OptimisticPessimist

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Nov 15, 2010
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I get the feeling that this is going to be a fable 3 for me. That is to say, it'll be a vast disappointment. Could be wrong. Hope I'm wrong. I'm usually not wrong.
 

BlindChance

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Sep 8, 2009
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Yeah, to chime in on Skyweir's point here: The reason why people get excited over Bioware's RPGs isn't that hard to see. They do exceptionally good dialogue (and some clunkingly bad dialogue; as Shamus Young observed they write in both heaven and hell) and get some of the best voice acting in the industry. To quote Shamus [http://www.shamusyoung.com/twentysidedtale/?p=6293]:

BioWare is getting away with murder here. Their games are formulaic and their game mechanics are often wobbly or frustrating. Yet they sell like crazy because their writing is top-notch. [Other companies] should try hiring some talented writers yourselves. [They] think the quality of writing doesn?t matter, but you?re wrong.
 

xqtr

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Mar 8, 2011
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Skyweir said:
However, at least you have more freedom than in the Witcher, were you "roleplay" a character which has been the main character in several books and is so deeply defined that anything you do must by defintion be either extremely limited or grossly out of character.
Have you played The Witcher? This game had no concept of "good/kind versus evil/mean". Most of the time player finds himself choosing from the lesser of two evils (side with humans that are opressing nonhumans (elves and dwarves) or side with nonhuman resistance that uses terrorist methods). The game even offered you possibility of staying neutral and taking care only of your own problems. There was no such thing as acting out of character, as you imply. YOU decided what was good or bad or if you should even care. I've seen forum discussions, where people argued which choices should be considered "good" or "bad", and everyone had his own opinion.
Other thing that The Witcher had, is that consequences of your choices appeared only after many hours of gameplay (for example, choice made at the end of the first act (side with the villagers that have done some baad things, or side witch the witch, that helped them in some way, and now is blamed by the villagers for everything) has some of the consequences appearing in the fourth act) (there is an animation, explaining which of your choices caused this consequence). And often those consequences were totally unexpected (just like in real life).

EDIT: Witchers are, by default, neutral. And so is Geralt at the start of the game. You are between the two sides of the conflict, and from there you can choose if you will help one of the sides or stay neutral (and concetrate on the quests that deal with your own problems (that were introduced in the game's prologue)). That's why The Witcher gives you MORE freedom of choice than Dragon Age (where you are forced to fight against darkspawn).
 

draythefingerless

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Jul 10, 2010
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Canadish said:
draythefingerless said:
MellowFellow said:
Talvrae said:
MellowFellow said:
I can't wait to play it tomorrow, glad to hear the game will be enjoyable. Now I just need to decide whether I want my character to be a tank or a two-handed wep warrior.

Does anyone know if you can be a dual wielding warrior because that's what I played in DAO. In the demo you couldn't play as a dual wielding warrior, so I don't think you can be one, which makes me a little disappointed but it's not that big of a deal.
No dual wielding is exclusive to rogue now... they did to make all classes different
Aww man. I thought this would be true, oh well, I will just have to play a rogue on my second playthrough.
Dont listen to that comment. There is double bladed warrior(ITS ONE OF THE GODAMN SKILL TREES, FFS).
No its not. Double check it.
Only Sword and Board/Two handed Buster Swords.
I edited my post lol. Go see.
 

andeve3

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Jul 14, 2010
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Why must we Europeans wait, what did we ever do to deserve this?

Y U NO LUV US BIOWARE >:eek:
 

KEM10

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Skyweir said:
The main problem with the dialog wheel combined with a voiced protagonist is that you will never be sure what your character will say or do. Then it ceases to be your character and becomes something else. Bioware has been moving this way for years, and frankly I find it a step back for my enjoyment of their games. With the old lists, at least you have more options to interpret your characters personality instead of relying on icons and hard-coded "personality" types.

However, at least you have more freedom than in the Witcher, were you "roleplay" a character which has been the main character in several books and is so deeply defined that anything you do must by defintion be either extremely limited or grossly out of character.

And save me from Oblivionesque "freedom", were you have the freedom to do anything and it means nothing. No one cares,and so it makes no difference.

So if those are my choices, my pick is still Dragon Age and Bioware. At least they seem to grasp that the essence of roleplay is choice, meaningful consequences and character development.
I am going to disagree on the conversation wheel. There were numerous times that when I was playing a charismatic character who I envisioned to be funny would end up insulting team mates because he wasn't being sarcastic but flat out insulting them. In pure text you can't account for tone so I think there is a bonus in the pictures. Also, Oblivion is a sandbox game, I have yet to see anyone actually play the main quest outside of the tutorial.
 

Cavouku

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Mar 14, 2008
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You're makin' me cry, here. My mall isn't even opened yet, but I put down all the money on the game. And I have to go to school today... and I need someone who is 17, as I am a few months shy of that age.

