Varric had one thing to say, and it was, "Heh. I just became the most popular dwarf in the merchant's guild," and that was it. The companion you travel with though has plenty to say...none of it interesting or amusing like the companions would have been. So yeah, you walk into an area that should have left everyone in your party--especially Varric and Blackwall--utterly dumbfounded with shock, and yet no one says anything about it.DeadProxy said:This was actually going to be one of my questions, and if that's the case, well thats the deal breaker right there for me. I wouldn't mind exploring the new area (or walking down a twisty hall, depending on how the area is actually mapped) listening to banter on how world changing this new history would be, because it's supposed to be a mostly forgotten piece of history related to one of the oldest races....But NO ONE has anything to say about it? That's just dumb.Sniper Team 4 said:And the icing on the cake is that your companions don't talk. I walked into the roads with Varric, expecting to hear him commenting on how everything is so different from all known dwarven history, but he was silent. Everyone was silent. Between my whole party, there was perhaps maybe seven new lines of dialogue--not counting The Inquisitor's.
The only other thing that I'd be remotely interested in is if that woman you can judge and send to the Deep Roads as a punishment shows up, either as some short little talky scene, or even just finding her body, if only because that was the one judgement I actually felt bad about afterwards.
And, while your idea about Ser Ruth is excellent, I fear that she is nowhere to be found. There is a journal that you can find from a female Warden, but it's not her because it's way too old and makes no mention of the events of the game. Would have been nice to come across her though.