I disaggree in that it's the worst game of Bioware, i found Dragon Age 2 much more offending myself, but i aggree in that it's most certainly not a "return to old glory" and i do aggree with all your individual points.BloatedGuppy said:snip
I've not actually played Inquisition and I've got little wish to[footnote]nothing relating to the feedback after launch, I just never though "Yeah, I'd play that"[/footnote], thus I don't have as much context, however, here are some musings. Not going "devil's advocate", just some extra thoughts on what you wroteBloatedGuppy said:Shall I substantiate?
Could it be that they tried to promote that "send your buddies to do stuff" mechanic I've heard about? I don't know exactly how good it is (and indeed, you do mention it's not that well implemented - I'll get to that) and the way they do it may not be that good either, but this could be the intention.BloatedGuppy said:1. How anyone could play this game for 5 minutes and not immediately divine the need for a "loot all" function is beyond my wildest imagination. Manually scooting between tiny ground colored loot pouches, one for each of the half dozen enemies you just killed, is extraordinarily tedious. And the tiny inventory size ensures you'll want to be selective about what you loot, too, meaning you'll constantly be re-pinging the same pouch you just went over a minute ago.
Well, could be the reverse again - maybe they have the charge/whatever attacks and in order to promote them, they've crippled the "move to" function. And again, it's not really that good of a promotion, but it could be the rationale behind it.BloatedGuppy said:2. On the subject of manually scooting, the inability to move-to-target with a click doesn't just make looting a chore, it makes melee combat a calamity. One the developers very evidently realized and tried to compensate for by including a variety of leap-to/charge-to target skills, or the ability to pull your target to you. It feels lousy.
So, it's like playing ME2 on Insanity. Where the combat wasn't "more difficult" but just "way more tedious" because everybody has at least one other health bar of some sort of protection (armour and whatever the energy shield was called. Just "shield"?)BloatedGuppy said:Difficulty scaling is accomplished through the tried and true "bag of hitpoints" method, made truly ridiculous when armor and barriers are added in.
Well, not a developer per se, but can you remember somebody doing a pretty similar thing in a game relatively recently (last year)? Where you set off a task and have to come back wa-a-ay later to see it completed? I'm talking about EA and Dungeon Keeper Mobile. I'm not saying it's done due to EA's request and it's to artificially prolong the game, however, it does seem suspiciously similar to how this was employed in the mobile DK.BloatedGuppy said:6. The War Table was an interesting idea with an absolutely dreadful implementation. World of Warcraft is a time sink MMO designed to be played for hundreds of hours, and its "follower" missions are both quicker/easier to run and infinitely more rewarding. What developer thought it was a good idea to dispatch a follower on a 10 hour mission, only to have them return with 30 influence and a grey item?
Didn't Sonic '06 do that as well? I think the loading times there are, like, a minute long, but it did essentially load twice only to show you a "very lame" cutscene.BloatedGuppy said:1. The load times are the worst I've seen since the 90's. That the game delights in spiriting you to a separate location for a 30 second scene, with full load times in-between, only compounds the issue.
Ah, that's clearly to make it more cinematic. Here - proof [https://www.graphsketch.com/?eqn1_color=1&eqn1_eqn=30%2F%28abs%28x-30%29%2B1%29&eqn2_color=2&eqn2_eqn=&eqn3_color=3&eqn3_eqn=&eqn4_color=4&eqn4_eqn=&eqn5_color=5&eqn5_eqn=&eqn6_color=6&eqn6_eqn=&x_min=-5&x_max=100&y_min=-5&y_max=40&x_tick=1&y_tick=1&x_label_freq=5&y_label_freq=5&do_grid=0&do_grid=1&bold_labeled_lines=0&bold_labeled_lines=1&line_width=4&image_w=850&image_h=525], I am not certain of the exact formula, however, I am fairly sure it behaves similar to this. (The X axis represents FPS, the Y axis represents "cinematicity"). It's also possible this [https://www.graphsketch.com/?eqn1_color=1&eqn1_eqn=30%2F%28abs%28x-30%29%29&eqn2_color=2&eqn2_eqn=&eqn3_color=3&eqn3_eqn=&eqn4_color=4&eqn4_eqn=&eqn5_color=5&eqn5_eqn=&eqn6_color=6&eqn6_eqn=&x_min=-5&x_max=100&y_min=-5&y_max=40&x_tick=1&y_tick=1&x_label_freq=5&y_label_freq=5&do_grid=0&do_grid=1&bold_labeled_lines=0&bold_labeled_lines=1&line_width=4&image_w=850&image_h=525] is the actual formula.BloatedGuppy said:3. The inexplicable "drop to 30 FPS" or lower during cut-scenes, regardless of PC power.