...Eeeeehn, I want it now... Eeeeeeehn!
 

The Zango

Resident stoner and Yognaught
Apr 30, 2009
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Dammit! I have to wait until my birthday to get this, 14 god-damn days! Its just like waiting for DA:O, expect this time I'm not ordering it from Thailand... That was a tough two week wait.
 

8bitmaster

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Nov 9, 2009
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i'm still against this game. It is not an rpg! Its an action game! They ruined dragon age! origins was great. A bit hard, but a fun and interesting game nonetheless, and now they turn it into a mass effect style character with a much more linear style story. No thanks. Not until its below 30$ anyway.
 

PlasticTree

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May 17, 2009
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Hey Greg, a little question: is Dragon Age 2 on 'hard' about as difficult as Dragon Age: Origins on 'normal' (on pc), or is there a difference?

Nonetheless, can't wait to play this game.
 

Ulairi

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Dec 2, 2003
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I just finished the review. Did you complete the game? From the text, there is no evidence that you actually finished the game.
 

HyenaThePirate

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Jan 8, 2009
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Dang it...

What about importing your game saves from Origins and Awakenings?
Most importantly, where is the information about the ability to transfer game saves across platforms?
I recall them saying that they were absolutely making it capable, so that if you played Origins on the PC, you could transfer the save to say, the PS3, and vice versa... in case you wanted to get the new version on a different platform.

I'm only interested because I made the mistake of getting the PS3 version of Origins, but I'd much rather play the PC version of Dragon Age II.

Anyone know?
 

Shirokurou

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BlindChance said:
Shirokurou said:
The guys dual-wield weapons you'd never dual-wield. Their swords are always HUGE, even when using the sword/shield tandem. Even mages have a blade attached to their staffs.
All of that was true of DA:O, though. Did you see what a 'dagger' was like in that game?
Seriously, even 300 had the spartans with short swords.
 

Karacan

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Jun 28, 2009
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I don't know what it is that leaves me cold.

I loved Dragon Age 1. I loved Mass Effect 2. I don't want Dragon Age to turn into Mass Effect 2.

I do not want to click on colour-coded dialogue choices.

I do not want to have a "click button to attack"-combat system in my group-based tactical RPG.

I do not want to play a human, I loved the City Elf background from Dragon Age 1 too much.

I want replayability and not a linear "event-to-event" chain where I have no impact on how my story develops. At least in DA1, I could find out how the Mage Tower played out after doing the other areas first to unlock their characters for my party.


I should be excited about the game, but the demo just left me cold beyond belief. I'll still pick it up, eventually. One day. It's BioWare after all, and with the exception of the first NWN Expansion, BioWare does good stuff.


I just wish they'd give me stats and real skill trees and item-and-tactics micromanagement and really, really difficult games that are not difficult because of the billions of hitpoints the opponents have.

Give me back Baldur's Gate and PlaneScape Torment, damnit.
 

Bugerion

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Jan 10, 2011
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Karacan said:
I don't know what it is that leaves me cold.

I loved Dragon Age 1. I loved Mass Effect 2. I don't want Dragon Age to turn into Mass Effect 2.

I do not want to click on colour-coded dialogue choices.

I do not want to have a "click button to attack"-combat system in my group-based tactical RPG.

I do not want to play a human, I loved the City Elf background from Dragon Age 1 too much.

I want replayability and not a linear "event-to-event" chain where I have no impact on how my story develops. At least in DA1, I could find out how the Mage Tower played out after doing the other areas first to unlock their characters for my party.


I should be excited about the game, but the demo just left me cold beyond belief. I'll still pick it up, eventually. One day. It's BioWare after all, and with the exception of the first NWN Expansion, BioWare does good stuff.


I just wish they'd give me stats and real skill trees and item-and-tactics micromanagement and really, really difficult games that are not difficult because of the billions of hitpoints the opponents have.

Give me back Baldur's Gate and PlaneScape Torment, damnit.

Pretty much what I wanted to say and also some story would be nice but its not the full review maybe he mentions the story later
 

Geo Da Sponge

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May 14, 2008
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I've checked zabout half a dozen reviews now, and none of them have been below 8.5/10 (roughly speaking, several of them aren't on the number system).

I'm calling it, Dragon Age 2 is the Escapists new Halo.
 

Slycne

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Feb 19, 2006
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Soviet Heavy said:
Justin "Sir Pounce-a-lot" Clouse?

You've been playing with Anders too much.
Heh, maybe. I'm totally on board if Bioware makes the Adventures of Ser Pounce-a-lot, Barkspawn and Snug the Bronto.
 

RobCoxxy

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Feb 22, 2009
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Greg, thanks for getting me more hyped up about it. I want this game, but can't be bothered finishing the Fade in DA:O, and have plenty of assignments to do for University.... don't make me get DA2! :p