JuryNelson said:
Starke said:
No, I made a sarcastic comment to someone, and we've since sorted that. What I didn't do was misuse the verb "to write" blatantly.
I don't mean he didn't put paper to pen. I mean they weren't his stories. The themes and relationships and characters he explored and employed came from other sources. A lot.
But we can sure stop talking about Shakespeare if you feel like it.
Ah, so when you wrote this:
JuryNelson said:
Do any research about Shakespeare and you'll learn that he didn't "Write" any of his plays, in the contemporary sense of the verb. The stories were adaptations, down to a one. But you can still go to college and specialize in Shakespeare.
What you actually meant to say was you failed the class five times because your "research" kept being debunked by the professor? Yeah, that I can understand. Unfortunately, in the real world, we don't get to make the truth up as we go along. It tends to kinda undermine an argument.
JuryNelson said:
Starke said:
Probably not. It depends on the game. You're an (alleged) English major, you of course understand that you can lump all of any medium together and label it with the same brush... right.
The point is: If you don't expect originality from Shakespeare, who is often referred to as the ORIGIN OF WESTERN LITERATURE, why do you expect it from video games, an avowed COMMERCIAL INDUSTRY?
If I'm missing the point of Shakespeare by saying he's unoriginal, are you missing the point of video games for the same reason?
Because as we all know Shakespeare wrote Beowulf... no, wait, that's not right... Look, I'm sorry to say this. If you're college class told you that Shakespeare was the father of all literature, you had a shitty education, and you should see about getting your money back.
JuryNelson said:
Starke said:
Then you need to work on the clarity of your writing.
I mean your post. YOUR post. You weren't talking about whether the game did anything interesting with the material. You were just listing the material.
Again, if you want to write for a living, you're going to need to work on the clarity of your writing.
JuryNelson said:
Starke said:
So what you're saying is Videogame writing needs to be pants on head? Sorry, I don't buy that, at all. The same argument was made about comic books about 40-60 years ago, and now we have Watchmen. The same argument was made for films ~110 years ago, and now we have... well, a fuck awful lot.
I'm saying don't confuse convention with cliche. Who would play a video game that didn't have a bad guy? Who would play a video game without sidequests? These aren't things that make them unoriginal, because "Innovative" games have them, too.
I'm not. Bioware doesn't write conventions, they write cliches. Now, that might be an argument their writers would forward (that what they're doing is building conventions). But, it's like your argument that Shakespeare didn't write anything. It is patently wrong, and repeating it over and over may make them feel better but it doesn't change the fundamental nature of reality to conform to their desires.
EDIT: Looping back for a second, who would play a game without side-quests? Lots of people. Every day. Loads of games like Doom, or CoD4 or HL2 have no side-quests. And some games do lack a clear "bad guy" on this page, at this moment, there are two visible ads for Civ5. Who's the villain in Civ5? Hell, even Far Cry 2 lacks a real villain.
JuryNelson said:
Also: Watchmen is conventional as FUCK. Part of the reason Moore kept saying it was unfilmable. Because it deals so much with the conventions of comics.
And as you said, convention is not necessarily cliche. Now, what Watchmen is is a good old fashioned deconstruction. A format of literary critique that has gone the way of the dodo, for good reason. The point is, it is still doing something interesting with the material, and unless you've consumed a pint of absinthe in the last half hour, even you can't claim it is simply bad writing.
JuryNelson said:
I'm not saying it needs to be stupid. I don?t think sidequests are stupid. I don't think adherence to a given genre makes a work without value, and I kind of liked the story of Dragon Age, all right?
Again, like I said, you seem to have a hard time distinguishing between cliches and conventions, so let me help you. Bioware doesn't use conventions. At least not when it comes to their writings. They use cliches. The difference is, there is
nothing presented in Dragon Age Origins that is the slightest bit original or interesting. The game is, quite literally without artistic merit of every kind. It isn't that "it's all been done before", it is that DAO is a direct plagiarism of other sources.
EDIT: For the record, side quests, experience points, crits, shit like that? That is a convention. It's a gameplay convention. And DAO does nothing other than have them. Nothing new, just the same old shit that's been in every RPG since... fuck... D&D 1st edition?
JuryNelson said:
Meh. (Jesus is plagiarized from the Roman god Mithras.)