I see it hasn't quite out-Skyrimmed Skyrim, then.BloatedGuppy said:5. A handful of annoying crash to desktop incidences.
Longing said:the story sucks, the crafting's useless when you fall dick first unto better equipment every ten feet
It seems crafting is either broken OP nonsense that totally invalidates drops, or a utterly useless diversion that can never keep up with drops, all depending on who you ask. Either the loot tables are borked or some people just don't get how to use the crafting system to full effect.DSK- said:drops were useless and I had to rely on crafting for better armour and weapons.
What were you doing that your crafted armor was worse than drops? pretty much anything made with tier 3 mats and a halfway decent schematic will blow 99% of drops in the game out of the water, and once you've killed a single optional dragon, or taken that perk at the war room table that gives you a crap ton of end game schematics (which you can get really early in the game) then you can craft armor and weapons that have higher DPS, more stats, and better effects than literally any drop or buyable piece of armor in the game. I spent the last 30% of the game wearing the same heavy armor trenchcoat just because there was literally nothing else in the game with a higher armor rating or more stats, with the masterwork system it even added guard to my health bar randomly just for hitting things, I was playing a two-handed reaver that could end fights with a full guard bar, which pretty much just led to soloing everything in the game since I didn't have to worry about my health bar while using the draining moves of my class.DSK- said:I can agree wholeheartedly, OP. It was a horrible experience, though for me, drops were useless and I had to rely on crafting for better armour and weapons.
I'd like to see what the game would be like if you removed the filler and power requirements and played the story pieces one after the other. It's be so weird and such a dull game :/
The problem with crafting is that it was poorly explained, and it starts out slow, so a lot of people probably gave up on the whole endeavor before getting to the broken aspects, which usually crops up around half-way into the game when tier 2 and 3 materials start becoming more common. If you preordered the game you also got access to the same "armor of the dragon" schematics that had higher quality versions appear in your stash throughout the story, leading to being able to get some pretty high level schematics well before the endgame. Those weren't nearly as good as the stuff you got from taking the appropriate perk at the war room table, which, got you a slew of the best weapons and armor schematics in the game, including the aforementioned armored trenchcoat that when using tier 4 mats ended up being leagues better than any drop I got in the game, and even better than the purple quality gear selling for tens of thousands of gold in the shop.major_chaos said:It seems crafting is either broken OP nonsense that totally invalidates drops, or a utterly useless diversion that can never keep up with drops, all depending on who you ask. Either the loot tables are borked or some people just don't get how to use the crafting system to full effect.
While I have furiously contested the misguided belief that the game was "99% amazing until the ending", which I think is verifiably false, I also contest the assertion that the game was rubbish throughout. There were certainly issues, many if not all of which were overshadowed by The Issue, but I still maintain that had the ending not been the colossal shit missile that it was reception for the title would've been extremely positive. It was mechanically slick, had some outstanding missions, and great heaving dollops of fan service. Kai Leng was an atrocity, but he devoured very little "screen time", and got dispatched in satisfying fashion.Joccaren said:Mass Effect 3 was horrid throughout. None of this "Ruined in the final moments" bullcrap. It was ruined in the first five minutes, got worse in the next hour, picked up for the next one, and had an up down up down relationship for the rest of the game whereby it achieved peaks of mediocrity, and plummeted to lows of "CoD in Space, on a budget, directed by Hideaki Anno"].
It wasn't GOOD, but I maintain it was a better mechanical exercise than DA:I. I remember using tactics, however muddied they became when bonus waves of enemies would winkle into existence. I used zero tactics in DA:I, because they were unnecessary, and because the "tactical" camera didn't really allow for them.Joccaren said:Dragon Age 2 was a mechanical mess.
