I sort of took it as she basically had little to no interaction with other people (on account of being raised in the woods) and her mother essentially taught her from the day she was born that she was better than everyone else. So her behavior wasn't so much asshole-ish as simply a product of where she was from (similar to Viconia).The Madman said:Thing is Viconia had a legitimate excuse for her behavior and grew as a character throughout the game depending on how you interacted with her, complete with multiple epilogues and plentiful branching dialogue. Morrigan's excuse for being an almost irredeemably narcissistic asshole is a flimsy 'My mom's an asshole!' excuse at best and a lame 'No one ever really loved me!' at worst, and while she does receive some character development she's still ostensibly the same character at the end of Origins as she was at the start, only with potentially more or less of a fondness for the player.Ihateregistering1 said:For those who want to go REALLY old-school, Morrigan was basically a love letter to fans of Baldur's Gate and Viconia DeVir, the Drow Cleric who could join your party.
Viconia was a narcissistic, arrogant asshole who thought everybody was beneath her and had extremely loose morals, and trying to get her to not be horrible was basically like pulling teeth. Not coincidentally, she was easily the 'most difficult' romance option in the game as well. Sound familiar?
That said however I did love Morrigan's dialogue with the other characters, and the back and forth banter between her and Alistair was great. Morrigan did also get character development in a weird roundabout sort of way as well, since in Inquisition her outlook can potentially have changed greatly in the years since the events of DA:Origins due to your previous decisions, which I very much liked.
Admittedly yes, Viconia did have a lot more potential dialogue, but I think we pretty much universally saw that in the old-school Black Isle RPGs, since the vast majority of their banter was just text and not voice recorded. I can't remember where I read it, but they said Planescape: Torment (which wasn't even that long of an RPG) had something like 7000 pages worth of total talking text in the game.