The combat seems to work fairly well; the ability to implement your own ideas to the AI is nice (eg. when characters health<50%, use least powerful healing item). I would add, however, that you really need to put in one for healing items as soon as possible, since the AI characters don't use them as standard. Plus you have to wait for your character to level up to buy them more slots for tactics.
Plus the game seems to do a good job of showing a bunch of warriors doing their best to kill eachother rather than the bunch of pirouettes, whirls and flashy moves you get in most games. In particular, I like the pommel strike and shield bash attacks, because they seem much more practical than most RPG special attacks. Oh yes, and the rogue ability which is pretty much 'kick in the balls'.
Plus the game seems to do a good job of showing a bunch of warriors doing their best to kill eachother rather than the bunch of pirouettes, whirls and flashy moves you get in most games. In particular, I like the pommel strike and shield bash attacks, because they seem much more practical than most RPG special attacks. Oh yes, and the rogue ability which is pretty much 'kick in the balls'.