I agree, it would have been better if the environments had more variation. But like I've said, it's not a deal-breaker to me. Different things bother different people to different extents.OniaPL said:Well, that's the problem. While the environments might have been average or passable, you traverse through them several times. I am a completionist; I have to do every single side quest to feel like I played the game. There were a lot of side quests in DA2... but they were largely very samey, and take place in the same locations. There were only a couple interesting sidequests (see: qunari mage), but they were rare and made the others feel like even more of a slog than they already were..
Bloodmagic itself isn't a bad thing, though. And that there were so many mages who were willing to resort to forbidden stuff was a symptom that also fed the opression, something that happens in real life.OniaPL said:About mages... The scenario is very interesting in of itself. You have templars who try to protect everyone but cross moral boundaries while doing so, and you have mages who want their freedom but might threaten others. My problem was the way they handled this: In the universe of Dragon Age, blood magic isn't something common everyone can just whip out. But in DA2, every mage seems to resort to it and use it. Behind every corner, there is a blood mage. They game attempts to be morally gray, but when nigh every mage turns into a bloodmage and nigh every templar is unreasonable, it just starts being ridiculous.
And there were symphatetic templars, more than bad ones. Thrask, Cullen, that ex-templar who was addicted to lyrium (Samson?), that recruit who you save, possibly Carver...
True (the same applies to Origins, though). If there would have been less of a disconnect it would have made it better. But again, not a deal-breaker to me. Might be for you, and you are of course entitled to an opinion. If someone hates DA2 just because it's fantasy and they hate fantasy, that would also be a valid opinion.OniaPL said:Regarding mages and templars... playing through the game as a mage is absolutely ridiculous. Casting blood magic in front of a templar doesn't have any repercussions. Nobody even notices it. Not even your companions have any kind of remark on Hawke turning to forbidden blood magic. There's just such a huge disconnect between the gameplay and the story which further ruins the immersion.
Except that it made Hawke popular among the people, (also protecting you if you're a mage and your apostate-buddies. By the 3rd act, Meredith knows you're a mage and pals with apostates, but she can't just order you executed because of that.)OniaPL said:But I do expect coherence; something that DA2 lacked. it largely just jumps around.
"Oh so you told the qunari to leave? Oh well, time skip time! So yeah, the qunari left, and that part of the story now has absolutely nothing to do with this story."
Also it changes the political situation. With no viscount, Meredith gains more power.
Again, I liked this disjointedness. Reminds me of a movie I saw a while ago, 'Giant'. It's structure is pretty similar to DA2, it tells the story of a Texan family and how they found oil in Texas and changing attitudes and stuff.
I am a bit torn about the idol-thing. On the other hand, I agree, this story can be told without that, but it was also clear that the idol merely strenghtened the pre-existing obsession. (As happened with Bartrand)OniaPL said:The civil war angle was nothing new. It was in Origins as well. But in Origins, you had Loghain on the one side who had believable motivations, and was truly gray. He believed he was doing the right thing.
Now contrast this to DA2: first of all, the lyrium idol was completely uncalled for. Bioware has shown that they can handle this scenario better; why mix supernatural powers into this?
While Meredith may have believed he was doing the right thing, she was just absolutely stonking nuts over the top about it. *add "KILL ALL THE MAGES" -meme here*
And like I said above, I believe they handled the templar mage situation poorly.
But the stuff with Meredith escalated, and it's pointed out several times in the game that she is going slowly nuts; think of the 'tranquil solution', for example, and how she disagreed with that, but by the end even templars who were all for extreme measures jumped ship.
Unless you were a spirit healer yourself, true. I like him, so I keep him in the party anyway, but I can see why that would be annoying for some. That whole thing was a mixed bag; on the other hand, in Origins all the characters of the same class became interchangeable, but on the other hand, it gave you more freedom to choose your party.OniaPL said:And about Anders... I hated that he was forced to be in the party as the sole healer suitable due to his unique skills. At hard difficulty i needed to have him with me or I would get my ass beaten.
His attitude becomes nutcase-y. To me it came from nowhere since I thought he had been depicted to be at least reasonable before that point in the game. But suddenly he, what, is taken over by his spirits which cause him to conveniently do something drastic which allows the plot to come to a close.
And I don't think it came from nowhere. As with Meredith, with him it escalates, and his act in the end disturbed me gretly, partly because I partly found myself agreeing with him, and for me that's a sign of a great story.
(But, again, subjective)
But I'd say that if you kept him in your party and talked to him, it's pretty clear how his opinion is like. He mentions several times he is willing to die for his cause, and if you romance him, some stuff he says about how there something he must do even though it's horrible etc. makes it pretty clear he is becoming desperate, saying things like "I wish it would be an open war. At least then we could fight back."
Plus he says several times how the Grand Cleric should take a side, how she is useless, how everyone should take a side etc.
(Leading Sebastian to openly try to get Fenris on his side and turn Anders to the templars by Act3. Fenris tells him that if he wants to turn in Hawke's friends, he should talk to Hawke, preshadowing how he can be persuaded to side with you even if you spare Anders in the end, but Sebastian can not.)
They don't, though. Not more than what happens in the DA2 anyway.OniaPL said:While the typical fantasy trope may be dull in of iteself, Origins handled it well. It wasn't solely about slaying the big baddie; it was just the framework. In the game, you have a majority of interesting decisions that impact the world. The anvil, the Urn, etc. etc.
What impact does either defiling the urn or even discovering it have to the world? (To be honest, the whole thing with the urn was a bitof an odd fetch-quest and lacked weight, but I didn't have that big of a problem with it in the end.)
Or the anvil?
In a realistic scenario, you have the argument that the golems are an incredibly useful asset in a fight against the Darkspawn. In the game, destroying it doesn't actually hinder your changes of victory.
A lot of choices in DAO were a bit... false.
Take Connor, for example. When I played it the first time, I had to think about it. After all, leaving him in the castle, possessed, was a risk. What if he came downstairs and killed everyone?
But there is no actual risk of that happening and you can just have the happy resolution with no actual hard decisions. That disappointed me.
Similarly, something like defending Redcliffe, or being distracted by sidequests. You can just fool around when you should be under time-restraint.
Maybe 'retconning' isn't a right word. Rather, 'ignoring some possible scenarios'. You need to either distance the story from the previous games, so the choices the gamer made had no effect, try to make every possible choice a possibility, or ignore some possible outcomes.OniaPL said:No. You never have to do retcons. If you can't write a story without retconning your previous work, don't write it.
Besides, Leliana didn't even need to be in the game. It was just a cameo to appease the majority of the fans.
Leliana is in no way an integral part of the story; her part could have been played by anyone else.
I thought Leliana being there was great, and made me like her more. This hinting that she was a Seeker of Truth the whole time gives her more depth, and we will very likely see her again.