The entire ME series was a shooter/RPG hybrid, and (IMO) improved as they smoothed out the shooting mechanics. I actually found ME1 to be the worst of the game from a mechanical perspective, the combat was completely naff.Joccaren said:Mass Effect 2 was mechanically solid I guess, but as deep as a puddle.
I don't really know I just didn't enjoy it. BG2 was a bit better but still just wasn't fun I think its because its so much like D&D but without the social aspect that make D&D and pathfinder so enjoyable. also the story just didn't suck me in.raeior said:Even from an SSD the loading times are ridiculously high. I pretty much built my rig anew a month ago but it still takes far too long to load anything. Also I love how they show you those cards you can read while loading happens only to then switch to a black screen to load for another eon with nothing to do.
This game made me really glad the good games guarantee of Origin exists. I played for a day and realized that it's not really for me.
I pretty much agree with all the points Guppy made but would like to add some more:
1.) Playing a mage I found pretty much every skill to be totally boring. Statical prison was kinda creative but the rest? Yeah fire explosion this, then the exact same spell but this time it's a mine! The same for lightning...this is chain lightning...this is lightning but this time it comes from above still hitting multiple enemies! With all the other characters I met it was the same. Pretty much just skill up one respective tree blind because the skills are all the same.
2.) Weird lip syncing issues. The lip movements had pretty much nothing to do with what the characters were saying. This happened mostly right at the beginning. Combined with the facial expressions some of the characters have...The smiling of my inquisitor was horrifying at times!
3.) Why did they put gloves and pants into armour modification? Who thought that it would be a great idea? It accomplishes nothing but making the interface more tedious.
4.) The auto-attack they added in a recent patch is a joke. You can't put it on a mouse button, so you always have to use another key to enable this. Also afaik it immediately is interrupted if you move.
I can understand this, even though I love BG. Was this related to the combat system? Because especially the beginning of BG1 is horrible in respect to combat. Watching a warrior and a kobold fighting it out but constantly missing and the first one to hit wins because its nearly instant death at that point. Later on I found the combat annoying because it was pretty much decided by mages alone. Although if you're playing D&D you should be used to thisecoho said:I would say I disagree but then im one of the few people who disliked balders gate. yeah I know im a heretic for saying that but the game just wasn't fun for me.(which is weird cause I routinely play both D&D and pathfinder have a blast and like DA:O go figure)![]()
I think you misread my postEternallyBored said:What were you doing that your crafted armor was worse than drops? pretty much anything made with tier 3 mats and a halfway decent schematic will blow 99% of drops in the game out of the water, and once you've killed a single optional dragon, or taken that perk at the war room table that gives you a crap ton of end game schematics (which you can get really early in the game) then you can craft armor and weapons that have higher DPS, more stats, and better effects than literally any drop or buyable piece of armor in the game. I spent the last 30% of the game wearing the same heavy armor trenchcoat just because there was literally nothing else in the game with a higher armor rating or more stats, with the masterwork system it even added guard to my health bar randomly just for hitting things, I was playing a two-handed reaver that could end fights with a full guard bar, which pretty much just led to soloing everything in the game since I didn't have to worry about my health bar while using the draining moves of my class.DSK- said:I can agree wholeheartedly, OP. It was a horrible experience, though for me, drops were useless and I had to rely on crafting for better armour and weapons.
I'd like to see what the game would be like if you removed the filler and power requirements and played the story pieces one after the other. It's be so weird and such a dull game :/
That's pretty much my reason for not touching the game since I got it, I got the PC version because I wanted a comfortable user interface like the first two games had. What I ended up getting was a frustrating mess that soured whatever enjoyment I got out of the game. And then there is the god awful tactical camera.LostGryphon said:I was all set to say, "Nuh uh! Dragon Age II exists!" but then I remembered that I still haven't really even played Inquisiton, despite it sitting on my HDD for the last few months.
The PC controls are just abhorrent. I mean, genuinely, sincerely, awful.
Beauty is in the eye of the beholder, so I guess that's a alright complaint. However, I'd say the way Kai Lame and Corfy-Face look are the least important issue about their characters/rolls in the games. ;pCasual Shinji said:You forgot the oh-so compeling character of Corypheus.
I don't know what is with Bioware making come hither eyes to Japan lately, first with Kai Leng in Mass Effect 3 looking like some Metal Gear Solid reject, and now Corypheus who looks like he got pulled straight out of a Capcom game.