Dragon Age: Inquisition: Trespasser DLC Leaked

Recommended Videos

Sniper Team 4

New member
Apr 28, 2010
5,432
0
0
DeadProxy said:
Sniper Team 4 said:
And the icing on the cake is that your companions don't talk. I walked into the roads with Varric, expecting to hear him commenting on how everything is so different from all known dwarven history, but he was silent. Everyone was silent. Between my whole party, there was perhaps maybe seven new lines of dialogue--not counting The Inquisitor's.
This was actually going to be one of my questions, and if that's the case, well thats the deal breaker right there for me. I wouldn't mind exploring the new area (or walking down a twisty hall, depending on how the area is actually mapped) listening to banter on how world changing this new history would be, because it's supposed to be a mostly forgotten piece of history related to one of the oldest races....But NO ONE has anything to say about it? That's just dumb.

The only other thing that I'd be remotely interested in is if that woman you can judge and send to the Deep Roads as a punishment shows up, either as some short little talky scene, or even just finding her body, if only because that was the one judgement I actually felt bad about afterwards.
Varric had one thing to say, and it was, "Heh. I just became the most popular dwarf in the merchant's guild," and that was it. The companion you travel with though has plenty to say...none of it interesting or amusing like the companions would have been. So yeah, you walk into an area that should have left everyone in your party--especially Varric and Blackwall--utterly dumbfounded with shock, and yet no one says anything about it.

And, while your idea about Ser Ruth is excellent, I fear that she is nowhere to be found. There is a journal that you can find from a female Warden, but it's not her because it's way too old and makes no mention of the events of the game. Would have been nice to come across her though.
 

Imp_Emissary

Mages Rule, and Dragons Fly!
Legacy
May 2, 2011
2,315
1
43
Country
United States
inu-kun said:
Imp Emissary said:
inu-kun said:
Seems a lot is going on for a DLC, though they pulled the same shit in DA2 when the entire base for the plot of 3 was a DLC which is an incredibly annoying idea. The quanari raging war is interesting but Ferelden and Orlais will probably won't amount to anything due to exponential game flags and there's no way in hell the inquisitor will die due to mary sue status.
It probably won't happen, but I wouldn't say it's impossible. The Warden could end up dead in origins after all.
In Origins, if the player didn't A: have a old god baby with Morrigan/or make another warden do it, or B: make another warden land the killing blow on the Archdemon, then their warden would die.
Also, while Hawke couldn't die in DA:2, he/she may have died in DA:I based on the choices of the player.

So whiile it probably won't happen, or be at least based on previous/future choices, it is possible that DA:I may end with the death of the Inquisitor.
Not saying that it WILL end that way, but it's not an impossible outcome.
About MC deaths:
in the first game, even without using a guide, the solution how not to die is thrown at you from several angles so much the only way to die is if you really really sure about it.
Hawke dying was phrased in a way that she can't really be dead (something along the line "she might die if you choose that way"), and again, it's easiely avoidable.
So at best we'll probably have some bullshit christ figure death hinging on some stupid moral choice.
Didn't mean to imply that the ways to avoid death are hidden in DA:O, or will be hidden in Inquisition.
I imagine most didn't expect any of their choices would lead to you picking between leaving either Hawke or Alistair, or leaving either Hawke or Stroud.
True, it does come down to what the player picks to do, but based on previous decisions our options may be different.
Such could be the case for this bit of DA:I.


I suppose we need not speculate long about this since the DLC will be released in a little over a week. So that's good.
 

Imp_Emissary

Mages Rule, and Dragons Fly!
Legacy
May 2, 2011
2,315
1
43
Country
United States
Sniper Team 4 said:
Varric had one thing to say, and it was, "Heh. I just became the most popular dwarf in the merchant's guild," and that was it. The companion you travel with though has plenty to say...none of it interesting or amusing like the companions would have been. So yeah, you walk into an area that should have left everyone in your party--especially Varric and Blackwall--utterly dumbfounded with shock, and yet no one says anything about it.

And, while your idea about Ser Ruth is excellent, I fear that she is nowhere to be found. There is a journal that you can find from a female Warden, but it's not her because it's way too old and makes no mention of the events of the game. Would have been nice to come across her though.
Well, Varric does have the two most DLC relevant lines of all the companions and with how quiet the rest of them are, that's actually a lot. ;p

Granted, they have nothing to do with the actual main plot. x(

Spoilers!!! For a very silly sidequest.



Other than that, Bull had a few good lines. Key phrase: A FEW.
Also, he didn't say a thing when Renn was talking about dragons, and Renn (voiced by David Hayter) didn't say "Is that a, Metal Gear?" when we first found the door gears so thus Bioware overall FAILED with this DLC. xp
 

Imp_Emissary

Mages Rule, and Dragons Fly!
Legacy
May 2, 2011
2,315
1
43
Country
United States
inu-kun said:
Okay, okay! I got lazy and started over.
I see what ya mean with that.
That said, a fair number of people complained about how her death didn't make a lot of sense within the game based on the mechanics within the game(phoenix downs and what not).

Honestly, it's kind of lame when the game forces failure on you when you have no control. Sometimes this can work (when the situation make sense within the game, for example: you can't do anything about it because it's happening in another room you see on a monitor screen), but a lot of the time it just kind of breaks the immersion.

For example of how it could have worked better
If Aerith's body had been completely destroyed like Chrono's was when he was killed, it would have made more sense within the game's logic as Phoenix downs need a target (a body).

Also, I'd argue that death that is choice based can have a larger impact on a player as they are more linked to said death.
With FF7, the death was out of your control and some would argue breaks the games logic. That's not to say that life and death situations are/should be always under the control of the player. Such deaths can also still have great impact on players.

However, I'd still argue that a death that comes about as a result of player choice can more often than not have more of an impact as they can't as easily push the blame onto something other than themselves. Their choices.

But back to the original topic of DA:I's last DLC.

If you meant to say that there's "no way in hell" that the Inquisitor will die at the end regardless of the choices of the player.
Then yeah, I agree. That is most unlikely to be the case.