Eh, after one 100% nightmare playthrough, and while currently half way through my third run, I strongly disagree it's their "worst". Kotor 1 holds up less and less for me, I really can't even touch Baulder's Gate for more than a minute, and Dragon Age 2 still hasn't managed to keep me interested past the half way point. After seeing my brother play the ending, that game is a hilarious piece of garbage forever in my eyes (all my OTHER issues not withstanding) though it DOES hold some merit by being the but of a joke in Inquisition. "Varric! This shit doesn't make sense at the end of The Tale of the Champion!" "Ah... Yes... As to the why's all I can say is he was desperate."
I've played Inquisition for close on 500 hours now and can pretty much break down every single game design flaw, of which there are many, but even after 500 hours, I can break down all the positives that still make it a great RPG.
The lighting was fantastic, seriously, like not a damn game outside of modded Bethesda games look this good. Between the stunning vistas behind every corner in like every map, having a candle as the only illumination in a room, and that room actually ONLY being lit by that candle gives me so much satisfaction. The faces sometimes didn't play nice with the lighting, but when they did, I've still yet to see a game rival the gorgeous images Inquisition can sometimes give you. And here's this, I only play new games on Consoles, I havnt the cash for a PC that can play anything past a slightly stuttery Skyrim so I do know some PC games maxed out do look this good, this is just the first game on CONSOLES to look this good.
I still love the characters, Sera was my least favorite though even she grew on me. I do conceed they didn't get enough interaction though, a lot of their character and story was told through random party chatter, and it would have been a bit cooler to have that shit come out through interactable dialogue.
I mean, I could keep going on and on on a point by point basis, but I'm already bored of writing so I'll end it here. Inquisiton is a deeply flawed, slightly repetitive Bioware RPG. Its a Bioware RPG equivalent to their classic work of ME1 and DAO however, mostly because of what it attempts, even if it doesn't always succeed. It was Bioware taking their "admittedly kinda stiff" classic RPG mechanics, and putting them into a modern open world RPG. Now they failed in some respects, though they've never made an open world RPG before so it being a bit TOO MMOish, could have even been EA demanding some of those game designs due to what "they" see as successful.
However, despite all the problems in the game, I believe it was so lauded because of what it attempts and the scope of its vision. Its the best looking game on consoles right now and is the first time many console players have ever seen a lighting engine anything like it. It's the first RPG to give the players a castle and force, really committing to a bigger world instead of only showing the crack team of 4 superheroes. It has great voice acting, music, and art design, all of which when coupled to the new things its presenting to console players, creates a great game despite all its flaws.