Warachia said:
If the game fails to stimulate your mind, I have no idea what would, the game offers numerous outcomes for several sidequests, some end up affecting the main quest, what you say and do has a much larger impact than any other game made by Bioware, so I fail to see why you seem to imply it is nothing more than go here and kill this.
Also, kill animations aren't new, the first game had them, and more of them.
It is the the process this game and this genre has submitted itself to, that is annoying me, the slow decay of the standard of what a game can demand and is expecting from its recipient.
I have no problem if a game is made more consumer friendly if it changes the parts that rely on luck, reflexes etc. But if they take the parts away that rely on calculation, patience, planning and strategy that is something i cannot tolerate.
A Computer RPG in contrast to a Tabletop RPG is defined in its perception by its gameplay mechanism, more precisely its combat mechanism (and not the world immersion, storytelling etc.). And this is exaclty where every major game made huge concessions in order to make the extra cash. The blending of Action Adventure and RPG is leaving the RPG Genre as a shadow of its former self. Today RPG Elements (skill system etc) are included in nearly every genre. But the defining aspect of tactical combat (in the best case a sophisticated turn-based system), deep character and party customization are increasingly geared to a simplistic experience. You cannot make a great game when you try to appeal to two different ends of a pole.
DA2 (like DAO, ME and the other current big budget RPG's in that regard) is a good game but not a great one it could have been if it had decided what it wanted to be. And compared to its self-proclaimed roots it defenitly lacks the basics of an old school Computer RPG (and those include if you like it or not the numbercrunching, micro-managment and slow paced tactical combat). For
me a game has no right to label itself a Computer RPG if the core of the gameplay is an Action Adventure with a MMO UI slapped on, even if the dialogue, writing and characters are well made.